GPU stabilization improvements to prevent calculation crashes
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@@ -34,7 +34,7 @@ public class Pow2MontgomeryModWindowedKeepMontgomeryGpuBenchmarks
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for (int i = 0; i < cases.Length; i++)
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{
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ref readonly Pow2MontgomeryModWindowedBenchmarkCase current = ref cases[i];
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checksum ^= current.Exponent.Pow2MontgomeryModWindowedGpu(current.Divisor, keepMontgomery: false);
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checksum ^= current.Exponent.Pow2MontgomeryModWindowedConvertGpu(current.Divisor);
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}
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return checksum;
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@@ -52,7 +52,7 @@ public class Pow2MontgomeryModWindowedKeepMontgomeryGpuBenchmarks
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for (int i = 0; i < cases.Length; i++)
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{
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ref readonly Pow2MontgomeryModWindowedBenchmarkCase current = ref cases[i];
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checksum ^= current.Exponent.Pow2MontgomeryModWindowedGpu(current.Divisor, keepMontgomery: true);
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checksum ^= current.Exponent.Pow2MontgomeryModWindowedKeepGpu(current.Divisor);
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}
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return checksum;
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