Allow residue GPU scanning to cover UInt128 divisors
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@@ -10,12 +10,12 @@ public class MersenneNumberResidueCpuTester
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UInt128 twoP,
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bool lastIsSeven,
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UInt128 perSetLimit,
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ulong setCount,
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UInt128 setCount,
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UInt128 overallLimit,
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ref bool isPrime,
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ref bool divisorsExhausted)
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{
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if (setCount == 0UL || perSetLimit == UInt128.Zero || overallLimit == UInt128.Zero)
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if (setCount == UInt128.Zero || perSetLimit == UInt128.Zero || overallLimit == UInt128.Zero)
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{
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return;
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}
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@@ -52,9 +52,9 @@ public class MersenneNumberResidueCpuTester
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ModResidueTracker tracker = _mersenneResidueTracker!;
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UInt128 limitInclusive = overallLimit + UInt128.One;
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for (ulong setIndex = 0; setIndex < setCount && Volatile.Read(ref isPrime); setIndex++)
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for (UInt128 setIndex = UInt128.Zero; setIndex < setCount && Volatile.Read(ref isPrime); setIndex++)
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{
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UInt128 setOffset = perSetLimit * (UInt128)setIndex;
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UInt128 setOffset = perSetLimit * setIndex;
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UInt128 k = setOffset + UInt128.One;
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if (k >= limitInclusive)
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{
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