Various micro- and medium- optimizations
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@@ -1,3 +1,5 @@
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using PerfectNumbers.Core.Gpu;
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namespace PerfectNumbers.Core
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{
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public static class UInt128Numbers
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@@ -9,6 +11,8 @@ namespace PerfectNumbers.Core
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public static readonly UInt128 OneShiftedLeft64 = UInt128.One << 64;
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public static readonly UInt128 OneShiftedLeft64x2 = Two * OneShiftedLeft64;
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public static readonly GpuUInt128 TwoGpu = new(2UL);
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// TODO: Populate this table from the UInt128 residue benchmarks so GPU kernels can pull precomputed constants
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// without re-deriving them at runtime.
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// TODO: Extend the table with cached Mod3/Mod5 folding constants so both CPU and GPU residue helpers can reuse
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