Inline GPU lease buffers into the context lease

This commit is contained in:
Marek Lemańczyk committed 2025-10-29 16:53:29 +01:00
1 parent aab785650d
commit ca53ddc798
1 file changed
+40 -83
+40 -83
View File
@@ -215,53 +215,9 @@ public sealed class PrimeTester
}
}
private sealed class DeviceBuffers : IDisposable
{
public DeviceBuffers(Accelerator accelerator, int capacity)
{
Accelerator = accelerator;
Capacity = Math.Max(1, capacity);
Input = accelerator.Allocate1D<ulong>(Capacity);
Output = accelerator.Allocate1D<byte>(Capacity);
}
public Accelerator Accelerator { get; }
public MemoryBuffer1D<ulong, Stride1D.Dense> Input { get; private set; }
public MemoryBuffer1D<byte, Stride1D.Dense> Output { get; private set; }
public int Capacity { get; private set; }
public void EnsureCapacity(int minCapacity)
{
int required = Math.Max(1, minCapacity);
if (Capacity >= required)
{
return;
}
DisposeBuffers();
Capacity = required;
Input = Accelerator.Allocate1D<ulong>(Capacity);
Output = Accelerator.Allocate1D<byte>(Capacity);
}
private void DisposeBuffers()
{
Output.Dispose();
Input.Dispose();
}
public void Dispose()
{
DisposeBuffers();
}
}
private static readonly ConcurrentQueue<PooledContext> Pool = new();
private static readonly ConcurrentQueue<DeviceBuffers> BufferPool = new();
private static readonly ConcurrentQueue<(Accelerator Accelerator, MemoryBuffer1D<ulong, Stride1D.Dense> Input, MemoryBuffer1D<byte, Stride1D.Dense> Output, int Capacity)> BufferPool = new();
internal static PrimeTesterGpuContextLease Rent(int minBufferCapacity = 0)
{
@@ -280,36 +236,46 @@ public sealed class PrimeTester
ctx.Dispose();
}
while (BufferPool.TryDequeue(out var buffers))
while (BufferPool.TryDequeue(out var entry))
{
buffers.Dispose();
entry.Output.Dispose();
entry.Input.Dispose();
}
}
private static DeviceBuffers? AcquireBuffers(Accelerator accelerator, int minCapacity)
private static void AcquireBuffers(Accelerator accelerator, int minCapacity, out MemoryBuffer1D<ulong, Stride1D.Dense> input, out MemoryBuffer1D<byte, Stride1D.Dense> output, out int capacity)
{
if (minCapacity <= 0)
{
return null;
}
int required = Math.Max(1, minCapacity);
while (BufferPool.TryDequeue(out var buffers))
while (BufferPool.TryDequeue(out var entry))
{
if (buffers.Accelerator == accelerator)
if (entry.Accelerator != accelerator)
{
buffers.EnsureCapacity(minCapacity);
return buffers;
entry.Output.Dispose();
entry.Input.Dispose();
continue;
}
buffers.Dispose();
if (entry.Capacity >= required)
{
input = entry.Input;
output = entry.Output;
capacity = entry.Capacity;
return;
}
entry.Output.Dispose();
entry.Input.Dispose();
}
return new DeviceBuffers(accelerator, minCapacity);
capacity = required;
input = accelerator.Allocate1D<ulong>(capacity);
output = accelerator.Allocate1D<byte>(capacity);
}
private static void ReturnBuffers(DeviceBuffers buffers)
private static void ReturnBuffers(Accelerator accelerator, MemoryBuffer1D<ulong, Stride1D.Dense> input, MemoryBuffer1D<byte, Stride1D.Dense> output, int capacity)
{
BufferPool.Enqueue(buffers);
BufferPool.Enqueue((accelerator, input, output, capacity));
}
private static void Return(PooledContext ctx)
@@ -320,39 +286,30 @@ public sealed class PrimeTester
internal readonly struct PrimeTesterGpuContextLease
{
private readonly PooledContext? _ctx;
private readonly PooledContext _ctx;
private readonly KernelState? _state;
public readonly Accelerator Accelerator;
private readonly DeviceBuffers? _buffers;
public readonly KernelState State;
public readonly MemoryBuffer1D<ulong, Stride1D.Dense> Input;
public readonly MemoryBuffer1D<byte, Stride1D.Dense> Output;
public readonly int BufferCapacity;
internal PrimeTesterGpuContextLease(PooledContext ctx, int minBufferCapacity)
{
_ctx = ctx;
_state = ctx.KernelState;
_buffers = AcquireBuffers(ctx.Accelerator, minBufferCapacity);
Accelerator = ctx.Accelerator;
State = ctx.KernelState;
AcquireBuffers(Accelerator, minBufferCapacity, out Input, out Output, out BufferCapacity);
}
public Accelerator Accelerator => (_ctx ?? throw new InvalidOperationException("GPU context lease is not initialized.")).Accelerator;
public KernelState State => _state ?? throw new InvalidOperationException("GPU kernel state is not initialized.");
public MemoryBuffer1D<ulong, Stride1D.Dense> Input => (_buffers ?? throw new InvalidOperationException("Input buffer was not rented for this lease.")).Input;
public MemoryBuffer1D<byte, Stride1D.Dense> Output => (_buffers ?? throw new InvalidOperationException("Output buffer was not rented for this lease.")).Output;
public int BufferCapacity => _buffers?.Capacity ?? 0;
public void Dispose()
{
var ctx = _ctx ?? throw new InvalidOperationException("GPU context lease is not initialized.");
if (_buffers is not null)
{
ReturnBuffers(_buffers);
}
Return(ctx);
ReturnBuffers(Accelerator, Input, Output, BufferCapacity);
Return(_ctx);
}
}
}