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Marek Lemańczyk committed 2025-09-09 21:15:57 +02:00
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using System.Buffers;
using System.Numerics;
using System.Runtime.CompilerServices;
using ILGPU;
using ILGPU.Algorithms;
using ILGPU.Runtime;
using PerfectNumbers.Core.Gpu;
namespace PerfectNumbers.Core;
public sealed class PrimeTester(bool useInternal = false)
{
public bool IsPrime(ulong n, CancellationToken ct) => IsPrimeInternal(n, ct);
// Optional GPU-assisted primality: batched small-prime sieve on device.
// TODO: Consider extending with deterministic Miller–Rabin bases for 64-bit range when stable on ILGPU.
public bool IsPrimeGpu(ulong n, CancellationToken ct)
{
if (GpuContextPool.ForceCpu)
{
return IsPrimeInternal(n, ct);
}
Span<ulong> one = stackalloc ulong[1];
Span<byte> outFlags = stackalloc byte[1];
one[0] = n;
IsPrimeBatchGpu(one, outFlags);
return outFlags[0] != 0;
}
// Note: GPU-backed primality path is implemented via IsPrimeGpu/IsPrimeBatchGpu and is routed
// from EvenPerfectBitScanner based on --primes-device. Follow-up: add deterministic MR rounds.
internal static bool IsPrimeInternal(ulong n, CancellationToken ct)
{
bool result = true;
if (n <= 3UL)
{
result = n >= 2UL;
}
else if ((n & 1UL) == 0)
{
result = false;
}
else if (n % 5 == 0)
{
result = false;
}
else
{
if ((n % 10UL) == 1UL && SharesFactorWithMaxExponent(n))
{
result = false;
}
else
{
var smallPrimeDivisorsLength = PrimesGenerator.SmallPrimes.Length;
ulong[] smallPrimeDivisors = PrimesGenerator.SmallPrimes;
ulong[] smallPrimeDivisorsMul = PrimesGenerator.SmallPrimesPow2;
for (int i = 0; i < smallPrimeDivisorsLength; i++)
{
if (smallPrimeDivisorsMul[i] > n)
{
break;
}
if (n % smallPrimeDivisors[i] == 0)
{
result = false;
break;
}
}
}
}
return result;
}
public static int GpuBatchSize { get; set; } = 262_144;
public static void IsPrimeBatchGpu(ReadOnlySpan<ulong> values, Span<byte> results)
{
// Limit concurrency and declare variables outside loops for performance and reuse
using var limiter = GpuPrimeWorkLimiter.Acquire();
using var gpu = GpuContextPool.Rent();
var accelerator = gpu.Accelerator;
// Get per-accelerator cached kernel and device primes buffer.
var state = GpuKernelState.GetOrCreate(accelerator);
MemoryBuffer1D<ulong, Stride1D.Dense> input;
MemoryBuffer1D<byte, Stride1D.Dense> output;
int totalLength, batchSize, pos, remaining, count;
ulong[] temp;
totalLength = values.Length;
batchSize = Math.Max(1, GpuBatchSize);
// Rent per-call scratch buffers sized to current batch (thread-safe)
var scratch = state.RentScratch(batchSize, accelerator);
input = scratch.Input;
output = scratch.Output;
// Reusable host buffer per call
temp = ArrayPool<ulong>.Shared.Rent(batchSize);
pos = 0;
while (pos < totalLength)
{
remaining = totalLength - pos;
count = remaining > batchSize ? batchSize : remaining;
// Copy chunk to host temp then to device
values.Slice(pos, count).CopyTo(temp);
input.View.CopyFromCPU(ref temp[0], count);
state.Kernel(count, input.View, state.DevicePrimes.View, output.View);
accelerator.Synchronize();
output.View.CopyToCPU(ref results[pos], count);
pos += count;
}
ArrayPool<ulong>.Shared.Return(temp);
state.ReturnScratch(scratch);
}
// Per-accelerator GPU state for prime sieve (kernel + uploaded primes).
private sealed class KernelState
{
public Action<Index1D, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>> Kernel { get; }
public MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimes { get; }
private readonly Accelerator _accel;
private readonly System.Collections.Concurrent.ConcurrentBag<ScratchBuffers> _scratchPool = new();
public KernelState(Accelerator accelerator)
{
_accel = accelerator;
// Compile once per accelerator and upload primes once.
Kernel = accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>>(SmallPrimeSieveKernel);
var primes = PrimesGenerator.SmallPrimes;
DevicePrimes = accelerator.Allocate1D<ulong>(primes.Length);
DevicePrimes.View.CopyFromCPU(primes);
}
internal sealed class ScratchBuffers : IDisposable
{
public MemoryBuffer1D<ulong, Stride1D.Dense> Input { get; private set; }
public MemoryBuffer1D<byte, Stride1D.Dense> Output { get; private set; }
public int Capacity { get; private set; }
public ScratchBuffers(Accelerator accel, int capacity)
{
Capacity = Math.Max(1, capacity);
Input = accel.Allocate1D<ulong>(Capacity);
Output = accel.Allocate1D<byte>(Capacity);
}
public void Dispose()
{
Output.Dispose();
Input.Dispose();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ScratchBuffers RentScratch(int minCapacity, Accelerator accel)
{
minCapacity = Math.Max(1, minCapacity);
while (_scratchPool.TryTake(out var sb))
{
if (sb.Capacity >= minCapacity)
{
return sb;
}
sb.Dispose();
}
return new ScratchBuffers(accel, minCapacity);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReturnScratch(ScratchBuffers scratch)
{
_scratchPool.Add(scratch);
}
public void Clear()
{
while (_scratchPool.TryTake(out var sb))
{
sb.Dispose();
}
DevicePrimes.Dispose();
}
}
private static class GpuKernelState
{
// Map accelerator to cached state; use Lazy to serialize kernel creation
private static readonly System.Collections.Concurrent.ConcurrentDictionary<Accelerator, Lazy<KernelState>> States = new();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static KernelState GetOrCreate(Accelerator accelerator)
{
var lazy = States.GetOrAdd(
accelerator,
acc => new Lazy<KernelState>(() => new KernelState(acc), System.Threading.LazyThreadSafetyMode.ExecutionAndPublication));
return lazy.Value;
}
public static void Clear(Accelerator accelerator)
{
if (States.TryRemove(accelerator, out var lazy))
{
if (lazy.IsValueCreated)
{
var state = lazy.Value;
state.Clear();
}
}
}
}
// Expose cache clearing for accelerator disposal coordination
public static void ClearGpuCaches(Accelerator accelerator)
{
GpuKernelState.Clear(accelerator);
}
// GPU kernel: small-prime sieve only. Returns 1 if passes sieve (probable prime), 0 otherwise.
// TODO: Follow-up: consider integration with MR rounds for bases {2,3,5,7,11,13} to make it deterministic for 64-bit.
private static void SmallPrimeSieveKernel(Index1D index, ArrayView<ulong> numbers, ArrayView<ulong> smallPrimes, ArrayView<byte> results)
{
ulong n = numbers[index];
if (n <= 3UL)
{
results[index] = (byte)(n >= 2UL ? 1 : 0);
return;
}
if ((n & 1UL) == 0UL || (n % 5UL) == 0UL)
{
results[index] = 0;
return;
}
// Early reject special gcd heuristic with floor(log2 n)
ulong m = 63UL - (ulong)ILGPU.Algorithms.XMath.LeadingZeroCount(n);
if (BinaryGcdGpu(n, m) != 1UL)
{
results[index] = 0;
return;
}
long len = smallPrimes.Length;
for (long i = 0; i < len; i++)
{
ulong p = smallPrimes[(int)i];
if (p * p > n)
{
break;
}
if ((n % p) == 0UL)
{
results[index] = 0;
return;
}
}
results[index] = 1;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static bool SharesFactorWithMaxExponent(ulong n)
{
ulong m = (ulong)BitOperations.Log2(n);
return BinaryGcd(n, m) != 1UL;
}
internal static void SharesFactorWithMaxExponentBatch(ReadOnlySpan<ulong> values, Span<byte> results)
{
using var gpu = GpuContextPool.Rent();
var accelerator = gpu.Accelerator;
var kernel = accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView<ulong>, ArrayView<byte>>(SharesFactorKernel);
int length = values.Length;
using var inputBuffer = accelerator.Allocate1D<ulong>(length);
using var resultBuffer = accelerator.Allocate1D<byte>(length);
ulong[] temp = ArrayPool<ulong>.Shared.Rent(length);
values.CopyTo(temp);
inputBuffer.View.CopyFromCPU(ref temp[0], length);
kernel(length, inputBuffer.View, resultBuffer.View);
accelerator.Synchronize();
resultBuffer.View.CopyToCPU(ref results[0], length);
ArrayPool<ulong>.Shared.Return(temp);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ulong BinaryGcd(ulong u, ulong v)
{
if (u == 0UL)
{
return v;
}
if (v == 0UL)
{
return u;
}
int shift = BitOperations.TrailingZeroCount(u | v);
u >>= BitOperations.TrailingZeroCount(u);
do
{
v >>= BitOperations.TrailingZeroCount(v);
if (u > v)
{
(u, v) = (v, u);
}
v -= u;
}
while (v != 0UL);
return u << shift;
}
private static void SharesFactorKernel(Index1D index, ArrayView<ulong> numbers, ArrayView<byte> results)
{
ulong n = numbers[index];
ulong m = 63UL - (ulong)XMath.LeadingZeroCount(n);
ulong gcd = BinaryGcdGpu(n, m);
results[index] = gcd == 1UL ? (byte)0 : (byte)1;
}
private static ulong BinaryGcdGpu(ulong u, ulong v)
{
if (u == 0UL)
{
return v;
}
if (v == 0UL)
{
return u;
}
int shift = XMath.TrailingZeroCount(u | v);
u >>= XMath.TrailingZeroCount(u);
do
{
v >>= XMath.TrailingZeroCount(v);
if (u > v)
{
(u, v) = (v, u);
}
v -= u;
}
while (v != 0UL);
return u << shift;
}
}