Implement multi-tier divisor cycle caching and per-thread reuse
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@@ -50,8 +50,8 @@ public class MersenneNumberOrderGpuTesterTests
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var smallCyclesField = typeof(MersenneDivisorCycles).GetField("_smallCycles", BindingFlags.NonPublic | BindingFlags.Instance)!;
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var originalTable = ((List<(ulong Divisor, ulong Cycle)>)tableField.GetValue(cycles)!).Select(x => x).ToList();
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var originalSmall = (uint[]?)smallCyclesField.GetValue(cycles);
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uint[]? backupSmall = originalSmall is null ? null : (uint[])originalSmall.Clone();
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var originalSmall = (ulong[]?)smallCyclesField.GetValue(cycles);
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ulong[]? backupSmall = originalSmall is null ? null : (ulong[])originalSmall.Clone();
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cycles.LoadFrom(tempPath);
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GpuContextPool.DisposeAll();
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