Small optimizations
This commit is contained in:
1 parent
07395830a5
commit
aa4ff799f3
1 file changed
+428
-415
@@ -47,17 +47,17 @@ internal static partial class PrimeOrderCalculator
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[ThreadStatic]
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private static bool s_debugLoggingEnabled;
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[ThreadStatic]
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private static CycleRemainderStepper[]? s_smallPrimeCycleSteppers;
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[ThreadStatic]
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private static CycleRemainderStepper[]? s_smallPrimeCycleSteppers;
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[ThreadStatic]
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private static ulong[]? s_smallPrimeStepperPreviousValues;
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[ThreadStatic]
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private static ulong[]? s_smallPrimeStepperPreviousValues;
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[ThreadStatic]
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private static ulong[]? s_smallPrimeStepperRemainders;
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[ThreadStatic]
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private static ulong[]? s_smallPrimeStepperRemainders;
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[ThreadStatic]
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private static bool[]? s_smallPrimeStepperHasState;
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[ThreadStatic]
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private static bool[]? s_smallPrimeStepperHasState;
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@@ -531,7 +531,7 @@ internal static partial class PrimeOrderCalculator
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}
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ThreadStaticPools.ReturnUlongList(candidates);
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// DebugLog("No candidate confirmed");
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// DebugLog("No candidate confirmed");
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return false;
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}
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finally
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@@ -786,374 +786,387 @@ internal static partial class PrimeOrderCalculator
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}
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private static PartialFactorResult PartialFactor(ulong value, in PrimeOrderSearchConfig config)
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{
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if (value <= 1UL)
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{
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return PartialFactorResult.Empty;
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}
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{
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if (value <= 1UL)
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{
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return PartialFactorResult.Empty;
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}
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const int FactorSlotCount = GpuSmallPrimeFactorSlots;
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ulong[] primeSlotsArray = ThreadStaticPools.UlongPool.Rent(FactorSlotCount);
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int[] exponentSlotsArray = ThreadStaticPools.IntPool.Rent(FactorSlotCount);
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Span<ulong> primeSlots = primeSlotsArray.AsSpan(0, FactorSlotCount);
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Span<int> exponentSlots = exponentSlotsArray.AsSpan(0, FactorSlotCount);
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// We don't need to worry about leftovers, because we always use indexes within the calculated counts
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// primeSlots.Clear();
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// exponentSlots.Clear();
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const int FactorSlotCount = GpuSmallPrimeFactorSlots;
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int factorCount = 0;
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Dictionary<ulong, int>? counts = null;
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bool useDictionary = false;
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// stackalloc is faster than pooling
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// ulong[] primeSlotsArray = ThreadStaticPools.UlongPool.Rent(FactorSlotCount);
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// int[] exponentSlotsArray = ThreadStaticPools.IntPool.Rent(FactorSlotCount);
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// Span<ulong> primeSlots = primeSlotsArray.AsSpan(0, FactorSlotCount);
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// Span<int> exponentSlots = exponentSlotsArray.AsSpan(0, FactorSlotCount);
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Span<ulong> primeSlots = stackalloc ulong[FactorSlotCount];
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Span<int> exponentSlots = stackalloc int[FactorSlotCount];
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// We don't need to worry about leftovers, because we always use indexes within the calculated counts
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// primeSlots.Clear();
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// exponentSlots.Clear();
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uint limit = config.SmallFactorLimit == 0 ? uint.MaxValue : config.SmallFactorLimit;
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ulong remaining = value;
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int factorCount = 0;
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Dictionary<ulong, int>? counts = null;
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bool useDictionary = false;
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bool gpuFactored = false;
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if (IsGpuHeuristicDevice)
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{
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gpuFactored = PrimeOrderGpuHeuristics.TryPartialFactor(value, limit, primeSlots, exponentSlots, out factorCount, out remaining, out _);
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}
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uint limit = config.SmallFactorLimit == 0 ? uint.MaxValue : config.SmallFactorLimit;
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ulong remaining = value;
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List<ulong> pending = ThreadStaticPools.RentUlongList(2);
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Stack<ulong>? compositeStack = null;
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PartialFactorResult result;
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bool gpuFactored = false;
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if (IsGpuHeuristicDevice)
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{
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gpuFactored = PrimeOrderGpuHeuristics.TryPartialFactor(value, limit, primeSlots, exponentSlots, out factorCount, out remaining, out _);
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}
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if (!gpuFactored)
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{
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// We don't need to worry about leftovers, because we always use indexes within the calculated counts
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// primeSlots.Clear();
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// exponentSlots.Clear();
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if (!TryPopulateSmallPrimeFactorsCpu(value, limit, primeSlots, exponentSlots, out factorCount, out remaining))
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{
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useDictionary = true;
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counts = ThreadStaticPools.RentUlongIntDictionary(Math.Max(factorCount, 8));
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remaining = PopulateSmallPrimeFactorsCpu(value, limit, counts);
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}
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}
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List<ulong> pending = ThreadStaticPools.RentUlongList(2);
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Stack<ulong>? compositeStack = null;
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PartialFactorResult result;
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if (remaining > 1UL)
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{
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pending.Add(remaining);
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}
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if (!gpuFactored)
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{
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// We don't need to worry about leftovers, because we always use indexes within the calculated counts
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// primeSlots.Clear();
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// exponentSlots.Clear();
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if (!TryPopulateSmallPrimeFactorsCpu(value, limit, primeSlots, exponentSlots, out factorCount, out remaining))
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{
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useDictionary = true;
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counts = ThreadStaticPools.RentUlongIntDictionary(Math.Max(factorCount, 8));
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remaining = PopulateSmallPrimeFactorsCpu(value, limit, counts);
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}
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}
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if (config.PollardRhoMilliseconds > 0 && pending.Count > 0)
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{
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long deadlineTimestamp = CreateDeadlineTimestamp(config.PollardRhoMilliseconds);
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compositeStack = ThreadStaticPools.RentUlongStack(Math.Max(pending.Count * 2, 4));
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compositeStack.Push(remaining);
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pending.Clear();
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if (remaining > 1UL)
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{
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pending.Add(remaining);
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}
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long timestamp = 0L;
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while (compositeStack.Count > 0)
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{
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ulong composite = compositeStack.Pop();
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if (composite <= 1UL)
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{
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continue;
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}
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if (config.PollardRhoMilliseconds > 0 && pending.Count > 0)
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{
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long deadlineTimestamp = CreateDeadlineTimestamp(config.PollardRhoMilliseconds);
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compositeStack = ThreadStaticPools.RentUlongStack(Math.Max(pending.Count << 1, 4));
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compositeStack.Push(remaining);
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pending.Clear();
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bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(composite);
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if (isPrime)
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{
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AddFactorToCollector(ref useDictionary, ref counts, primeSlots, exponentSlots, ref factorCount, composite, 1);
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continue;
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}
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long timestamp = 0L;
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while (compositeStack.Count > 0)
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{
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ulong composite = compositeStack.Pop();
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// composite will never be smaller than 1 on the execution path
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// if (composite <= 1UL)
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// {
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// continue;
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// }
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timestamp = Stopwatch.GetTimestamp();
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if (timestamp > deadlineTimestamp)
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{
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pending.Add(composite);
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continue;
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}
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bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(composite);
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if (isPrime)
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{
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AddFactorToCollector(ref useDictionary, ref counts, primeSlots, exponentSlots, ref factorCount, composite, 1);
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continue;
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}
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if (!TryPollardRho(composite, deadlineTimestamp, out ulong factor))
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{
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pending.Add(composite);
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continue;
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}
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timestamp = Stopwatch.GetTimestamp();
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if (timestamp > deadlineTimestamp)
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{
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pending.Add(composite);
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continue;
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}
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ulong quotient = composite / factor;
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compositeStack.Push(factor);
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compositeStack.Push(quotient);
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}
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}
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if (!TryPollardRho(composite, deadlineTimestamp, out ulong factor))
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{
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pending.Add(composite);
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continue;
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}
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ulong cofactor = 1UL;
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int pendingCount = pending.Count;
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for (int i = 0; i < pendingCount; i++)
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{
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ulong composite = pending[i];
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bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(composite);
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if (isPrime)
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{
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AddFactorToCollector(ref useDictionary, ref counts, primeSlots, exponentSlots, ref factorCount, composite, 1);
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}
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else if (composite > 1UL)
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{
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cofactor = checked(cofactor * composite);
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}
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}
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ulong quotient = composite / factor;
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compositeStack.Push(factor);
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compositeStack.Push(quotient);
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}
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}
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ArrayPool<FactorEntry> pool = ThreadStaticPools.FactorEntryPool;
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if (useDictionary)
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{
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if ((counts is null || counts.Count == 0) && cofactor == value)
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{
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result = PartialFactorResult.Rent(null, value, false, 0);
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goto ReturnResult;
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}
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ulong cofactor = 1UL;
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int pendingCount = pending.Count;
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for (int i = 0; i < pendingCount; i++)
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{
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ulong composite = pending[i];
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bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(composite);
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if (isPrime)
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{
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AddFactorToCollector(ref useDictionary, ref counts, primeSlots, exponentSlots, ref factorCount, composite, 1);
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}
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// composite is never smaller on the execution path
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// else if (composite > 1UL)
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else
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{
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cofactor = checked(cofactor * composite);
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}
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}
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if (counts is null || counts.Count == 0)
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{
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result = PartialFactorResult.Rent(null, cofactor, cofactor == 1UL, 0);
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goto ReturnResult;
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}
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ArrayPool<FactorEntry> pool = ThreadStaticPools.FactorEntryPool;
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if (useDictionary)
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{
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if ((counts is null || counts.Count == 0) && cofactor == value)
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{
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result = PartialFactorResult.Rent(null, value, false, 0);
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goto ReturnResult;
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}
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FactorEntry[] factors = pool.Rent(counts.Count);
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int index = 0;
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foreach (KeyValuePair<ulong, int> entry in counts)
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{
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factors[index] = new FactorEntry(entry.Key, entry.Value);
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index++;
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}
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if (counts is null || counts.Count == 0)
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{
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result = PartialFactorResult.Rent(null, cofactor, cofactor == 1UL, 0);
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goto ReturnResult;
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}
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Span<FactorEntry> span = factors.AsSpan(0, index);
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span.Sort(static (a, b) => a.Value.CompareTo(b.Value));
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FactorEntry[] factors = pool.Rent(counts.Count);
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int index = 0;
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foreach (KeyValuePair<ulong, int> entry in counts)
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{
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factors[index] = new FactorEntry(entry.Key, entry.Value);
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index++;
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}
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bool fullyFactored = cofactor == 1UL;
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result = PartialFactorResult.Rent(factors, cofactor, fullyFactored, index);
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goto ReturnResult;
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}
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Span<FactorEntry> span = factors.AsSpan(0, index);
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span.Sort(static (a, b) => a.Value.CompareTo(b.Value));
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int actualCount = 0;
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for (int i = 0; i < factorCount; i++)
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{
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if (primeSlots[i] != 0UL && exponentSlots[i] != 0)
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{
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actualCount++;
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}
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}
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bool fullyFactored = cofactor == 1UL;
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result = PartialFactorResult.Rent(factors, cofactor, fullyFactored, index);
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goto ReturnResult;
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}
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if (actualCount == 0)
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{
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if (cofactor == value)
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{
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result = PartialFactorResult.Rent(null, value, false, 0);
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goto ReturnResult;
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}
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int actualCount = 0;
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for (int i = 0; i < factorCount; i++)
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{
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if (primeSlots[i] != 0UL && exponentSlots[i] != 0)
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{
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actualCount++;
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}
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}
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result = PartialFactorResult.Rent(null, cofactor, cofactor == 1UL, 0);
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goto ReturnResult;
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}
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if (actualCount == 0)
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{
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if (cofactor == value)
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{
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result = PartialFactorResult.Rent(null, value, false, 0);
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goto ReturnResult;
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}
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FactorEntry[] array = pool.Rent(actualCount);
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int arrayIndex = 0;
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for (int i = 0; i < factorCount; i++)
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{
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ulong primeValue = primeSlots[i];
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int exponentValue = exponentSlots[i];
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if (primeValue == 0UL || exponentValue == 0)
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{
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continue;
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}
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result = PartialFactorResult.Rent(null, cofactor, cofactor == 1UL, 0);
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goto ReturnResult;
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}
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array[arrayIndex] = new FactorEntry(primeValue, exponentValue);
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arrayIndex++;
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}
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FactorEntry[] array = pool.Rent(actualCount);
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int arrayIndex = 0;
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for (int i = 0; i < factorCount; i++)
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{
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ulong primeValue = primeSlots[i];
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int exponentValue = exponentSlots[i];
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if (primeValue == 0UL || exponentValue == 0)
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{
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continue;
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}
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Span<FactorEntry> arraySpan = array.AsSpan(0, arrayIndex);
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arraySpan.Sort(static (a, b) => a.Value.CompareTo(b.Value));
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bool fullyFactoredArray = cofactor == 1UL;
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result = PartialFactorResult.Rent(array, cofactor, fullyFactoredArray, arrayIndex);
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array[arrayIndex] = new FactorEntry(primeValue, exponentValue);
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arrayIndex++;
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}
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ReturnResult:
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ThreadStaticPools.UlongPool.Return(primeSlotsArray);
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ThreadStaticPools.IntPool.Return(exponentSlotsArray);
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Span<FactorEntry> arraySpan = array.AsSpan(0, arrayIndex);
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arraySpan.Sort(static (a, b) => a.Value.CompareTo(b.Value));
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bool fullyFactoredArray = cofactor == 1UL;
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result = PartialFactorResult.Rent(array, cofactor, fullyFactoredArray, arrayIndex);
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if (counts is not null)
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{
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ThreadStaticPools.ReturnUlongIntDictionary(counts);
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}
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ReturnResult:
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// ThreadStaticPools.UlongPool.Return(primeSlotsArray);
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// ThreadStaticPools.IntPool.Return(exponentSlotsArray);
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if (compositeStack is not null)
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{
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compositeStack.Clear();
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ThreadStaticPools.ReturnUlongStack(compositeStack);
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}
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if (counts is not null)
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{
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ThreadStaticPools.ReturnUlongIntDictionary(counts);
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}
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pending.Clear();
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ThreadStaticPools.ReturnUlongList(pending);
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return result;
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}
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if (compositeStack is not null)
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{
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compositeStack.Clear();
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ThreadStaticPools.ReturnUlongStack(compositeStack);
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}
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private static CycleRemainderStepper[] EnsureSmallPrimeCycleSteppers(uint[] primes)
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{
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int primeCount = primes.Length;
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CycleRemainderStepper[]? steppers = s_smallPrimeCycleSteppers;
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if (steppers is null || steppers.Length < primeCount)
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{
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int length = primeCount;
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steppers = new CycleRemainderStepper[length];
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for (int i = 0; i < length; i++)
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{
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steppers[i] = new CycleRemainderStepper(primes[i]);
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}
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pending.Clear();
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ThreadStaticPools.ReturnUlongList(pending);
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return result;
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}
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s_smallPrimeCycleSteppers = steppers;
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s_smallPrimeStepperPreviousValues = new ulong[length];
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s_smallPrimeStepperRemainders = new ulong[length];
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s_smallPrimeStepperHasState = new bool[length];
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return steppers;
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}
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private static CycleRemainderStepper[] EnsureSmallPrimeCycleSteppers(uint[] primes)
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{
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int primeCount = primes.Length;
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CycleRemainderStepper[]? steppers = s_smallPrimeCycleSteppers;
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if (steppers is null || steppers.Length < primeCount)
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{
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int length = primeCount;
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steppers = new CycleRemainderStepper[length];
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for (int i = 0; i < length; i++)
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{
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steppers[i] = new CycleRemainderStepper(primes[i]);
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}
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if (s_smallPrimeStepperPreviousValues is null || s_smallPrimeStepperPreviousValues.Length != steppers.Length)
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{
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var previousValues = new ulong[steppers.Length];
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if (s_smallPrimeStepperPreviousValues is { } existingPrevious)
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{
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System.Array.Copy(existingPrevious, previousValues, Math.Min(existingPrevious.Length, previousValues.Length));
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}
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s_smallPrimeCycleSteppers = steppers;
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s_smallPrimeStepperPreviousValues = new ulong[length];
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s_smallPrimeStepperRemainders = new ulong[length];
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s_smallPrimeStepperHasState = new bool[length];
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return steppers;
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}
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s_smallPrimeStepperPreviousValues = previousValues;
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}
|
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if (s_smallPrimeStepperPreviousValues is null || s_smallPrimeStepperPreviousValues.Length != steppers.Length)
|
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{
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var previousValues = new ulong[steppers.Length];
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if (s_smallPrimeStepperPreviousValues is { } existingPrevious)
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{
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System.Array.Copy(existingPrevious, previousValues, Math.Min(existingPrevious.Length, previousValues.Length));
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}
|
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|
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if (s_smallPrimeStepperRemainders is null || s_smallPrimeStepperRemainders.Length != steppers.Length)
|
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{
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var remainders = new ulong[steppers.Length];
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if (s_smallPrimeStepperRemainders is { } existingRemainders)
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{
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System.Array.Copy(existingRemainders, remainders, Math.Min(existingRemainders.Length, remainders.Length));
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}
|
||||
s_smallPrimeStepperPreviousValues = previousValues;
|
||||
}
|
||||
|
||||
s_smallPrimeStepperRemainders = remainders;
|
||||
}
|
||||
if (s_smallPrimeStepperRemainders is null || s_smallPrimeStepperRemainders.Length != steppers.Length)
|
||||
{
|
||||
var remainders = new ulong[steppers.Length];
|
||||
if (s_smallPrimeStepperRemainders is { } existingRemainders)
|
||||
{
|
||||
System.Array.Copy(existingRemainders, remainders, Math.Min(existingRemainders.Length, remainders.Length));
|
||||
}
|
||||
|
||||
if (s_smallPrimeStepperHasState is null || s_smallPrimeStepperHasState.Length != steppers.Length)
|
||||
{
|
||||
var hasState = new bool[steppers.Length];
|
||||
if (s_smallPrimeStepperHasState is { } existingHasState)
|
||||
{
|
||||
System.Array.Copy(existingHasState, hasState, Math.Min(existingHasState.Length, hasState.Length));
|
||||
}
|
||||
s_smallPrimeStepperRemainders = remainders;
|
||||
}
|
||||
|
||||
s_smallPrimeStepperHasState = hasState;
|
||||
}
|
||||
if (s_smallPrimeStepperHasState is null || s_smallPrimeStepperHasState.Length != steppers.Length)
|
||||
{
|
||||
var hasState = new bool[steppers.Length];
|
||||
if (s_smallPrimeStepperHasState is { } existingHasState)
|
||||
{
|
||||
System.Array.Copy(existingHasState, hasState, Math.Min(existingHasState.Length, hasState.Length));
|
||||
}
|
||||
|
||||
return steppers;
|
||||
}
|
||||
s_smallPrimeStepperHasState = hasState;
|
||||
}
|
||||
|
||||
private const int GpuSmallPrimeFactorSlots = 64;
|
||||
return steppers;
|
||||
}
|
||||
|
||||
private static bool TryPopulateSmallPrimeFactorsCpu(
|
||||
ulong value,
|
||||
uint limit,
|
||||
Span<ulong> primeTargets,
|
||||
Span<int> exponentTargets,
|
||||
out int factorCount,
|
||||
out ulong remaining)
|
||||
{
|
||||
factorCount = 0;
|
||||
remaining = value;
|
||||
private const int GpuSmallPrimeFactorSlots = 64;
|
||||
|
||||
if (value <= 1UL)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
private static bool TryPopulateSmallPrimeFactorsCpu(
|
||||
ulong value,
|
||||
uint limit,
|
||||
Span<ulong> primeTargets,
|
||||
Span<int> exponentTargets,
|
||||
out int factorCount,
|
||||
out ulong remaining)
|
||||
{
|
||||
factorCount = 0;
|
||||
remaining = value;
|
||||
|
||||
int capacity = Math.Min(primeTargets.Length, exponentTargets.Length);
|
||||
if (capacity == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
// value will never <= 1 in production code
|
||||
// if (value <= 1UL)
|
||||
// {
|
||||
// return true;
|
||||
// }
|
||||
|
||||
uint[] primes = PrimesGenerator.SmallPrimes;
|
||||
ulong[] squares = PrimesGenerator.SmallPrimesPow2;
|
||||
int primeCount = primes.Length;
|
||||
ulong remainingLocal = value;
|
||||
uint effectiveLimit = limit == 0 ? uint.MaxValue : limit;
|
||||
CycleRemainderStepper[] cycleSteppers = EnsureSmallPrimeCycleSteppers(primes);
|
||||
ulong[] stepperPreviousValues = s_smallPrimeStepperPreviousValues!;
|
||||
ulong[] stepperRemainders = s_smallPrimeStepperRemainders!;
|
||||
bool[] stepperHasState = s_smallPrimeStepperHasState!;
|
||||
ulong valueForSteppers = value;
|
||||
int capacity = Math.Min(primeTargets.Length, exponentTargets.Length);
|
||||
// capacity will never equal 0 in production code
|
||||
// if (capacity == 0)
|
||||
// {
|
||||
// return false;
|
||||
// }
|
||||
|
||||
for (int i = 0; i < primeCount && remainingLocal > 1UL; i++)
|
||||
{
|
||||
uint primeCandidate = primes[i];
|
||||
if (primeCandidate > effectiveLimit)
|
||||
{
|
||||
break;
|
||||
}
|
||||
uint[] primes = PrimesGenerator.SmallPrimes;
|
||||
ulong[] squares = PrimesGenerator.SmallPrimesPow2;
|
||||
int primeCount = primes.Length;
|
||||
ulong remainingLocal = value;
|
||||
uint effectiveLimit = limit == 0 ? uint.MaxValue : limit;
|
||||
CycleRemainderStepper[] cycleSteppers = EnsureSmallPrimeCycleSteppers(primes);
|
||||
ulong[] stepperPreviousValues = s_smallPrimeStepperPreviousValues!;
|
||||
ulong[] stepperRemainders = s_smallPrimeStepperRemainders!;
|
||||
bool[] stepperHasState = s_smallPrimeStepperHasState!;
|
||||
ulong valueForSteppers = value;
|
||||
|
||||
ulong primeSquare = squares[i];
|
||||
if (primeSquare != 0UL && primeSquare > remainingLocal)
|
||||
{
|
||||
break;
|
||||
}
|
||||
for (int i = 0; i < primeCount && remainingLocal > 1UL; i++)
|
||||
{
|
||||
uint primeCandidate = primes[i];
|
||||
if (primeCandidate > effectiveLimit)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
ulong primeValue = primeCandidate;
|
||||
if (primeValue == 0UL)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
ulong primeSquare = squares[i];
|
||||
// primeSquare will never == 0 in production code
|
||||
// if (primeSquare != 0 && primeSquare > remainingLocal)
|
||||
if (primeSquare > remainingLocal)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
ref CycleRemainderStepper stepper = ref cycleSteppers[i];
|
||||
ulong remainder;
|
||||
// primeCandidate will never equal 0 in production code
|
||||
// if (primeCandidate == 0UL)
|
||||
// {
|
||||
// continue;
|
||||
// }
|
||||
|
||||
if (!stepperHasState[i])
|
||||
{
|
||||
stepper.Reset();
|
||||
remainder = stepper.Initialize(valueForSteppers);
|
||||
stepperHasState[i] = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
ulong previousValue = stepperPreviousValues[i];
|
||||
if (valueForSteppers > previousValue)
|
||||
{
|
||||
remainder = stepper.ComputeNext(valueForSteppers);
|
||||
}
|
||||
else if (valueForSteppers < previousValue)
|
||||
{
|
||||
stepper.Reset();
|
||||
remainder = stepper.Initialize(valueForSteppers);
|
||||
}
|
||||
else
|
||||
{
|
||||
remainder = stepperRemainders[i];
|
||||
}
|
||||
}
|
||||
ref CycleRemainderStepper stepper = ref cycleSteppers[i];
|
||||
ulong remainder;
|
||||
|
||||
stepperPreviousValues[i] = valueForSteppers;
|
||||
stepperRemainders[i] = remainder;
|
||||
if (!stepperHasState[i])
|
||||
{
|
||||
stepper.Reset();
|
||||
remainder = stepper.Initialize(valueForSteppers);
|
||||
stepperHasState[i] = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
ulong previousValue = stepperPreviousValues[i];
|
||||
if (valueForSteppers > previousValue)
|
||||
{
|
||||
remainder = stepper.ComputeNext(valueForSteppers);
|
||||
}
|
||||
else if (valueForSteppers < previousValue)
|
||||
{
|
||||
stepper.Reset();
|
||||
remainder = stepper.Initialize(valueForSteppers);
|
||||
}
|
||||
else
|
||||
{
|
||||
remainder = stepperRemainders[i];
|
||||
}
|
||||
}
|
||||
|
||||
if (remainder != 0UL)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
int exponent = 0;
|
||||
do
|
||||
{
|
||||
remainingLocal /= primeValue;
|
||||
exponent++;
|
||||
}
|
||||
while ((remainingLocal % primeValue) == 0UL);
|
||||
stepperPreviousValues[i] = valueForSteppers;
|
||||
stepperRemainders[i] = remainder;
|
||||
|
||||
if (factorCount >= capacity)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (remainder != 0UL)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
primeTargets[factorCount] = primeValue;
|
||||
exponentTargets[factorCount] = exponent;
|
||||
factorCount++;
|
||||
}
|
||||
// TODO: Can we calculate this using residue steppers? We can try reusing modulo calculation for division result or the other way around
|
||||
int exponent = 0;
|
||||
do
|
||||
{
|
||||
remainingLocal /= primeCandidate;
|
||||
exponent++;
|
||||
}
|
||||
while ((remainingLocal % primeCandidate) == 0UL);
|
||||
|
||||
remaining = remainingLocal;
|
||||
return true;
|
||||
}
|
||||
if (factorCount >= capacity)
|
||||
{
|
||||
throw new InvalidOperationException($"Capacity is smaller than factor count");
|
||||
}
|
||||
|
||||
private static ulong PopulateSmallPrimeFactorsCpu(ulong value, uint limit, Dictionary<ulong, int> counts)
|
||||
primeTargets[factorCount] = primeCandidate;
|
||||
exponentTargets[factorCount] = exponent;
|
||||
factorCount++;
|
||||
}
|
||||
|
||||
remaining = remainingLocal;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static ulong PopulateSmallPrimeFactorsCpu(ulong value, uint limit, Dictionary<ulong, int> counts)
|
||||
{
|
||||
ulong remaining = value;
|
||||
uint[] primes = PrimesGenerator.SmallPrimes;
|
||||
@@ -1193,111 +1206,111 @@ internal static partial class PrimeOrderCalculator
|
||||
return remaining;
|
||||
}
|
||||
|
||||
private static bool TryPopulateSmallPrimeFactorsGpu(ulong value, uint limit, Dictionary<ulong, int> counts, out ulong remaining)
|
||||
{
|
||||
ulong[] primeBufferArray = ThreadStaticPools.UlongPool.Rent(GpuSmallPrimeFactorSlots);
|
||||
int[] exponentBufferArray = ThreadStaticPools.IntPool.Rent(GpuSmallPrimeFactorSlots);
|
||||
Span<ulong> primeBuffer = primeBufferArray.AsSpan(0, GpuSmallPrimeFactorSlots);
|
||||
Span<int> exponentBuffer = exponentBufferArray.AsSpan(0, GpuSmallPrimeFactorSlots);
|
||||
primeBuffer.Clear();
|
||||
exponentBuffer.Clear();
|
||||
private static bool TryPopulateSmallPrimeFactorsGpu(ulong value, uint limit, Dictionary<ulong, int> counts, out ulong remaining)
|
||||
{
|
||||
ulong[] primeBufferArray = ThreadStaticPools.UlongPool.Rent(GpuSmallPrimeFactorSlots);
|
||||
int[] exponentBufferArray = ThreadStaticPools.IntPool.Rent(GpuSmallPrimeFactorSlots);
|
||||
Span<ulong> primeBuffer = primeBufferArray.AsSpan(0, GpuSmallPrimeFactorSlots);
|
||||
Span<int> exponentBuffer = exponentBufferArray.AsSpan(0, GpuSmallPrimeFactorSlots);
|
||||
primeBuffer.Clear();
|
||||
exponentBuffer.Clear();
|
||||
|
||||
if (!PrimeOrderGpuHeuristics.TryPartialFactor(value, limit, primeBuffer, exponentBuffer, out int factorCount, out ulong gpuRemaining, out _))
|
||||
{
|
||||
remaining = value;
|
||||
ThreadStaticPools.UlongPool.Return(primeBufferArray);
|
||||
ThreadStaticPools.IntPool.Return(exponentBufferArray);
|
||||
return false;
|
||||
}
|
||||
if (!PrimeOrderGpuHeuristics.TryPartialFactor(value, limit, primeBuffer, exponentBuffer, out int factorCount, out ulong gpuRemaining, out _))
|
||||
{
|
||||
remaining = value;
|
||||
ThreadStaticPools.UlongPool.Return(primeBufferArray);
|
||||
ThreadStaticPools.IntPool.Return(exponentBufferArray);
|
||||
return false;
|
||||
}
|
||||
|
||||
remaining = gpuRemaining;
|
||||
for (int i = 0; i < factorCount; i++)
|
||||
{
|
||||
ulong primeValue = primeBuffer[i];
|
||||
int exponent = exponentBuffer[i];
|
||||
if (primeValue == 0UL || exponent == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
remaining = gpuRemaining;
|
||||
for (int i = 0; i < factorCount; i++)
|
||||
{
|
||||
ulong primeValue = primeBuffer[i];
|
||||
int exponent = exponentBuffer[i];
|
||||
if (primeValue == 0UL || exponent == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
counts[primeValue] = exponent;
|
||||
}
|
||||
counts[primeValue] = exponent;
|
||||
}
|
||||
|
||||
ThreadStaticPools.UlongPool.Return(primeBufferArray);
|
||||
ThreadStaticPools.IntPool.Return(exponentBufferArray);
|
||||
return true;
|
||||
}
|
||||
private static long CreateDeadlineTimestamp(int milliseconds)
|
||||
{
|
||||
if (milliseconds <= 0)
|
||||
{
|
||||
return long.MaxValue;
|
||||
}
|
||||
ThreadStaticPools.UlongPool.Return(primeBufferArray);
|
||||
ThreadStaticPools.IntPool.Return(exponentBufferArray);
|
||||
return true;
|
||||
}
|
||||
private static long CreateDeadlineTimestamp(int milliseconds)
|
||||
{
|
||||
if (milliseconds <= 0)
|
||||
{
|
||||
return long.MaxValue;
|
||||
}
|
||||
|
||||
long stopwatchTicks = ConvertMillisecondsToStopwatchTicks(milliseconds);
|
||||
long startTimestamp = Stopwatch.GetTimestamp();
|
||||
long deadline = startTimestamp + stopwatchTicks;
|
||||
if (deadline < startTimestamp)
|
||||
{
|
||||
return long.MaxValue;
|
||||
}
|
||||
long stopwatchTicks = ConvertMillisecondsToStopwatchTicks(milliseconds);
|
||||
long startTimestamp = Stopwatch.GetTimestamp();
|
||||
long deadline = startTimestamp + stopwatchTicks;
|
||||
if (deadline < startTimestamp)
|
||||
{
|
||||
return long.MaxValue;
|
||||
}
|
||||
|
||||
return deadline;
|
||||
}
|
||||
return deadline;
|
||||
}
|
||||
|
||||
private static long ConvertMillisecondsToStopwatchTicks(int milliseconds)
|
||||
{
|
||||
long frequency = Stopwatch.Frequency;
|
||||
long baseTicks = (frequency / 1000L) * milliseconds;
|
||||
long remainder = (frequency % 1000L) * milliseconds;
|
||||
return baseTicks + (remainder / 1000L);
|
||||
}
|
||||
private static long ConvertMillisecondsToStopwatchTicks(int milliseconds)
|
||||
{
|
||||
long frequency = Stopwatch.Frequency;
|
||||
long baseTicks = (frequency / 1000L) * milliseconds;
|
||||
long remainder = (frequency % 1000L) * milliseconds;
|
||||
return baseTicks + (remainder / 1000L);
|
||||
}
|
||||
|
||||
private static bool TryPollardRho(ulong n, long deadlineTimestamp, out ulong factor)
|
||||
{
|
||||
factor = 0UL;
|
||||
if ((n & 1UL) == 0UL)
|
||||
{
|
||||
factor = 2UL;
|
||||
return true;
|
||||
}
|
||||
private static bool TryPollardRho(ulong n, long deadlineTimestamp, out ulong factor)
|
||||
{
|
||||
factor = 0UL;
|
||||
if ((n & 1UL) == 0UL)
|
||||
{
|
||||
factor = 2UL;
|
||||
return true;
|
||||
}
|
||||
|
||||
long timestamp = 0L; // reused for deadline checks.
|
||||
while (true)
|
||||
{
|
||||
timestamp = Stopwatch.GetTimestamp();
|
||||
if (timestamp > deadlineTimestamp)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
long timestamp = 0L; // reused for deadline checks.
|
||||
while (true)
|
||||
{
|
||||
timestamp = Stopwatch.GetTimestamp();
|
||||
if (timestamp > deadlineTimestamp)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ulong c = (DeterministicRandom.NextUInt64() % (n - 1UL)) + 1UL;
|
||||
ulong x = (DeterministicRandom.NextUInt64() % (n - 2UL)) + 2UL;
|
||||
ulong y = x;
|
||||
ulong d = 1UL;
|
||||
ulong c = (DeterministicRandom.NextUInt64() % (n - 1UL)) + 1UL;
|
||||
ulong x = (DeterministicRandom.NextUInt64() % (n - 2UL)) + 2UL;
|
||||
ulong y = x;
|
||||
ulong d = 1UL;
|
||||
|
||||
while (d == 1UL)
|
||||
{
|
||||
timestamp = Stopwatch.GetTimestamp();
|
||||
if (timestamp > deadlineTimestamp)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
while (d == 1UL)
|
||||
{
|
||||
timestamp = Stopwatch.GetTimestamp();
|
||||
if (timestamp > deadlineTimestamp)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
x = AdvancePolynomial(x, c, n);
|
||||
y = AdvancePolynomial(y, c, n);
|
||||
y = AdvancePolynomial(y, c, n);
|
||||
ulong diff = x > y ? x - y : y - x;
|
||||
d = BinaryGcd(diff, n);
|
||||
}
|
||||
x = AdvancePolynomial(x, c, n);
|
||||
y = AdvancePolynomial(y, c, n);
|
||||
y = AdvancePolynomial(y, c, n);
|
||||
ulong diff = x > y ? x - y : y - x;
|
||||
d = BinaryGcd(diff, n);
|
||||
}
|
||||
|
||||
if (d != n)
|
||||
{
|
||||
factor = d;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (d != n)
|
||||
{
|
||||
factor = d;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static ulong AdvancePolynomial(ulong x, ulong c, ulong modulus)
|
||||
|
||||
Reference in new issue
Block a user