Document unreachable guards in GPU by-divisor pipeline
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@@ -54,10 +54,12 @@ internal sealed class MersenneNumberDivisorMontgomeryGpuBuilder : IDisposable
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}
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int length = moduli.Length;
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if (length == 0)
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{
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return;
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}
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// Montgomery batches always include at least one modulus on the by-divisor path, so the empty-length
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// guard stays commented out to avoid branching.
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// if (length == 0)
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// {
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// return;
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// }
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EnsureCapacity(length);
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@@ -83,7 +85,12 @@ internal sealed class MersenneNumberDivisorMontgomeryGpuBuilder : IDisposable
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return;
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}
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int newCapacity = _capacity == 0 ? 1 : _capacity;
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int newCapacity = _capacity;
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// The builder always starts with a positive capacity, so the zero-capacity fallback remains commented.
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// if (newCapacity == 0)
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// {
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// newCapacity = 1;
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// }
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while (newCapacity < required)
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{
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newCapacity <<= 1;
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