Clarify cycle stepper reset inlining

This commit is contained in:
Marek Lemańczyk committed 2025-10-02 13:30:56 +02:00
1 parent 8b467c27f3
commit b8aa845c5c
53 files changed
+1736 -1131

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@@ -8,6 +8,9 @@ public static class GpuWorkLimiter
public static IDisposable Acquire()
{
// TODO: Replace the per-call Releaser allocation with the pooled struct-based guard from the
// GpuLimiterThroughputBenchmarks so limiter acquisition does not allocate when we enter the
// GPU scanning hot path.
var sem = _semaphore;
sem.Wait();
return new Releaser(sem);
@@ -30,6 +33,8 @@ public static class GpuWorkLimiter
// Swap to a new semaphore for the new limit. We intentionally
// do not dispose the old semaphore to avoid releasing handles
// that may still be in use by existing Releaser instances.
// TODO: Consolidate with GpuPrimeWorkLimiter so both limiters share a pooled SemaphoreSlim and avoid rebuilding the
// limiter state whenever limits are adjusted from the CLI.
_semaphore = new SemaphoreSlim(value, value);
_currentLimit = value;
}