Implement multi-tier divisor cycle caching and per-thread reuse

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Marek Lemańczyk committed 2025-09-24 19:04:07 +02:00
1 parent e92bca197d
commit d4dcd0a534
8 files changed
+585 -145

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@@ -1,4 +1,5 @@
using FluentAssertions;
using PerfectNumbers.Core;
using PerfectNumbers.Core.Gpu;
using System.Reflection;
using Xunit;
@@ -36,7 +37,7 @@ public class MersenneNumberDivisorGpuTesterTests
var tester = new MersenneNumberDivisorGpuTester();
typeof(MersenneNumberDivisorGpuTester)
.GetField("_divisorCandidates", BindingFlags.NonPublic | BindingFlags.Static)!
.SetValue(null, Array.Empty<(ulong, uint)>());
.SetValue(null, Array.Empty<(ulong, ulong)>());
tester.IsPrime(11UL, UInt128.Zero, 0UL, out bool divisorsExhausted).Should().BeTrue();
divisorsExhausted.Should().BeFalse();
@@ -112,11 +113,13 @@ public class MersenneNumberDivisorGpuTesterTests
ulong[] primes = { 5UL, 7UL, 11UL, 13UL };
byte[] hits = new byte[primes.Length];
session.CheckDivisor(23UL, primes, hits);
ulong cycle23 = MersenneDivisorCycles.CalculateCycleLength(23UL);
session.CheckDivisor(23UL, cycle23, primes, hits);
hits.Should().ContainInOrder(new byte[] { 0, 0, 1, 0 });
Array.Fill(hits, (byte)0);
session.CheckDivisor(31UL, primes, hits);
ulong cycle31 = MersenneDivisorCycles.CalculateCycleLength(31UL);
session.CheckDivisor(31UL, cycle31, primes, hits);
hits.Should().ContainInOrder(new byte[] { 1, 0, 0, 0 });
}
}
@@ -50,8 +50,8 @@ public class MersenneNumberOrderGpuTesterTests
var smallCyclesField = typeof(MersenneDivisorCycles).GetField("_smallCycles", BindingFlags.NonPublic | BindingFlags.Instance)!;
var originalTable = ((List<(ulong Divisor, ulong Cycle)>)tableField.GetValue(cycles)!).Select(x => x).ToList();
var originalSmall = (uint[]?)smallCyclesField.GetValue(cycles);
uint[]? backupSmall = originalSmall is null ? null : (uint[])originalSmall.Clone();
var originalSmall = (ulong[]?)smallCyclesField.GetValue(cycles);
ulong[]? backupSmall = originalSmall is null ? null : (ulong[])originalSmall.Clone();
cycles.LoadFrom(tempPath);
GpuContextPool.DisposeAll();