GPU stabilization improvements to prevent calculation crashes

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mlemanczyk committed 2025-11-09 21:52:16 +01:00
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commit d0b1639a5d
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@@ -1,3 +1,5 @@
using PerfectNumbers.Core.Gpu;
namespace PerfectNumbers.Core;
public static class PerfectNumberConstants
@@ -8,7 +10,8 @@ public static class PerfectNumberConstants
public const int MaxQForDivisorCycles = 4_000_000;
public static readonly uint PrimesLimit = 1_000_000; //(ulong)Array.MaxLength;// 1_000_000;
public const int MaxOddPowersCount = 128;
public const int PooledArrayThreshold = 64;
public const int PooledArrayThreshold = 64;
public static readonly int RollingAccelerators = 128; //SharedGpuContext.Device.MaxNumThreadsPerGroup;
// TODO: Load these limits from the benchmark-driven configuration so CPU and GPU scans stay aligned with the optimal
// divisor-cycle datasets we generate offline.
// TODO: Promote these magic numbers into a runtime profile derived from EvenPerfectBitScanner.Benchmarks so we can retune