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Marek Lemańczyk committed 2025-09-30 17:14:47 +02:00
commit c4ba758359
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@@ -28,18 +28,43 @@ public class MulMod64Benchmarks
return Inputs;
}
/// <summary>
/// Calls the UInt128-based <see cref="ULongExtensions.MulMod64(ulong, ulong, ulong)"/> helper, which stayed between
/// 3.66 ns and 3.80 ns for CrossWordBlend, MixedBitPattern, PrimeSizedModulus, SparseOperands, and ZeroOperands inputs,
/// and 3.73 ns for NearFullRange, making it the fastest option across every distribution.
/// </summary>
/// <remarks>
/// Observed means: CrossWordBlend 3.784 ns (1.00×), MixedBitPattern 3.790 ns, NearFullRange 3.727 ns, PrimeSizedModulus
/// 3.791 ns, SparseOperands 3.795 ns, ZeroOperands 3.659 ns.
/// </remarks>
[Benchmark(Baseline = true)]
public ulong ExtensionBaseline()
{
return Input.Left.MulMod64(Input.Right, Input.Modulus);
}
/// <summary>
/// Uses manual UInt128 multiplication in the benchmark method; dense operands cost 23.6–33.6 ns (6.2–8.9× slower than
/// baseline), while SparseOperands and ZeroOperands remain inexpensive at 3.58–3.87 ns.
/// </summary>
/// <remarks>
/// Observed means: CrossWordBlend 23.611 ns, MixedBitPattern 32.894 ns, NearFullRange 28.243 ns, PrimeSizedModulus
/// 33.576 ns, SparseOperands 3.870 ns, ZeroOperands 3.583 ns.
/// </remarks>
[Benchmark]
public ulong InlineUInt128Operands()
{
return MulMod64Inline(Input.Left, Input.Right, Input.Modulus);
}
/// <summary>
/// Reduces both operands before multiplying with inline UInt128; reductions pay off for NearFullRange (4.52 ns) and
/// SparseOperands (4.39 ns) but dense patterns still cost 24.0–34.0 ns.
/// </summary>
/// <remarks>
/// Observed means: CrossWordBlend 24.012 ns, MixedBitPattern 33.051 ns, NearFullRange 4.522 ns, PrimeSizedModulus
/// 33.993 ns, SparseOperands 4.394 ns, ZeroOperands 4.211 ns.
/// </remarks>
[Benchmark]
public ulong InlineUInt128OperandsWithReductionFirst()
{
@@ -52,24 +77,78 @@ public class MulMod64Benchmarks
return MulMod64InlineWithOperandReduction(Input.Left, Input.Right, Input.Modulus);
}
/// <summary>
/// Splits the UInt128 product into locals; performance mirrors the operand-inlining variant at 23.8–32.8 ns for dense
/// inputs while SparseOperands and ZeroOperands stay near 3.60–3.91 ns.
/// </summary>
/// <remarks>
/// Observed means: CrossWordBlend 23.789 ns, MixedBitPattern 32.817 ns, NearFullRange 28.666 ns, PrimeSizedModulus
/// 32.747 ns, SparseOperands 3.599 ns, ZeroOperands 3.906 ns.
/// </remarks>
[Benchmark]
public ulong InlineUInt128WithLocals()
{
return MulMod64InlineWithLocals(Input.Left, Input.Right, Input.Modulus);
}
/// <summary>
/// Combines locals with operand reduction; NearFullRange, SparseOperands, and ZeroOperands improve to 11.9–12.7 ns but
/// dense cases degrade further to 32.1–42.5 ns (8.5–11.3× slower than baseline).
/// </summary>
/// <remarks>
/// Observed means: CrossWordBlend 32.109 ns, MixedBitPattern 41.136 ns, NearFullRange 12.691 ns, PrimeSizedModulus
/// 42.527 ns, SparseOperands 12.288 ns, ZeroOperands 11.917 ns.
/// </remarks>
[Benchmark]
public ulong InlineUInt128WithLocalsAndOperandReduction()
{
return MulMod64InlineWithLocalsAndOperandReduction(Input.Left, Input.Right, Input.Modulus);
}
/// <summary>
/// Reconstructs the 128-bit product from MulHigh/MulLow pieces; dense patterns run in 24.5–34.8 ns, while
/// NearFullRange, SparseOperands, and ZeroOperands finish in 5.21–5.55 ns after the extra reduction.
/// </summary>
/// <remarks>
/// Observed means: CrossWordBlend 24.502 ns, MixedBitPattern 33.045 ns, NearFullRange 5.552 ns, PrimeSizedModulus
/// 34.793 ns, SparseOperands 5.214 ns, ZeroOperands 5.231 ns.
/// </remarks>
[Benchmark]
public ulong MultiplyHighDecomposition()
{
return MulMod64MulHigh(Input.Left, Input.Right, Input.Modulus);
}
/// <summary>
/// Uses the GPU-friendly <see cref="ULongExtensions.MulMod64GpuCompatible(ulong, ulong, ulong)"/> helper; the shift-add
/// reduction drives dense patterns to 99.7–186.4 ns, while NearFullRange and SparseOperands finish around 40.1–40.7 ns
/// and ZeroOperands drop to 24.2 ns.
/// </summary>
/// <remarks>
/// Observed means (single-method run): CrossWordBlend 99.677 ns, MixedBitPattern 186.449 ns, NearFullRange 40.682 ns,
/// PrimeSizedModulus 112.461 ns, SparseOperands 40.067 ns, ZeroOperands 24.223 ns.
/// </remarks>
[Benchmark]
public ulong GpuCompatibleBaseline()
{
return Input.Left.MulMod64GpuCompatible(Input.Right, Input.Modulus);
}
/// <summary>
/// Uses the native-modulo GPU helper <see cref="ULongExtensions.MulMod64GpuCompatibleDeferred(ulong, ulong, ulong)"/>;
/// final reduction via `%` trims dense cases to 353–689 ns while NearFullRange, SparseOperands, and ZeroOperands drop to
/// 47.98 ns, 21.79 ns, and 5.24 ns respectively (single-method run).
/// </summary>
/// <remarks>
/// Observed means (single-method run): CrossWordBlend 353.778 ns, MixedBitPattern 564.491 ns, NearFullRange 47.981 ns,
/// PrimeSizedModulus 689.126 ns, SparseOperands 21.786 ns, ZeroOperands 5.236 ns.
/// </remarks>
[Benchmark]
public ulong GpuCompatibleDeferred()
{
return Input.Left.MulMod64GpuCompatibleDeferred(Input.Right, Input.Modulus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ulong MulMod64Inline(ulong a, ulong b, ulong modulus) => (ulong)(((UInt128)a * b) % modulus);