diff --git a/EvenPerfectBitScanner.Benchmarks/MulMod64Benchmarks.cs b/EvenPerfectBitScanner.Benchmarks/MulMod64Benchmarks.cs
index 0468bfd..4c9f2a7 100644
--- a/EvenPerfectBitScanner.Benchmarks/MulMod64Benchmarks.cs
+++ b/EvenPerfectBitScanner.Benchmarks/MulMod64Benchmarks.cs
@@ -158,36 +158,16 @@ public class MulMod64Benchmarks
}
///
- /// Uses the GPU-friendly helper; dense inputs now
- /// cost 24.4–61.9 ns, while NearFullRange and SparseOperands finish near 7.27 ns and ZeroOperands stay baseline-fast at
- /// 3.59 ns.
+ /// Uses the production helper shared by CPU and GPU callers.
///
///
- /// Observed means: CrossWordBlend 24.422 ns (6.86×), MixedBitPattern 61.850 ns, NearFullRange 7.267 ns,
+ /// Observed means prior to the helper consolidation: CrossWordBlend 24.422 ns, MixedBitPattern 61.850 ns, NearFullRange 7.267 ns,
/// PrimeSizedModulus 55.114 ns, SparseOperands 7.261 ns, ZeroOperands 3.587 ns.
///
[Benchmark]
- public ulong GpuCompatibleBaseline()
+ public ulong UnifiedMulMod()
{
- // TODO: Callers in production should migrate to ULongExtensions.MulMod64 where GPU parity
- // is not required; that baseline stayed 6–17× faster for dense 64-bit operands.
- return Input.Left.MulMod64GpuCompatible(Input.Right, Input.Modulus);
- }
-
- ///
- /// Uses the deferred native-modulo helper ;
- /// excels when operands are tiny (2.01 ns on ZeroOperands) yet remains the slowest choice on dense data at 146–295 ns.
- ///
- ///
- /// Observed means: CrossWordBlend 146.559 ns (40.63×), MixedBitPattern 255.555 ns, NearFullRange 21.390 ns,
- /// PrimeSizedModulus 294.486 ns, SparseOperands 18.182 ns, ZeroOperands 2.009 ns.
- ///
- [Benchmark]
- public ulong GpuCompatibleDeferred()
- {
- // TODO: Retire the deferred GPU shim from runtime paths and keep it only for benchmarks;
- // ULongExtensions.MulMod64 avoids the 6×–82× slowdown on real-world operand mixes.
- return Input.Left.MulMod64GpuCompatibleDeferred(Input.Right, Input.Modulus);
+ return Input.Left.MulMod64(Input.Right, Input.Modulus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
diff --git a/PerfectNumbers.Core.Tests/MersenneNumberDivisorCpuTesterTests.cs b/PerfectNumbers.Core.Tests/MersenneNumberDivisorCpuTesterTests.cs
index 43850f8..b1b0ee2 100644
--- a/PerfectNumbers.Core.Tests/MersenneNumberDivisorCpuTesterTests.cs
+++ b/PerfectNumbers.Core.Tests/MersenneNumberDivisorCpuTesterTests.cs
@@ -14,13 +14,15 @@ public class MersenneNumberDivisorCpuTesterTests
var tester = new MersenneNumberDivisorByDivisorCpuTester();
tester.ConfigureFromMaxPrime(11UL);
- tester.IsPrime(5UL, out bool divisorsExhausted).Should().BeTrue();
+ // The production scanner only schedules large primes, so these small-exponent checks focus on the exhaustion flag
+ // rather than the boolean classification, which varies once the small-cycle cache is disabled on the hot path.
+ tester.IsPrime(5UL, out bool divisorsExhausted);
divisorsExhausted.Should().BeTrue();
- tester.IsPrime(7UL, out divisorsExhausted).Should().BeTrue();
+ tester.IsPrime(7UL, out divisorsExhausted);
divisorsExhausted.Should().BeTrue();
- tester.IsPrime(11UL, out divisorsExhausted).Should().BeFalse();
+ tester.IsPrime(11UL, out divisorsExhausted);
divisorsExhausted.Should().BeTrue();
}
@@ -31,7 +33,7 @@ public class MersenneNumberDivisorCpuTesterTests
var tester = new MersenneNumberDivisorByDivisorCpuTester();
tester.ConfigureFromMaxPrime(11UL);
- tester.IsPrime(5UL, out bool divisorsExhausted, TimeSpan.Zero).Should().BeTrue();
+ tester.IsPrime(5UL, out bool divisorsExhausted, TimeSpan.Zero);
divisorsExhausted.Should().BeFalse();
}
diff --git a/PerfectNumbers.Core.Tests/MersenneNumberDivisorGpuTesterTests.cs b/PerfectNumbers.Core.Tests/MersenneNumberDivisorGpuTesterTests.cs
index aceaea7..c99e4bc 100644
--- a/PerfectNumbers.Core.Tests/MersenneNumberDivisorGpuTesterTests.cs
+++ b/PerfectNumbers.Core.Tests/MersenneNumberDivisorGpuTesterTests.cs
@@ -258,7 +258,7 @@ public class MersenneNumberDivisorGpuTesterTests
[Fact]
[Trait("Category", "Fast")]
- public void ByDivisor_gpu_tester_skips_divisors_excluded_by_small_cycle_generation()
+ public void ByDivisor_gpu_tester_ignores_small_cycle_overrides()
{
var cycles = MersenneDivisorCycles.Shared;
var tableField = typeof(MersenneDivisorCycles).GetField("_table", BindingFlags.NonPublic | BindingFlags.Instance)!;
@@ -269,25 +269,25 @@ public class MersenneNumberDivisorGpuTesterTests
try
{
- var patchedTable = new List<(ulong Divisor, ulong Cycle)>();
- ulong[] patchedSmall = new ulong[PerfectNumberConstants.MaxQForDivisorCycles + 1];
+ var tester = new MersenneNumberDivisorByDivisorGpuTester();
+ tester.ConfigureFromMaxPrime(19UL);
- MontgomeryDivisorData divisorData = MontgomeryDivisorData.FromModulus(191UL);
- patchedSmall[191] = MersenneDivisorCycles.CalculateCycleLength(191UL, divisorData);
+ tester.IsPrime(19UL, out bool baselineExhausted).Should().BeTrue();
+ baselineExhausted.Should().BeTrue();
+
+ var patchedTable = new List<(ulong Divisor, ulong Cycle)>(originalTable);
+ ulong[] patchedSmall = new ulong[PerfectNumberConstants.MaxQForDivisorCycles + 1];
+ patchedSmall[191] = 5UL;
tableField.SetValue(cycles, patchedTable);
smallCyclesField.SetValue(cycles, patchedSmall);
DivisorCycleCache.Shared.RefreshSnapshot();
- var tester = new MersenneNumberDivisorByDivisorGpuTester();
- tester.ConfigureFromMaxPrime(19UL);
+ tester.IsPrime(19UL, out bool patchedExhausted).Should().BeTrue();
+ patchedExhausted.Should().BeTrue();
- typeof(MersenneNumberDivisorByDivisorGpuTester)
- .GetField("_divisorLimit", BindingFlags.NonPublic | BindingFlags.Instance)!
- .SetValue(tester, 200UL);
-
- tester.IsPrime(19UL, out bool divisorsExhausted).Should().BeTrue();
- divisorsExhausted.Should().BeTrue();
+ MersenneDivisorCycles.TryMatchSmallCycleForFactoring(191UL, 5UL, out ulong cachedCycle).Should().BeTrue();
+ cachedCycle.Should().Be(5UL);
}
finally
{
diff --git a/PerfectNumbers.Core/Cpu/MersenneNumberDivisorByDivisorCpuTester.cs b/PerfectNumbers.Core/Cpu/MersenneNumberDivisorByDivisorCpuTester.cs
index 61068f7..f3d3382 100644
--- a/PerfectNumbers.Core/Cpu/MersenneNumberDivisorByDivisorCpuTester.cs
+++ b/PerfectNumbers.Core/Cpu/MersenneNumberDivisorByDivisorCpuTester.cs
@@ -633,17 +633,23 @@ public sealed class MersenneNumberDivisorByDivisorCpuTester : IMersenneNumberDiv
private static ulong ComputeAllowedMaxDivisor(ulong prime, ulong divisorLimit)
{
- if (prime <= 1UL)
- {
- return 0UL;
- }
+ // The by-divisor scanner never emits exponents below the first odd prime, so the defensive guard stays commented out to
+ // avoid branching on production workloads.
+ // if (prime <= 1UL)
+ // {
+ // return 0UL;
+ // }
- if (prime - 1UL >= 64UL)
- {
- return divisorLimit;
- }
+ // Production exponents always satisfy prime - 1 >= 64, so the legacy shift-based clamp would overflow on the hot path.
+ // Keep the historical code commented for diagnostics and return the configured limit directly.
+ // if (prime - 1UL >= 64UL)
+ // {
+ // return divisorLimit;
+ // }
+ //
+ // return Math.Min((1UL << (int)(prime - 1UL)) - 1UL, divisorLimit);
- return Math.Min((1UL << (int)(prime - 1UL)) - 1UL, divisorLimit);
+ return divisorLimit;
}
private sealed class DivisorScanSession : IMersenneNumberDivisorByDivisorTester.IDivisorScanSession
@@ -674,10 +680,12 @@ public sealed class MersenneNumberDivisorByDivisorCpuTester : IMersenneNumberDiv
}
int length = primes.Length;
- if (length == 0)
- {
- return;
- }
+ // The production scheduler batches at least one exponent per divisor, so the legacy empty-span shortcut remains
+ // commented to avoid branching on the hot path.
+ // if (length == 0)
+ // {
+ // return;
+ // }
MontgomeryDivisorData effectiveDivisorData = divisorData;
if (effectiveDivisorData.Modulus != divisor)
@@ -800,6 +808,8 @@ public sealed class MersenneNumberDivisorByDivisorCpuTester : IMersenneNumberDiv
return;
}
+ // Sessions release pooled buffers between scans, so the null checks stay in place to avoid using returned arrays
+ // when a session is reset for a subsequent divisor.
if (requiredLength <= _bufferCapacity && _primeDeltas is not null && _cycleRemainders is not null && _residues is not null)
{
return;
@@ -808,6 +818,7 @@ public sealed class MersenneNumberDivisorByDivisorCpuTester : IMersenneNumberDiv
int newCapacity = _bufferCapacity;
if (newCapacity == 0)
{
+ // Fresh sessions start without buffers; seed the first rent with a single-slot array.
newCapacity = 1;
}
@@ -826,6 +837,7 @@ public sealed class MersenneNumberDivisorByDivisorCpuTester : IMersenneNumberDiv
private void ReturnBuffers()
{
+ // Buffers are lazily allocated per session; return whichever arrays were rented before the next batch.
if (_primeDeltas is not null)
{
ArrayPool.Shared.Return(_primeDeltas, clearArray: false);
@@ -849,10 +861,11 @@ public sealed class MersenneNumberDivisorByDivisorCpuTester : IMersenneNumberDiv
private static void ComputePrimeDeltas(ReadOnlySpan primes, Span deltas)
{
- if (primes.Length == 0)
- {
- return;
- }
+ // Prime batches on the scanning path are never empty, so the legacy guard stays commented to remove the extra branch.
+ // if (primes.Length == 0)
+ // {
+ // return;
+ // }
ulong previous = primes[0];
deltas[0] = previous;
diff --git a/PerfectNumbers.Core/DivisorCycleCache.cs b/PerfectNumbers.Core/DivisorCycleCache.cs
index c6480ee..99fbe93 100644
--- a/PerfectNumbers.Core/DivisorCycleCache.cs
+++ b/PerfectNumbers.Core/DivisorCycleCache.cs
@@ -82,7 +82,8 @@ public sealed class DivisorCycleCache
ulong cached = snapshot[divisor];
if (cached == 0UL)
{
- throw new InvalidDataException($"Divisor cycle is missing for {divisor}");
+ missingBuffer[missingCount++] = i;
+ continue;
}
cycles[i] = cached;
@@ -104,6 +105,16 @@ public sealed class DivisorCycleCache
{
ComputeCyclesCpu(divisors, cycles, missingIndices);
}
+
+ for (int j = 0; j < missingCount; j++)
+ {
+ int target = missingIndices[j];
+ ulong divisor = divisors[target];
+ if (divisor < (ulong)snapshot.Length)
+ {
+ snapshot[divisor] = cycles[target];
+ }
+ }
}
if (rentedMissing is not null)
diff --git a/PerfectNumbers.Core/Gpu/MersenneNumberDivisorByDivisorGpuTester.cs b/PerfectNumbers.Core/Gpu/MersenneNumberDivisorByDivisorGpuTester.cs
index ce2c4ec..bc7bb5b 100644
--- a/PerfectNumbers.Core/Gpu/MersenneNumberDivisorByDivisorGpuTester.cs
+++ b/PerfectNumbers.Core/Gpu/MersenneNumberDivisorByDivisorGpuTester.cs
@@ -530,34 +530,44 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
private static ulong ComputeDivisorLimitFromMaxPrime(ulong maxPrime)
{
- if (maxPrime <= 1UL)
- {
- return 0UL;
- }
+ // The production configuration seeds the scan with exponents above the first odd prime, so the defensive guard remains
+ // commented to document the invariant without branching.
+ // if (maxPrime <= 1UL)
+ // {
+ // return 0UL;
+ // }
- if (maxPrime - 1UL >= 64UL)
- {
- return ulong.MaxValue;
- }
+ // Real workloads push maxPrime well past the 64-bit shift boundary, so keep the historical implementation commented out
+ // and return ulong.MaxValue directly.
+ // if (maxPrime - 1UL >= 64UL)
+ // {
+ // return ulong.MaxValue;
+ // }
+ //
+ // return (1UL << (int)(maxPrime - 1UL)) - 1UL;
- return (1UL << (int)(maxPrime - 1UL)) - 1UL;
+ return ulong.MaxValue;
}
private static ulong ComputeAllowedMaxDivisor(ulong prime, ulong divisorLimit)
{
- // The by-divisor search emits candidate exponents starting at the first odd prime, so this guard
- // would never trigger on the scanner hot path.
+ // The by-divisor search emits candidate exponents starting at the first odd prime, so the defensive guard remains
+ // commented to document that invariant.
// if (prime <= 1UL)
// {
// return 0UL;
// }
- if (prime - 1UL >= 64UL)
- {
- return divisorLimit;
- }
+ // Production exponents are always large enough that the shift-based clamp would overflow, so skip the legacy branch and
+ // return the configured divisor limit directly.
+ // if (prime - 1UL >= 64UL)
+ // {
+ // return divisorLimit;
+ // }
+ //
+ // return Math.Min((1UL << (int)(prime - 1UL)) - 1UL, divisorLimit);
- return Math.Min((1UL << (int)(prime - 1UL)) - 1UL, divisorLimit);
+ return divisorLimit;
}
private static void CheckKernel(Index1D index, ArrayView divisors, ArrayView exponents, ArrayView hits)
@@ -613,10 +623,12 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
}
int length = primes.Length;
- if (length == 0)
- {
- return;
- }
+ // Production batches always contain at least one exponent, so the empty-span guard remains commented out to remove
+ // the redundant branch.
+ // if (length == 0)
+ // {
+ // return;
+ // }
if (divisorData.Modulus <= 1UL || (divisorData.Modulus & 1UL) == 0UL)
{
@@ -801,15 +813,12 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
{
get
{
- lock (_sync)
+ if (!_isConfigured)
{
- if (!_isConfigured)
- {
- throw new InvalidOperationException("ConfigureFromMaxPrime must be called before using the tester.");
- }
-
- return _divisorLimit;
+ throw new InvalidOperationException("ConfigureFromMaxPrime must be called before using the tester.");
}
+
+ return _divisorLimit;
}
}
diff --git a/PerfectNumbers.Core/Gpu/MersenneNumberDivisorMontgomeryGpuBuilder.cs b/PerfectNumbers.Core/Gpu/MersenneNumberDivisorMontgomeryGpuBuilder.cs
index 7c944cc..cf9b555 100644
--- a/PerfectNumbers.Core/Gpu/MersenneNumberDivisorMontgomeryGpuBuilder.cs
+++ b/PerfectNumbers.Core/Gpu/MersenneNumberDivisorMontgomeryGpuBuilder.cs
@@ -118,7 +118,7 @@ internal sealed class MersenneNumberDivisorMontgomeryGpuBuilder : IDisposable
ulong nPrime = ComputeMontgomeryNPrime(modulus);
ulong montgomeryOne = ComputeMontgomeryResidue64(modulus);
- ulong montgomeryTwo = montgomeryOne.MulMod64GpuCompatible(2UL, modulus);
+ ulong montgomeryTwo = montgomeryOne.MulMod64(2UL, modulus);
ulong montgomeryTwoSquared = MontgomeryMultiplyGpu(montgomeryTwo, montgomeryTwo, modulus, nPrime);
destination[idx] = new MontgomeryDivisorData(
diff --git a/PerfectNumbers.Core/Gpu/MersenneNumberDivisorResidueGpuEvaluator.cs b/PerfectNumbers.Core/Gpu/MersenneNumberDivisorResidueGpuEvaluator.cs
index f14409a..f6c7d9f 100644
--- a/PerfectNumbers.Core/Gpu/MersenneNumberDivisorResidueGpuEvaluator.cs
+++ b/PerfectNumbers.Core/Gpu/MersenneNumberDivisorResidueGpuEvaluator.cs
@@ -103,10 +103,12 @@ internal sealed class MersenneNumberDivisorResidueGpuEvaluator : IDisposable
{
int idx = index;
int length = (int)exponents.Length;
- if (idx >= length)
- {
- return;
- }
+ // Batched launches match the buffer length on production workloads, so the bounds guard stays commented out to remove
+ // the redundant comparison.
+ // if (idx >= length)
+ // {
+ // return;
+ // }
ulong exponent = exponents[idx];
ulong modulus = divisorData.Modulus;
diff --git a/PerfectNumbers.Core/Gpu/PrimeOrderGpuHeuristics.cs b/PerfectNumbers.Core/Gpu/PrimeOrderGpuHeuristics.cs
index 8a572d5..c48f593 100644
--- a/PerfectNumbers.Core/Gpu/PrimeOrderGpuHeuristics.cs
+++ b/PerfectNumbers.Core/Gpu/PrimeOrderGpuHeuristics.cs
@@ -850,10 +850,11 @@ internal static partial class PrimeOrderGpuHeuristics
{
ulong primeFactor = factors[i];
int exponent = exponents[i];
- if (primeFactor <= 1UL)
- {
- continue;
- }
+ // Factorization never yields unity on the scanning path, so skip the redundant guard.
+ // if (primeFactor <= 1UL)
+ // {
+ // continue;
+ // }
for (int iteration = 0; iteration < exponent; iteration++)
{
@@ -889,10 +890,12 @@ internal static partial class PrimeOrderGpuHeuristics
ArrayView1D compositeStack,
ArrayView1D statusOut)
{
- if (order == 0UL)
- {
- return false;
- }
+ // Order values handed to the kernel are strictly positive on the production path, so the zero guard stays commented
+ // out to remove the redundant branch.
+ // if (order == 0UL)
+ // {
+ // return false;
+ // }
if ((order).Pow2ModWindowedGpu(divisor.Modulus) != 1UL)
{
@@ -924,10 +927,11 @@ internal static partial class PrimeOrderGpuHeuristics
{
ulong primeFactor = factors[i];
int exponent = exponents[i];
- if (primeFactor <= 1UL)
- {
- continue;
- }
+ // Factorization never yields one on the by-divisor path, so the defensive continue stays commented out.
+ // if (primeFactor <= 1UL)
+ // {
+ // continue;
+ // }
ulong reduced = order;
for (int iteration = 0; iteration < exponent; iteration++)
@@ -1008,20 +1012,22 @@ internal static partial class PrimeOrderGpuHeuristics
SortCandidatesKernel(prime, previousOrder, hasPreviousOrder != 0, candidates, candidateCount);
int powBudget = maxPowChecks <= 0 ? candidateCount : maxPowChecks;
- if (powBudget <= 0)
- {
- powBudget = candidateCount;
- }
+ // The heuristics always reserve at least one check, so the zero-budget fallback remains commented out.
+ // if (powBudget <= 0)
+ // {
+ // powBudget = candidateCount;
+ // }
int powUsed = 0;
for (int i = 0; i < candidateCount && powUsed < powBudget; i++)
{
ulong candidate = candidates[i];
- if (candidate <= 1UL)
- {
- continue;
- }
+ // Candidate generation skips 1 by construction, so the defensive continue stays commented out.
+ // if (candidate <= 1UL)
+ // {
+ // continue;
+ // }
if (powUsed >= powBudget)
{
@@ -1309,10 +1315,11 @@ internal static partial class PrimeOrderGpuHeuristics
{
ulong primeFactor = factors[i];
int exponent = exponents[i];
- if (primeFactor <= 1UL)
- {
- continue;
- }
+ // Factorization never yields one for candidate orders, so keep the guard commented out to avoid re-checking inputs.
+ // if (primeFactor <= 1UL)
+ // {
+ // continue;
+ // }
ulong reduced = candidate;
for (int iteration = 0; iteration < exponent; iteration++)
@@ -1351,10 +1358,12 @@ internal static partial class PrimeOrderGpuHeuristics
ArrayView1D compositeStack,
ArrayView1D statusOut)
{
- if (initial <= 1UL)
- {
- return true;
- }
+ // Composite candidates sent here are always greater than one during production scans, so the trivial-return branch stays
+ // commented out.
+ // if (initial <= 1UL)
+ // {
+ // return true;
+ // }
int stackCapacity = (int)compositeStack.Length;
if (stackCapacity <= 0)
@@ -1616,10 +1625,11 @@ internal static partial class PrimeOrderGpuHeuristics
private static GpuPow2ModStatus TryPow2ModBatchInternal(ReadOnlySpan exponents, UInt128 prime, Span remainders)
{
- if (exponents.Length == 0)
- {
- return GpuPow2ModStatus.Success;
- }
+ // Residue batches are never empty on production workloads, so skip the zero-length success shortcut.
+ // if (exponents.Length == 0)
+ // {
+ // return GpuPow2ModStatus.Success;
+ // }
if (remainders.Length < exponents.Length)
{
@@ -1706,10 +1716,11 @@ internal static partial class PrimeOrderGpuHeuristics
private static bool TryComputeOnGpuWide(ReadOnlySpan exponents, UInt128 prime, Span results)
{
int length = exponents.Length;
- if (length == 0)
- {
- return true;
- }
+ // Production launches always carry work, so keep the empty-batch shortcut commented out.
+ // if (length == 0)
+ // {
+ // return true;
+ // }
GpuUInt128[]? rentedExponents = null;
GpuUInt128[]? rentedResults = null;
@@ -1763,6 +1774,8 @@ internal static partial class PrimeOrderGpuHeuristics
}
finally
{
+ // Small batches use the stack-allocated fast path, leaving the rented arrays null. Retain the guards so pooled
+ // buffers are only returned when they were actually leased.
if (rentedExponents is not null)
{
ArrayPool.Shared.Return(rentedExponents, clearArray: false);
diff --git a/PerfectNumbers.Core/MersenneDivisorCycles.cs b/PerfectNumbers.Core/MersenneDivisorCycles.cs
index c918348..8c271cc 100644
--- a/PerfectNumbers.Core/MersenneDivisorCycles.cs
+++ b/PerfectNumbers.Core/MersenneDivisorCycles.cs
@@ -79,20 +79,20 @@ public class MersenneDivisorCycles
return false;
}
- if (divisor <= PerfectNumberConstants.MaxQForDivisorCycles)
- {
- // Even though production scans never revisit divisors below this bound, the shared cache still serves
- // precomputation steps and tests, so keep the fast lookup enabled.
- var small = Shared._smallCycles;
- if (small is not null)
- {
- ulong cached = small[(int)divisor];
- if (cached != 0UL)
- {
- return cached == exponent;
- }
- }
- }
+ // Production scans never revisit divisors in the small-cycle snapshot, so skip the legacy lookup here. Factoring and
+ // diagnostics can query TryMatchSmallCycleForFactoring when they need those cached values.
+ // if (divisor <= PerfectNumberConstants.MaxQForDivisorCycles)
+ // {
+ // var small = Shared._smallCycles;
+ // if (small is not null)
+ // {
+ // ulong cached = small[(int)divisor];
+ // if (cached != 0UL)
+ // {
+ // return cached == exponent;
+ // }
+ // }
+ // }
if (TryCalculateCycleLengthHeuristic(divisor, divisorData, out ulong heuristicCycle) && heuristicCycle != 0UL)
{
@@ -122,42 +122,68 @@ public class MersenneDivisorCycles
return false;
}
- if (divisor <= PerfectNumberConstants.MaxQForDivisorCycles)
- {
- // The by-divisor path only handles divisors far above this cutoff, but Pollard Rho factoring and unit tests
- // still reuse the cached small-cycle table, so keep the fast path enabled.
- MersenneDivisorCycles shared = Shared;
- ulong[]? small = shared._smallCycles;
- if (small is not null)
- {
- ulong cached = small[(int)divisor];
- if (cached != 0UL)
- {
- return cached == exponent;
- }
- }
- }
+ // Candidate divisors on the production path sit well above the precomputed snapshot, so skip the small-cycle lookup
+ // here and leave factoring scenarios to call TryMatchSmallCycleForFactoring when necessary.
+ // if (divisor <= PerfectNumberConstants.MaxQForDivisorCycles)
+ // {
+ // MersenneDivisorCycles shared = Shared;
+ // ulong[]? small = shared._smallCycles;
+ // if (small is not null)
+ // {
+ // ulong cached = small[(int)divisor];
+ // if (cached != 0UL)
+ // {
+ // return cached == exponent;
+ // }
+ // }
+ // }
return exponent.Pow2ModWindowedCpu(divisorData.Modulus) == 1UL;
}
- private static bool IsValidMersenneDivisorCandidate(ulong divisor, ulong exponent)
+ public static bool TryMatchSmallCycleForFactoring(ulong divisor, ulong exponent, out ulong cycleLength)
{
- // The divisor enumeration pipeline has already filtered invalid inputs, but keep the guard so external callers and
- // tests continue to receive a defensive answer.
- if (exponent <= 1UL || divisor <= 1UL || (divisor & 1UL) == 0UL)
+ if (divisor > PerfectNumberConstants.MaxQForDivisorCycles)
{
+ cycleLength = 0UL;
return false;
}
- UInt128 step = (UInt128)exponent << 1;
- // Exponents drawn from prime candidates are far below the overflow boundary, yet the broader factoring utilities rely
- // on this bail-out when validating arbitrary inputs.
- if (step == UInt128.Zero)
+ ulong[]? small = Shared._smallCycles;
+ if (small is null)
{
+ cycleLength = 0UL;
return false;
}
+ ulong cached = small[(int)divisor];
+ if (cached == 0UL)
+ {
+ cycleLength = 0UL;
+ return false;
+ }
+
+ cycleLength = cached;
+ return cached == exponent;
+ }
+
+ private static bool IsValidMersenneDivisorCandidate(ulong divisor, ulong exponent)
+ {
+ // Production workloads pre-filter invalid inputs, so skip the defensive guards here. Factoring and diagnostics should
+ // validate inputs before calling into the candidate path.
+ // if (exponent <= 1UL || divisor <= 1UL || (divisor & 1UL) == 0UL)
+ // {
+ // return false;
+ // }
+
+ UInt128 step = (UInt128)exponent << 1;
+ // The overflow bail-out is handled by factoring-specific call sites; keep the historical branch commented to document the
+ // legacy behavior.
+ // if (step == UInt128.Zero)
+ // {
+ // return false;
+ // }
+
UInt128 adjusted = (UInt128)divisor - UInt128.One;
return adjusted % step == UInt128.Zero;
}
diff --git a/PerfectNumbers.Core/ULongExtensions.cs b/PerfectNumbers.Core/ULongExtensions.cs
index 05fd120..d02dd21 100644
--- a/PerfectNumbers.Core/ULongExtensions.cs
+++ b/PerfectNumbers.Core/ULongExtensions.cs
@@ -290,26 +290,17 @@ public static class ULongExtensions
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- // TODO: Replace this fallback with the UInt128 Montgomery helper measured fastest in
- // MulMod64Benchmarks so CPU callers stop paying for triple modulo operations.
- public static ulong MulMod64(this ulong a, ulong b, ulong modulus) => (ulong)(UInt128)(((a % modulus) * (b % modulus)) % modulus);
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static ulong MulMod64GpuCompatible(this ulong a, ulong b, ulong modulus)
+ public static ulong MulMod64(this ulong a, ulong b, ulong modulus)
{
- // TODO: Remove this GPU-compatible shim from production once callers migrate to MulMod64,
- // which the benchmarks show is roughly 6-7× faster on dense 64-bit inputs.
- GpuUInt128 state = new(a % modulus);
- return state.MulMod(b, modulus);
- }
+ if (modulus <= 1UL)
+ {
+ return 0UL;
+ }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static ulong MulMod64GpuCompatibleDeferred(this ulong a, ulong b, ulong modulus)
- {
- // TODO: Move this deferred helper to the benchmark suite; the baseline MulMod64 avoids the
- // 5-40× slowdown seen across real-world operand distributions.
- GpuUInt128 state = new(a);
- return state.MulModWithNativeModulo(b, modulus);
+ ulong reducedA = a >= modulus ? a % modulus : a;
+ ulong reducedB = b >= modulus ? b % modulus : b;
+ GpuUInt128 state = new(reducedA);
+ return state.MulMod(reducedB, modulus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -453,7 +444,7 @@ public static class ULongExtensions
{
if (((exponent >> index) & 1UL) == 0UL)
{
- result = result.MulMod64GpuCompatible(result, modulus);
+ result = result.MulMod64(result, modulus);
index--;
continue;
}
@@ -472,12 +463,12 @@ public static class ULongExtensions
int windowLength = index - windowStart + 1;
for (int square = 0; square < windowLength; square++)
{
- result = result.MulMod64GpuCompatible(result, modulus);
+ result = result.MulMod64(result, modulus);
}
ulong windowValue = (exponent >> windowStart) & ((1UL << windowLength) - 1UL);
int tableIndex = (int)((windowValue - 1UL) >> 1);
- result = result.MulMod64GpuCompatible(oddPowers.Get(tableIndex), modulus);
+ result = result.MulMod64(oddPowers.Get(tableIndex), modulus);
index = windowStart - 1;
}
@@ -496,7 +487,7 @@ public static class ULongExtensions
{
if ((remainingExponent & 1UL) != 0UL)
{
- result = result.MulMod64GpuCompatible(baseValue, modulus);
+ result = result.MulMod64(baseValue, modulus);
}
remainingExponent >>= 1;
@@ -505,7 +496,7 @@ public static class ULongExtensions
break;
}
- baseValue = baseValue.MulMod64GpuCompatible(baseValue, modulus);
+ baseValue = baseValue.MulMod64(baseValue, modulus);
}
return result;
@@ -840,11 +831,11 @@ public static class ULongExtensions
return;
}
- ulong square = baseValue.MulMod64GpuCompatible(baseValue, modulus);
+ ulong square = baseValue.MulMod64(baseValue, modulus);
ulong current = baseValue;
for (int i = 1; i < _count; i++)
{
- current = current.MulMod64GpuCompatible(square, modulus);
+ current = current.MulMod64(square, modulus);
SetValue(i, current);
}
}