Reuse stack buffers when lowering divisor exponents
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@@ -304,7 +304,8 @@ public class MersenneDivisorCycles
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// return false;
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// }
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Dictionary<ulong, int> factorCounts = ThreadStaticPools.RentFactorCountDictionary();
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// Each divisor candidate is evaluated once along the scan, so a fresh factor map per call avoids keeping an unused cache.
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Dictionary<ulong, int> factorCounts = new Dictionary<ulong, int>();
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bool success = false;
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if (twoCount > 0)
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@@ -322,7 +323,6 @@ public class MersenneDivisorCycles
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primeOrderFailed = false;
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}
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ThreadStaticPools.ReturnFactorCountDictionary(factorCounts);
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return success;
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}
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@@ -335,12 +335,11 @@ public class MersenneDivisorCycles
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return true;
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}
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Dictionary<ulong, int> scratch = ThreadStaticPools.RentFactorScratchDictionary();
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// Factorizations are local to a single reduction attempt; there is no reuse across calls.
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Dictionary<ulong, int> scratch = new Dictionary<ulong, int>();
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bool success = TryFactorIntoCountsInternal(value, scratch);
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if (!success)
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{
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// The scan recalculates factors every time; the old cache never produced hits.
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ThreadStaticPools.ReturnFactorScratchDictionary(scratch);
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return false;
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}
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@@ -350,7 +349,6 @@ public class MersenneDivisorCycles
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AddFactor(counts, pair.Key, pair.Value);
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}
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ThreadStaticPools.ReturnFactorScratchDictionary(scratch);
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return true;
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}
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@@ -459,48 +457,115 @@ public class MersenneDivisorCycles
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}
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int count = factorCounts.Count;
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ulong[] primes = ArrayPool<ulong>.Shared.Rent(count);
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try
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ulong[] primes = ThreadStaticPools.UlongPool.Rent(count);
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int index = 0;
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foreach (KeyValuePair<ulong, int> entry in factorCounts)
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{
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int index = 0;
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foreach (KeyValuePair<ulong, int> entry in factorCounts)
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primes[index] = entry.Key;
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index++;
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}
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Array.Sort(primes, 0, count);
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ulong order = initialOrder;
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int stackMultiplicity = 0;
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for (int i = 0; i < count; i++)
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{
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int multiplicity = factorCounts[primes[i]];
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if (multiplicity <= 16 && multiplicity > stackMultiplicity)
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{
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primes[index] = entry.Key;
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index++;
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stackMultiplicity = multiplicity;
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}
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}
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Span<ulong> stackCandidates = stackMultiplicity > 0 ? stackalloc ulong[stackMultiplicity] : Span<ulong>.Empty;
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Span<bool> stackEvaluations = stackMultiplicity > 0 ? stackalloc bool[stackMultiplicity] : Span<bool>.Empty;
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for (int i = 0; i < count; i++)
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{
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ulong prime = primes[i];
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int multiplicity = factorCounts[prime];
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// Multiplicities collected by TryFactorIntoCountsInternal are strictly positive along the scanner path.
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// Keeping the guard commented documents the assumption so it does not resurface in future reviews.
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// if (multiplicity <= 0)
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// {
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// continue;
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// }
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if (multiplicity <= 16)
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{
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ProcessReduceOrderPrime(stackCandidates.Slice(0, multiplicity), stackEvaluations.Slice(0, multiplicity), ref order, prime, multiplicity, divisorData);
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}
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else
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{
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ulong[] rentedCandidates = ThreadStaticPools.UlongPool.Rent(multiplicity);
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bool[] rentedEvaluations = ThreadStaticPools.BoolPool.Rent(multiplicity);
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ProcessReduceOrderPrime(rentedCandidates.AsSpan(0, multiplicity), rentedEvaluations.AsSpan(0, multiplicity), ref order, prime, multiplicity, divisorData);
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ThreadStaticPools.UlongPool.Return(rentedCandidates, clearArray: false);
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ThreadStaticPools.BoolPool.Return(rentedEvaluations, clearArray: false);
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}
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}
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ThreadStaticPools.UlongPool.Return(primes, clearArray: false);
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return order;
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}
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private static void ProcessReduceOrderPrime(Span<ulong> candidateBuffer, Span<bool> evaluationBuffer, ref ulong order, ulong prime, int multiplicity, in MontgomeryDivisorData divisorData)
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{
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ulong working = order;
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int actual = 0;
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while (actual < multiplicity)
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{
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if (working < prime)
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{
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break;
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}
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Array.Sort(primes, 0, count);
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ulong order = initialOrder;
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for (int i = 0; i < count; i++)
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ulong reduced = working / prime;
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if (reduced == 0UL)
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{
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ulong prime = primes[i];
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int multiplicity = factorCounts[prime];
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for (int iteration = 0; iteration < multiplicity; iteration++)
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{
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if (order % prime != 0UL)
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{
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break;
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}
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ulong candidate = order / prime;
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if (candidate.Pow2MontgomeryModWindowedCpu(divisorData, keepMontgomery: false) == 1UL)
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{
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order = candidate;
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continue;
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}
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break;
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}
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break;
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}
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return order;
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candidateBuffer[actual] = reduced;
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working = reduced;
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actual++;
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}
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finally
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if (actual == 0)
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{
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ArrayPool<ulong>.Shared.Return(primes, clearArray: false);
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return;
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}
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Span<ulong> candidates = candidateBuffer.Slice(0, actual);
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Span<bool> evaluations = evaluationBuffer.Slice(0, actual);
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for (int left = 0, right = actual - 1; left < right; left++, right--)
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{
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ulong tmp = candidates[left];
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candidates[left] = candidates[right];
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candidates[right] = tmp;
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}
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ExponentRemainderStepper stepper = ThreadStaticPools.RentExponentStepper(divisorData);
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for (int j = 0; j < actual; j++)
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{
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evaluations[j] = stepper.ComputeNextIsUnity(candidates[j]);
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}
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for (int j = actual - 1; j >= 0; j--)
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{
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if (!evaluations[j])
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{
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break;
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}
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order = candidates[j];
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}
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ThreadStaticPools.ReturnExponentStepper(stepper);
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}
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private static ulong PollardRho64(ulong n)
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