Restore pre-residue mode behavior and tests

This commit is contained in:
Marek Lemańczyk committed 2025-09-21 04:05:16 +02:00
1 parent 23e8d306b1
commit aa683215b2
8 files changed
+51 -678

No files matched your search

+8 -3
View File
@@ -16,7 +16,6 @@ public enum GpuKernelType
}
public sealed class MersenneNumberTester(
UInt128 maxK,
bool useIncremental = true,
bool useOrderCache = false,
GpuKernelType kernelType = GpuKernelType.Incremental,
@@ -25,11 +24,12 @@ public sealed class MersenneNumberTester(
bool useGpuLucas = true,
bool useGpuScan = true,
bool useGpuOrder = true,
bool useResidue = true)
bool useResidue = true,
ulong maxK = 5_000_000UL)
{
private readonly bool _useResidue = useResidue;
private readonly bool _useIncremental = useIncremental && !useResidue;
private readonly UInt128 _maxK = maxK;
private readonly ulong _maxK = maxK;
private readonly GpuKernelType _kernelType = kernelType;
private readonly bool _useModuloWorkaround = useModuloWorkaround;
private readonly bool _useGpuLucas = useGpuLucas;
@@ -228,6 +228,11 @@ public sealed class MersenneNumberTester(
// In residue mode the residue scan is the final primality check.
if (_useResidue)
{
if ((UInt128)_maxK < maxK)
{
maxK = _maxK;
}
if (_useGpuScan)
{
_residueGpuTester!.Scan(exponent, twoP, lastIsSeven, maxK, ref prePrime);