GpuScratchBuffer / -Pool naively integrated with PriemOrderCalculatorAccelerator (formerly Pow2MontgomeryAccelerator). FactorEntry replaced with 2 arrays - unused field removed. Small cleanup.
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@@ -7,6 +7,8 @@ public static class PerfectNumberConstants
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public const ulong BiggestKnownEvenPerfectP = 136279841UL;
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public const int ConsoleInterval = 100_000;
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public const int DefaultFactorsBuffer = 32;
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public const int DefaultSmallPrimeFactorSlotCount = 64;
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public const int DefaultSpecialMaxFactorCapacity = 1024;
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public const ulong ExtraDivisorCycleSearchLimit = 64UL;
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public const int MaxQForDivisorCycles = 4_000_000;
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public static readonly uint PrimesLimit = 1_000_000; //(ulong)Array.MaxLength;// 1_000_000;
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