Various micro- and medium- optimizations
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@@ -8,7 +8,6 @@ namespace PerfectNumbers.Core.Gpu;
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public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
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{
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public ulong High;
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public ulong Low;
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private const int NativeModuloChunkBits = 8;
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@@ -21,690 +20,8 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
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private const int Pow2WindowOddPowerCount = 1 << (Pow2WindowSizeBits - 1);
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private const int Pow2WindowMaxExponent = (1 << Pow2WindowSizeBits) - 1;
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private struct Pow2OddPowerTable
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{
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public GpuUInt128 Element0;
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public GpuUInt128 Element1;
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public GpuUInt128 Element2;
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public GpuUInt128 Element3;
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public GpuUInt128 Element4;
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public GpuUInt128 Element5;
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public GpuUInt128 Element6;
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public GpuUInt128 Element7;
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public GpuUInt128 Element8;
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public GpuUInt128 Element9;
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public GpuUInt128 Element10;
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public GpuUInt128 Element11;
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public GpuUInt128 Element12;
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public GpuUInt128 Element13;
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public GpuUInt128 Element14;
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public GpuUInt128 Element15;
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public GpuUInt128 Element16;
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public GpuUInt128 Element17;
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public GpuUInt128 Element18;
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public GpuUInt128 Element19;
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public GpuUInt128 Element20;
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public GpuUInt128 Element21;
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public GpuUInt128 Element22;
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public GpuUInt128 Element23;
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public GpuUInt128 Element24;
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public GpuUInt128 Element25;
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public GpuUInt128 Element26;
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public GpuUInt128 Element27;
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public GpuUInt128 Element28;
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public GpuUInt128 Element29;
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public GpuUInt128 Element30;
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public GpuUInt128 Element31;
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public GpuUInt128 Element32;
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public GpuUInt128 Element33;
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public GpuUInt128 Element34;
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public GpuUInt128 Element35;
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public GpuUInt128 Element36;
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public GpuUInt128 Element37;
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public GpuUInt128 Element38;
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public GpuUInt128 Element39;
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public GpuUInt128 Element40;
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public GpuUInt128 Element41;
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public GpuUInt128 Element42;
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public GpuUInt128 Element43;
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public GpuUInt128 Element44;
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public GpuUInt128 Element45;
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public GpuUInt128 Element46;
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public GpuUInt128 Element47;
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public GpuUInt128 Element48;
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public GpuUInt128 Element49;
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public GpuUInt128 Element50;
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public GpuUInt128 Element51;
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public GpuUInt128 Element52;
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public GpuUInt128 Element53;
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public GpuUInt128 Element54;
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public GpuUInt128 Element55;
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public GpuUInt128 Element56;
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public GpuUInt128 Element57;
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public GpuUInt128 Element58;
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public GpuUInt128 Element59;
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public GpuUInt128 Element60;
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public GpuUInt128 Element61;
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public GpuUInt128 Element62;
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public GpuUInt128 Element63;
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public GpuUInt128 Element64;
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public GpuUInt128 Element65;
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public GpuUInt128 Element66;
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public GpuUInt128 Element67;
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public GpuUInt128 Element68;
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public GpuUInt128 Element69;
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public GpuUInt128 Element70;
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public GpuUInt128 Element71;
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public GpuUInt128 Element72;
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public GpuUInt128 Element73;
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public GpuUInt128 Element74;
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public GpuUInt128 Element75;
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public GpuUInt128 Element76;
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public GpuUInt128 Element77;
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public GpuUInt128 Element78;
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public GpuUInt128 Element79;
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public GpuUInt128 Element80;
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public GpuUInt128 Element81;
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public GpuUInt128 Element82;
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public GpuUInt128 Element83;
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public GpuUInt128 Element84;
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public GpuUInt128 Element85;
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public GpuUInt128 Element86;
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public GpuUInt128 Element87;
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public GpuUInt128 Element88;
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public GpuUInt128 Element89;
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public GpuUInt128 Element90;
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public GpuUInt128 Element91;
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public GpuUInt128 Element92;
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public GpuUInt128 Element93;
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public GpuUInt128 Element94;
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public GpuUInt128 Element95;
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public GpuUInt128 Element96;
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public GpuUInt128 Element97;
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public GpuUInt128 Element98;
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public GpuUInt128 Element99;
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public GpuUInt128 Element100;
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public GpuUInt128 Element101;
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public GpuUInt128 Element102;
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public GpuUInt128 Element103;
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public GpuUInt128 Element104;
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public GpuUInt128 Element105;
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public GpuUInt128 Element106;
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public GpuUInt128 Element107;
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public GpuUInt128 Element108;
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public GpuUInt128 Element109;
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public GpuUInt128 Element110;
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public GpuUInt128 Element111;
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public GpuUInt128 Element112;
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public GpuUInt128 Element113;
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public GpuUInt128 Element114;
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public GpuUInt128 Element115;
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public GpuUInt128 Element116;
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public GpuUInt128 Element117;
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public GpuUInt128 Element118;
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public GpuUInt128 Element119;
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public GpuUInt128 Element120;
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public GpuUInt128 Element121;
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public GpuUInt128 Element122;
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public GpuUInt128 Element123;
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public GpuUInt128 Element124;
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public GpuUInt128 Element125;
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public GpuUInt128 Element126;
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public GpuUInt128 Element127;
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public GpuUInt128 this[int index]
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{
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readonly get
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{
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return GetElement(index);
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}
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set
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{
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SetElement(index, value);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private readonly GpuUInt128 GetElement(int index) => index switch
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{
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0 => Element0,
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1 => Element1,
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2 => Element2,
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3 => Element3,
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4 => Element4,
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5 => Element5,
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6 => Element6,
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7 => Element7,
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8 => Element8,
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9 => Element9,
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10 => Element10,
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11 => Element11,
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12 => Element12,
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13 => Element13,
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14 => Element14,
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15 => Element15,
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16 => Element16,
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17 => Element17,
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18 => Element18,
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19 => Element19,
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20 => Element20,
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21 => Element21,
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22 => Element22,
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23 => Element23,
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24 => Element24,
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25 => Element25,
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26 => Element26,
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27 => Element27,
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28 => Element28,
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29 => Element29,
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30 => Element30,
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31 => Element31,
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32 => Element32,
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33 => Element33,
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34 => Element34,
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35 => Element35,
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36 => Element36,
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37 => Element37,
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38 => Element38,
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39 => Element39,
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40 => Element40,
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41 => Element41,
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42 => Element42,
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43 => Element43,
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44 => Element44,
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45 => Element45,
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46 => Element46,
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47 => Element47,
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48 => Element48,
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49 => Element49,
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50 => Element50,
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51 => Element51,
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52 => Element52,
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53 => Element53,
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54 => Element54,
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55 => Element55,
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56 => Element56,
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57 => Element57,
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58 => Element58,
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59 => Element59,
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60 => Element60,
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61 => Element61,
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62 => Element62,
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63 => Element63,
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64 => Element64,
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65 => Element65,
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66 => Element66,
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67 => Element67,
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68 => Element68,
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69 => Element69,
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70 => Element70,
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71 => Element71,
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72 => Element72,
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73 => Element73,
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74 => Element74,
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75 => Element75,
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76 => Element76,
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77 => Element77,
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78 => Element78,
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79 => Element79,
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80 => Element80,
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81 => Element81,
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82 => Element82,
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83 => Element83,
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84 => Element84,
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85 => Element85,
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86 => Element86,
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87 => Element87,
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88 => Element88,
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89 => Element89,
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90 => Element90,
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91 => Element91,
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92 => Element92,
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93 => Element93,
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94 => Element94,
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95 => Element95,
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96 => Element96,
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97 => Element97,
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98 => Element98,
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99 => Element99,
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100 => Element100,
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101 => Element101,
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102 => Element102,
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103 => Element103,
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104 => Element104,
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105 => Element105,
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106 => Element106,
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107 => Element107,
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108 => Element108,
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109 => Element109,
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110 => Element110,
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111 => Element111,
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112 => Element112,
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113 => Element113,
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114 => Element114,
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115 => Element115,
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116 => Element116,
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117 => Element117,
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118 => Element118,
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119 => Element119,
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120 => Element120,
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121 => Element121,
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122 => Element122,
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123 => Element123,
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124 => Element124,
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125 => Element125,
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126 => Element126,
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127 => Element127,
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_ => Element0,
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};
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void SetElement(int index, GpuUInt128 value)
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{
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switch (index)
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{
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case 0:
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Element0 = value;
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return;
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case 1:
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Element1 = value;
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return;
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case 2:
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Element2 = value;
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return;
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case 3:
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Element3 = value;
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return;
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case 4:
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Element4 = value;
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return;
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case 5:
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Element5 = value;
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return;
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case 6:
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Element6 = value;
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return;
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case 7:
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Element7 = value;
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return;
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case 8:
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Element8 = value;
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return;
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case 9:
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Element9 = value;
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return;
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case 10:
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Element10 = value;
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return;
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case 11:
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Element11 = value;
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return;
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case 12:
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Element12 = value;
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return;
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case 13:
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Element13 = value;
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return;
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case 14:
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Element14 = value;
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return;
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case 15:
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Element15 = value;
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return;
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case 16:
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Element16 = value;
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return;
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case 17:
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Element17 = value;
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return;
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case 18:
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Element18 = value;
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return;
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case 19:
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Element19 = value;
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return;
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case 20:
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Element20 = value;
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return;
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case 21:
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Element21 = value;
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return;
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case 22:
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Element22 = value;
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return;
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case 23:
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Element23 = value;
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return;
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case 24:
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Element24 = value;
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return;
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case 25:
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Element25 = value;
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return;
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case 26:
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Element26 = value;
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return;
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case 27:
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Element27 = value;
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return;
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case 28:
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Element28 = value;
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return;
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case 29:
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Element29 = value;
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return;
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case 30:
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Element30 = value;
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return;
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case 31:
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Element31 = value;
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return;
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case 32:
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Element32 = value;
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return;
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case 33:
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Element33 = value;
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return;
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case 34:
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Element34 = value;
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return;
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case 35:
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Element35 = value;
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return;
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case 36:
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Element36 = value;
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return;
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case 37:
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Element37 = value;
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return;
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case 38:
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Element38 = value;
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return;
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case 39:
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Element39 = value;
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return;
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case 40:
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Element40 = value;
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return;
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case 41:
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Element41 = value;
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return;
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case 42:
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Element42 = value;
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return;
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case 43:
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Element43 = value;
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return;
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case 44:
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Element44 = value;
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return;
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case 45:
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Element45 = value;
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return;
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case 46:
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Element46 = value;
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return;
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case 47:
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Element47 = value;
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return;
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case 48:
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Element48 = value;
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return;
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case 49:
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Element49 = value;
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return;
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case 50:
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Element50 = value;
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return;
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case 51:
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Element51 = value;
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return;
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case 52:
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Element52 = value;
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return;
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case 53:
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Element53 = value;
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return;
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case 54:
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Element54 = value;
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return;
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case 55:
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Element55 = value;
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return;
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case 56:
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Element56 = value;
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return;
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case 57:
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Element57 = value;
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return;
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case 58:
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Element58 = value;
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return;
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case 59:
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Element59 = value;
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return;
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case 60:
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Element60 = value;
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return;
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case 61:
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Element61 = value;
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return;
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case 62:
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Element62 = value;
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return;
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case 63:
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Element63 = value;
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return;
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case 64:
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Element64 = value;
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return;
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case 65:
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Element65 = value;
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return;
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case 66:
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Element66 = value;
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return;
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case 67:
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Element67 = value;
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return;
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case 68:
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Element68 = value;
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return;
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case 69:
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Element69 = value;
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return;
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case 70:
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Element70 = value;
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return;
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case 71:
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Element71 = value;
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return;
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case 72:
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Element72 = value;
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return;
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case 73:
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Element73 = value;
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return;
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case 74:
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Element74 = value;
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return;
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case 75:
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Element75 = value;
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return;
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case 76:
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Element76 = value;
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return;
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case 77:
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Element77 = value;
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return;
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case 78:
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Element78 = value;
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return;
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case 79:
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Element79 = value;
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return;
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case 80:
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Element80 = value;
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return;
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case 81:
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Element81 = value;
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return;
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case 82:
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Element82 = value;
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return;
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case 83:
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Element83 = value;
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return;
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case 84:
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Element84 = value;
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return;
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case 85:
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Element85 = value;
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return;
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case 86:
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Element86 = value;
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return;
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case 87:
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Element87 = value;
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return;
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case 88:
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Element88 = value;
|
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return;
|
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case 89:
|
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Element89 = value;
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return;
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case 90:
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Element90 = value;
|
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return;
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case 91:
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Element91 = value;
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return;
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case 92:
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Element92 = value;
|
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return;
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case 93:
|
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Element93 = value;
|
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return;
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case 94:
|
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Element94 = value;
|
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return;
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case 95:
|
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Element95 = value;
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return;
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case 96:
|
||||
Element96 = value;
|
||||
return;
|
||||
case 97:
|
||||
Element97 = value;
|
||||
return;
|
||||
case 98:
|
||||
Element98 = value;
|
||||
return;
|
||||
case 99:
|
||||
Element99 = value;
|
||||
return;
|
||||
case 100:
|
||||
Element100 = value;
|
||||
return;
|
||||
case 101:
|
||||
Element101 = value;
|
||||
return;
|
||||
case 102:
|
||||
Element102 = value;
|
||||
return;
|
||||
case 103:
|
||||
Element103 = value;
|
||||
return;
|
||||
case 104:
|
||||
Element104 = value;
|
||||
return;
|
||||
case 105:
|
||||
Element105 = value;
|
||||
return;
|
||||
case 106:
|
||||
Element106 = value;
|
||||
return;
|
||||
case 107:
|
||||
Element107 = value;
|
||||
return;
|
||||
case 108:
|
||||
Element108 = value;
|
||||
return;
|
||||
case 109:
|
||||
Element109 = value;
|
||||
return;
|
||||
case 110:
|
||||
Element110 = value;
|
||||
return;
|
||||
case 111:
|
||||
Element111 = value;
|
||||
return;
|
||||
case 112:
|
||||
Element112 = value;
|
||||
return;
|
||||
case 113:
|
||||
Element113 = value;
|
||||
return;
|
||||
case 114:
|
||||
Element114 = value;
|
||||
return;
|
||||
case 115:
|
||||
Element115 = value;
|
||||
return;
|
||||
case 116:
|
||||
Element116 = value;
|
||||
return;
|
||||
case 117:
|
||||
Element117 = value;
|
||||
return;
|
||||
case 118:
|
||||
Element118 = value;
|
||||
return;
|
||||
case 119:
|
||||
Element119 = value;
|
||||
return;
|
||||
case 120:
|
||||
Element120 = value;
|
||||
return;
|
||||
case 121:
|
||||
Element121 = value;
|
||||
return;
|
||||
case 122:
|
||||
Element122 = value;
|
||||
return;
|
||||
case 123:
|
||||
Element123 = value;
|
||||
return;
|
||||
case 124:
|
||||
Element124 = value;
|
||||
return;
|
||||
case 125:
|
||||
Element125 = value;
|
||||
return;
|
||||
case 126:
|
||||
Element126 = value;
|
||||
return;
|
||||
case 127:
|
||||
Element127 = value;
|
||||
return;
|
||||
default:
|
||||
// ILGPU kernels cannot throw exceptions, and callers guarantee the index range.
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static int GetScalarBitLength(ulong value)
|
||||
{
|
||||
if (value == 0UL)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 64 - XMath.LeadingZeroCount(value);
|
||||
}
|
||||
private static int GetScalarBitLength(ulong value) => value == 0UL ? 0 : 64 - XMath.LeadingZeroCount(value);
|
||||
|
||||
public static readonly GpuUInt128 Zero = new();
|
||||
public static readonly GpuUInt128 One = new(1UL);
|
||||
@@ -743,23 +60,21 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly int GetBitLength()
|
||||
{
|
||||
if (High != 0UL)
|
||||
ulong temp = High;
|
||||
if (temp != 0UL)
|
||||
{
|
||||
return 64 + (64 - BitOperations.LeadingZeroCount(High));
|
||||
return 64 + (64 - BitOperations.LeadingZeroCount(temp));
|
||||
}
|
||||
|
||||
ulong low = Low;
|
||||
if (low == 0UL)
|
||||
temp = Low;
|
||||
if (temp == 0UL)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 64 - BitOperations.LeadingZeroCount(low);
|
||||
return 64 - BitOperations.LeadingZeroCount(temp);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static int GetBitLength(GpuUInt128 value) => value.GetBitLength();
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static implicit operator GpuUInt128(UInt128 value) => new(value);
|
||||
|
||||
@@ -770,6 +85,7 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
|
||||
public static implicit operator UInt128(GpuUInt128 value) =>
|
||||
((UInt128)value.High << 64) | value.Low;
|
||||
|
||||
// TODO: The operators modifying the state of left is intuitive and can easily lead to bugs. Change this back to return a new instance, but replace where possible with method calls, if we want to modify the state of the instance.
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static GpuUInt128 operator +(GpuUInt128 left, GpuUInt128 right)
|
||||
{
|
||||
@@ -809,16 +125,17 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
|
||||
ulong high = value.High;
|
||||
ulong low = value.Low;
|
||||
|
||||
int shiftedValue;
|
||||
if (shift >= 64)
|
||||
{
|
||||
int longShift = shift - 64;
|
||||
value.High = low << longShift;
|
||||
shiftedValue = shift - 64;
|
||||
value.High = low << shiftedValue;
|
||||
value.Low = 0UL;
|
||||
return value;
|
||||
}
|
||||
|
||||
int inverseShift = 64 - shift;
|
||||
value.High = (high << shift) | (low >> inverseShift);
|
||||
shiftedValue = 64 - shift;
|
||||
value.High = (high << shift) | (low >> shiftedValue);
|
||||
value.Low = low << shift;
|
||||
return value;
|
||||
}
|
||||
@@ -835,16 +152,17 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
|
||||
ulong high = value.High;
|
||||
ulong low = value.Low;
|
||||
|
||||
int shiftedValue;
|
||||
if (shift >= 64)
|
||||
{
|
||||
int longShift = shift - 64;
|
||||
value.Low = longShift == 0 ? high : high >> longShift;
|
||||
shiftedValue = shift - 64;
|
||||
value.Low = shiftedValue == 0 ? high : high >> shiftedValue;
|
||||
value.High = 0UL;
|
||||
return value;
|
||||
}
|
||||
|
||||
int inverseShift = 64 - shift;
|
||||
value.Low = (low >> shift) | (high << inverseShift);
|
||||
shiftedValue = 64 - shift;
|
||||
value.Low = (low >> shift) | (high << shiftedValue);
|
||||
value.High = high >> shift;
|
||||
return value;
|
||||
}
|
||||
@@ -913,17 +231,20 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
|
||||
public void Add(GpuUInt128 other)
|
||||
{
|
||||
ulong originalLow = Low;
|
||||
// We're reusing originalLow for carry to avoid an extra local.
|
||||
ulong low = originalLow + other.Low;
|
||||
ulong carry = low < originalLow ? 1UL : 0UL;
|
||||
High = High + other.High + carry;
|
||||
originalLow = low < originalLow ? 1UL : 0UL;
|
||||
Low = low;
|
||||
// We're reusing low for the final sum to avoid an extra local and to keep max stack frame at 3 instead of 4 with one statement.
|
||||
low = High + other.High;
|
||||
High = low + originalLow;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Add(ulong value)
|
||||
{
|
||||
ulong low = Low + value;
|
||||
High += (low < Low ? 1UL : 0UL);
|
||||
High += low < Low ? 1UL : 0UL;
|
||||
Low = low;
|
||||
}
|
||||
|
||||
@@ -962,10 +283,11 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static GpuUInt128 Pow2Minus1Mod(ulong exponent, GpuUInt128 modulus)
|
||||
{
|
||||
if (modulus.IsZero)
|
||||
{
|
||||
return Zero;
|
||||
}
|
||||
// This should never happen in production code
|
||||
// if (modulus.IsZero)
|
||||
// {
|
||||
// return Zero;
|
||||
// }
|
||||
|
||||
GpuUInt128 pow = Pow2Mod(exponent, modulus);
|
||||
if (pow.IsZero)
|
||||
@@ -1034,30 +356,34 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static ulong MulHigh(ulong x, ulong y)
|
||||
{
|
||||
// TODO: Review if we can reuse any other existing variables to reduce registry pressure.
|
||||
ulong xLow = (uint)x;
|
||||
ulong yLow = (uint)y;
|
||||
ulong lowProduct = xLow * yLow;
|
||||
|
||||
ulong yHigh = y >> 32;
|
||||
ulong cross = xLow * yHigh;
|
||||
// We're reusing xLow for the cross product to avoid an extra local.
|
||||
xLow *= yHigh;
|
||||
|
||||
ulong xHigh = x >> 32;
|
||||
ulong result = xHigh * yHigh;
|
||||
ulong temp = xHigh * yLow;
|
||||
// We're reusing yHigh for the result to void an extra local.
|
||||
yHigh *= xHigh;
|
||||
// We're reusing yLow for the other cross product to avoid an extra local.
|
||||
yLow *= xHigh;
|
||||
|
||||
// Keeping the wide partial sum in a dedicated local prevents the JIT from
|
||||
// materialising it on the stack before the final carry propagation. The
|
||||
// additional store looks redundant in C#, but it shortens the generated
|
||||
// instruction sequence by avoiding an extra temporary and results in a
|
||||
// measurable throughput win in the MulHigh benchmarks.
|
||||
result += cross >> 32;
|
||||
result += temp >> 32;
|
||||
yHigh += (xLow >> 32);
|
||||
// We've more instructions with this but the max method stack frame is 3 instead of 4.
|
||||
yHigh += (yLow >> 32);
|
||||
|
||||
lowProduct >>= 32;
|
||||
lowProduct += (uint)cross;
|
||||
lowProduct += (uint)temp;
|
||||
result += lowProduct >> 32;
|
||||
return result;
|
||||
lowProduct += (uint)xLow + (uint)yLow;
|
||||
yHigh += lowProduct >> 32;
|
||||
return yHigh;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -1099,23 +425,25 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static GpuUInt128 Pow2Mod(ulong exponent, GpuUInt128 modulus)
|
||||
{
|
||||
if (modulus.IsZero || modulus == One)
|
||||
{
|
||||
return new();
|
||||
}
|
||||
// This should never happen in production code.
|
||||
// if (modulus.IsZero || modulus == One)
|
||||
// {
|
||||
// return new();
|
||||
// }
|
||||
|
||||
if (exponent == 0UL)
|
||||
{
|
||||
return new GpuUInt128(1UL);
|
||||
}
|
||||
// This should never happen in production code.
|
||||
// if (exponent == 0UL)
|
||||
// {
|
||||
// return new GpuUInt128(1UL);
|
||||
// }
|
||||
|
||||
Pow2OddPowerTable oddPowers = default;
|
||||
GpuUInt128 power = new GpuUInt128(1UL);
|
||||
GpuUInt128[] oddPowers = new GpuUInt128[PerfectNumberConstants.MaxOddPowersCount];
|
||||
GpuUInt128 power = new(1UL);
|
||||
int oddIndex = 0;
|
||||
|
||||
for (int bit = 1; bit <= Pow2WindowMaxExponent; bit++)
|
||||
{
|
||||
power += power;
|
||||
power.Add(power);
|
||||
if (power.CompareTo(modulus) >= 0)
|
||||
{
|
||||
power.Sub(modulus);
|
||||
@@ -1128,7 +456,7 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
|
||||
}
|
||||
}
|
||||
|
||||
GpuUInt128 result = new GpuUInt128(1UL);
|
||||
GpuUInt128 result = GpuUInt128.One;
|
||||
int bitLength = GetScalarBitLength(exponent);
|
||||
int index = bitLength - 1;
|
||||
|
||||
@@ -2144,14 +1472,14 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Check if the TODO below is still relevant.
|
||||
// TODO: Check if the TODO below is still relevant.
|
||||
|
||||
// TODO(MOD-OPT): Montgomery/Barrett integration plan
|
||||
// - Introduce caches of modulus-dependent constants:
|
||||
// * Montgomery: n' (-(n^{-1}) mod 2^64 or 2^128), R2 = (R^2 mod n)
|
||||
// * Barrett: mu = floor(2^k / n) for k ∈ {128, 192, 256}
|
||||
// - Add fast-path for 64-bit NTT primes (modulus.High == 0UL) using pure 64-bit ops.
|
||||
// - Expose helpers to retrieve/calc constants once per modulus and reuse in kernels.
|
||||
// - Wire these into MulMod and SquareMod hot paths under feature toggles.
|
||||
// - Ensure ILGPU compatibility (no BigInteger, no % inside kernels).
|
||||
// TODO(MOD-OPT): Montgomery/Barrett integration plan
|
||||
// - Introduce caches of modulus-dependent constants:
|
||||
// * Montgomery: n' (-(n^{-1}) mod 2^64 or 2^128), R2 = (R^2 mod n)
|
||||
// * Barrett: mu = floor(2^k / n) for k ∈ {128, 192, 256}
|
||||
// - Add fast-path for 64-bit NTT primes (modulus.High == 0UL) using pure 64-bit ops.
|
||||
// - Expose helpers to retrieve/calc constants once per modulus and reuse in kernels.
|
||||
// - Wire these into MulMod and SquareMod hot paths under feature toggles.
|
||||
// - Ensure ILGPU compatibility (no BigInteger, no % inside kernels).
|
||||
|
||||
Reference in new issue
Block a user