GPU stabilization improvements to prevent calculation crashes

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mlemanczyk committed 2025-11-09 21:52:16 +01:00
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commit d0b1639a5d
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using System.Runtime.CompilerServices;
using ILGPU;
using ILGPU.Runtime;
using PerfectNumbers.Core.Gpu.Accelerators;
namespace PerfectNumbers.Core.Gpu;
public static class Pow2MontgomeryGpuCalculator
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong CalculateKeep(ulong exponent, in MontgomeryDivisorData divisor)
{
GpuPrimeWorkLimiter.Acquire();
var gpu = Pow2MontgomeryAccelerator.Rent();
Accelerator? accelerator = gpu.Accelerator;
AcceleratorStream stream = gpu.Stream!;
MemoryBuffer1D<ulong, Stride1D.Dense> exponentBuffer = gpu.Input;
MemoryBuffer1D<ulong, Stride1D.Dense> resultBuffer = gpu.Output;
exponentBuffer.View.CopyFromCPU(stream, ref exponent, 1);
// We don't need to worry about any left-overs here.
// resultBuffer.MemSetToZero(stream);
var kernel = gpu.KeepMontgomeryKernel;
kernel(stream, 1, exponentBuffer.View, divisor, resultBuffer.View);
ulong result = 0UL;
resultBuffer.View.CopyToCPU(stream, ref result, 1);
stream.Synchronize();
Pow2MontgomeryAccelerator.Return(gpu);
GpuPrimeWorkLimiter.Release();
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong CalculateConvert(ulong exponent, in MontgomeryDivisorData divisor)
{
GpuPrimeWorkLimiter.Acquire();
var gpu = Pow2MontgomeryAccelerator.Rent();
AcceleratorStream stream = gpu.Stream!;
MemoryBuffer1D<ulong, Stride1D.Dense> exponentBuffer = gpu.Input;
MemoryBuffer1D<ulong, Stride1D.Dense> resultBuffer = gpu.Output;
exponentBuffer.View.CopyFromCPU(stream, ref exponent, 1);
// We don't need to worry about any left-overs here.
// resultBuffer.MemSetToZero(stream);
var kernel = gpu.ConvertToStandardKernel;
kernel(stream, 1, exponentBuffer.View, divisor, resultBuffer.View);
ulong result = 0UL;
resultBuffer.View.CopyToCPU(stream, ref result, 1);
stream.Synchronize();
Pow2MontgomeryAccelerator.Return(gpu);
GpuPrimeWorkLimiter.Release();
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong CalculateConvert(Pow2MontgomeryAccelerator gpu, ulong exponent, in MontgomeryDivisorData divisor)
{
AcceleratorStream stream = gpu.Stream!;
MemoryBuffer1D<ulong, Stride1D.Dense> exponentBuffer = gpu.Input;
MemoryBuffer1D<ulong, Stride1D.Dense> resultBuffer = gpu.Output;
exponentBuffer.View.CopyFromCPU(stream, ref exponent, 1);
// We don't need to worry about any left-overs here.
// resultBuffer.MemSetToZero(stream);
var kernel = gpu.ConvertToStandardKernel;
kernel(stream, 1, exponentBuffer.View, divisor, resultBuffer.View);
ulong result = 0UL;
resultBuffer.View.CopyToCPU(stream, ref result, 1);
stream.Synchronize();
return result;
}
}