Refactor GPU powmod helpers into ULongExtensions
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@@ -1,5 +1,4 @@
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using System.Runtime.CompilerServices;
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using ILGPU.Algorithms;
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using PerfectNumbers.Core;
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namespace PerfectNumbers.Core.Gpu;
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@@ -10,18 +9,19 @@ namespace PerfectNumbers.Core.Gpu;
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/// </summary>
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internal struct ExponentRemainderStepperGpu
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{
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private const int WindowSizeMax = 8;
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private readonly ulong _modulus;
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private readonly ReadOnlyGpuUInt128 _modulusWide;
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public ulong PreviousExponent;
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private ulong _currentResidue;
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private GpuUInt128 _currentResidue;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ExponentRemainderStepperGpu(in MontgomeryDivisorData divisor)
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{
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_modulus = divisor.Modulus;
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ulong modulus = divisor.Modulus;
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_modulus = modulus;
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_modulusWide = new ReadOnlyGpuUInt128(modulus);
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PreviousExponent = 0UL;
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_currentResidue = 1UL;
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_currentResidue = new GpuUInt128(1UL);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -38,7 +38,7 @@ internal struct ExponentRemainderStepperGpu
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public void Reset()
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{
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PreviousExponent = 0UL;
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_currentResidue = 1UL;
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_currentResidue = new GpuUInt128(1UL);
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}
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/// <summary>
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@@ -51,7 +51,7 @@ internal struct ExponentRemainderStepperGpu
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public ulong InitializeGpu(ulong exponent)
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{
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InitializeStateGpu(exponent);
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return _currentResidue;
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return _currentResidue.Low;
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}
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/// <summary>
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@@ -63,7 +63,7 @@ internal struct ExponentRemainderStepperGpu
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public bool InitializeIsUnityGpu(ulong exponent)
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{
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InitializeStateGpu(exponent);
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return _currentResidue == 1UL;
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return _currentResidue.Low == 1UL;
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}
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/// <summary>
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@@ -76,7 +76,7 @@ internal struct ExponentRemainderStepperGpu
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public ulong ComputeNextGpu(ulong exponent)
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{
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AdvanceStateGpu(exponent);
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return _currentResidue;
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return _currentResidue.Low;
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}
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/// <summary>
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@@ -90,13 +90,14 @@ internal struct ExponentRemainderStepperGpu
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public bool ComputeNextIsUnityGpu(ulong exponent)
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{
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AdvanceStateGpu(exponent);
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return _currentResidue == 1UL;
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return _currentResidue.Low == 1UL;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void InitializeStateGpu(ulong exponent)
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{
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_currentResidue = Pow2ModWindowed(exponent, _modulus);
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ulong residue = ULongExtensions.Pow2ModWindowedGpuKernel(exponent, _modulus);
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_currentResidue = new GpuUInt128(residue);
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PreviousExponent = exponent;
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}
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@@ -104,120 +105,8 @@ internal struct ExponentRemainderStepperGpu
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private void AdvanceStateGpu(ulong exponent)
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{
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ulong delta = exponent - PreviousExponent;
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ulong multiplier = Pow2ModWindowed(delta, _modulus);
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_currentResidue = MultiplyMod(_currentResidue, multiplier, _modulus);
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ulong multiplier = ULongExtensions.Pow2ModWindowedGpuKernel(delta, _modulus);
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_currentResidue.MulMod(multiplier, _modulusWide);
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PreviousExponent = exponent;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static ulong Pow2ModWindowed(ulong exponent, ulong modulus)
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{
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// EvenPerfectBitScanner never provides zero exponents on the GPU path, so the guard stays commented out.
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// if (exponent == 0UL)
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// {
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// return 1UL;
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// }
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int bitLength = GetBitLength(exponent);
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int windowSize = GetWindowSize(bitLength);
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ulong result = 1UL;
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int index = bitLength - 1;
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while (index >= 0)
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{
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ulong currentBit = (exponent >> index) & 1UL;
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ulong squared = MultiplyMod(result, result, modulus);
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bool processWindow = currentBit != 0UL;
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result = processWindow ? result : squared;
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index -= (int)(currentBit ^ 1UL);
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int windowStartCandidate = index - windowSize + 1;
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int negativeMask = windowStartCandidate >> 31;
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windowStartCandidate &= ~negativeMask;
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int windowStart = processWindow ? GetNextSetBitIndex(exponent, windowStartCandidate) : windowStartCandidate;
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int windowLength = processWindow ? index - windowStart + 1 : 0;
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for (int square = 0; square < windowLength; square++)
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{
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result = MultiplyMod(result, result, modulus);
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}
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if (!processWindow)
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{
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continue;
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}
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ulong mask = (1UL << windowLength) - 1UL;
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ulong windowValue = (exponent >> windowStart) & mask;
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ulong multiplier = ComputeWindowedOddPower(windowValue, modulus);
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result = MultiplyMod(result, multiplier, modulus);
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index = windowStart - 1;
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}
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return result;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static ulong MultiplyMod(ulong left, ulong right, ulong modulus)
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{
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// GpuUInt128.MulMod is the fastest GPU-compatible multiply-reduce helper available to this kernel path.
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var product = new GpuUInt128(left);
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return product.MulMod(right, modulus);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static ulong ComputeWindowedOddPower(ulong windowValue, ulong modulus)
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{
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// Production divisors on the GPU path always satisfy modulus ≥ 3 (q = 2kp + 1), so the base stays 2 without a reduction.
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ulong baseValue = 2UL;
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if (windowValue == 1UL)
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{
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// Single-bit windows occur frequently in production primes, so keep the fast return for window value 1.
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return baseValue;
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}
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ulong result = baseValue;
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ulong remaining = (windowValue - 1UL) >> 1;
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ulong squareBase = MultiplyMod(baseValue, baseValue, modulus);
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while (remaining != 0UL)
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{
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result = ((remaining & 1UL) != 0UL) ? MultiplyMod(result, squareBase, modulus) : result;
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remaining >>= 1;
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squareBase = (remaining != 0UL) ? MultiplyMod(squareBase, squareBase, modulus) : squareBase;
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}
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return result;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static int GetBitLength(ulong value)
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{
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return value == 0UL ? 0 : 64 - XMath.LeadingZeroCount(value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static int GetWindowSize(int bitLength)
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{
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int window = WindowSizeMax;
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window = bitLength <= 671 ? 7 : window;
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window = bitLength <= 239 ? 6 : window;
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window = bitLength <= 79 ? 5 : window;
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window = bitLength <= 23 ? 4 : window;
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int clamped = bitLength >= 1 ? bitLength : 1;
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window = bitLength <= 6 ? clamped : window;
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return window;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static int GetNextSetBitIndex(ulong exponent, int startIndex)
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{
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ulong guard = (ulong)(((long)startIndex - 64) >> 63);
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int shift = startIndex & 63;
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ulong mask = (~0UL << shift) & guard;
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ulong masked = exponent & mask;
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return XMath.TrailingZeroCount(masked);
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}
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}
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@@ -18,7 +18,7 @@ internal static class DivisorByDivisorKernels
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int globalIndex = index;
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ulong modulus = divisors[globalIndex];
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ulong exponent = exponents[globalIndex];
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ulong result = ExponentRemainderStepperGpu.Pow2ModWindowed(exponent, modulus);
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ulong result = ULongExtensions.Pow2ModWindowedGpuKernel(exponent, modulus);
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byte hit = result == 1UL ? (byte)1 : (byte)0;
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hits[globalIndex] = hit;
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