GpuScratchBuffer / -Pool naively integrated with PriemOrderCalculatorAccelerator (formerly Pow2MontgomeryAccelerator). FactorEntry replaced with 2 arrays - unused field removed. Small cleanup.
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@@ -6,21 +6,20 @@ namespace PerfectNumbers.Core.Gpu.Accelerators;
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public static class AcceleratorStreamPool
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{
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private static readonly Dictionary<Accelerator, ConcurrentQueue<AcceleratorStream>> _streams = new(PerfectNumberConstants .RollingAccelerators);
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// private static readonly ConcurrentDictionary<Accelerator, AcceleratorStream> _streams = new(AcceleratorPool.Shared.Accelerators.ToDictionary(static x => x, CreateStream));
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private static readonly Dictionary<Accelerator, ConcurrentQueue<AcceleratorStream>> _streams = new(PerfectNumberConstants .RollingAccelerators << 1);
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private static SemaphoreSlim CreateLock() => new(PerfectNumberConstants.ThreadsByStream);
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private static AcceleratorStream CreateStream(Accelerator accelerator) => accelerator.CreateStream();
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private static readonly Dictionary<Accelerator, SemaphoreSlim> _locks = new(AcceleratorPool.Shared.Accelerators.ToDictionary(x => x, static x => CreateLock()));
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private static readonly Dictionary<Accelerator, SemaphoreSlim> _locks = new(PerfectNumberConstants.RollingAccelerators << 1);
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// private static int _rented;
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public static AcceleratorStream Rent(Accelerator accelerator)
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{
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var streamLock = _locks[accelerator];
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// var streamLock = _locks.GetOrAdd(accelerator, static _ => CreateLock());
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var queue = _streams[accelerator];
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streamLock.Wait();
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var queue = _streams[accelerator];
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return queue.TryDequeue(out var stream)
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? stream
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@@ -40,13 +39,5 @@ public static class AcceleratorStreamPool
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{
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_streams.Add(accelerator, new());
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_ = _locks.TryAdd(accelerator, CreateLock());
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// ConcurrentQueue<AcceleratorStream> streamQueue = new();
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// var stream = accelerator.CreateStream();
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// // var stream = accelerator.CreateStream();
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// streamQueue.Enqueue(stream);
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// _streams[accelerator] = streamQueue;
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// _locks[accelerator] = CreateLock();
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// stream.Synchronize();
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}
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}
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