Recycle small prime stepper arrays

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Marek Lemańczyk committed 2025-10-17 02:34:41 +02:00
1 parent 06b08708d9
commit ca0f498d0d
5 files changed
+1744 -1642

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using System;
using System.Buffers;
using System.Collections.Generic;
using PerfectNumbers.Core.Gpu;
namespace PerfectNumbers.Core;
internal static partial class PrimeOrderCalculator
{
private static bool IsGpuPow2Allowed => s_pow2ModeInitialized && s_allowGpuPow2;
private const int GpuSmallPrimeFactorSlots = 64;
private static bool TryPopulateSmallPrimeFactorsGpu(ulong value, uint limit, Dictionary<ulong, int> counts, out ulong remaining)
{
ulong[] primeBufferArray = ThreadStaticPools.UlongPool.Rent(GpuSmallPrimeFactorSlots);
int[] exponentBufferArray = ThreadStaticPools.IntPool.Rent(GpuSmallPrimeFactorSlots);
Span<ulong> primeBuffer = primeBufferArray.AsSpan(0, GpuSmallPrimeFactorSlots);
Span<int> exponentBuffer = exponentBufferArray.AsSpan(0, GpuSmallPrimeFactorSlots);
primeBuffer.Clear();
exponentBuffer.Clear();
if (!PrimeOrderGpuHeuristics.TryPartialFactor(value, limit, primeBuffer, exponentBuffer, out int factorCount, out ulong gpuRemaining, out _))
{
remaining = value;
ThreadStaticPools.UlongPool.Return(primeBufferArray);
ThreadStaticPools.IntPool.Return(exponentBufferArray);
return false;
}
remaining = gpuRemaining;
for (int i = 0; i < factorCount; i++)
{
ulong primeValue = primeBuffer[i];
int exponent = exponentBuffer[i];
if (primeValue == 0UL || exponent == 0)
{
continue;
}
counts[primeValue] = exponent;
}
ThreadStaticPools.UlongPool.Return(primeBufferArray);
ThreadStaticPools.IntPool.Return(exponentBufferArray);
return true;
}
}