Clarify cycle stepper reset inlining
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@@ -8,6 +8,9 @@ public static class GpuWorkLimiter
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public static IDisposable Acquire()
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{
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// TODO: Replace the per-call Releaser allocation with the pooled struct-based guard from the
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// GpuLimiterThroughputBenchmarks so limiter acquisition does not allocate when we enter the
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// GPU scanning hot path.
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var sem = _semaphore;
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sem.Wait();
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return new Releaser(sem);
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@@ -30,6 +33,8 @@ public static class GpuWorkLimiter
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// Swap to a new semaphore for the new limit. We intentionally
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// do not dispose the old semaphore to avoid releasing handles
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// that may still be in use by existing Releaser instances.
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// TODO: Consolidate with GpuPrimeWorkLimiter so both limiters share a pooled SemaphoreSlim and avoid rebuilding the
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// limiter state whenever limits are adjusted from the CLI.
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_semaphore = new SemaphoreSlim(value, value);
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_currentLimit = value;
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}
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