From d69ad9c64a0eef9aa50c1ddfc46147c51e59730c Mon Sep 17 00:00:00 2001 From: mlemanczyk Date: Sun, 7 Dec 2025 19:17:09 +0100 Subject: [PATCH] State saving interval decreased. --- PerfectNumbers.Core/PerfectNumberConstants.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/PerfectNumbers.Core/PerfectNumberConstants.cs b/PerfectNumbers.Core/PerfectNumberConstants.cs index f5c552e..26e1c2b 100644 --- a/PerfectNumbers.Core/PerfectNumberConstants.cs +++ b/PerfectNumbers.Core/PerfectNumberConstants.cs @@ -18,7 +18,7 @@ public static class PerfectNumberConstants public const int Pow2WindowSize = 8; public static int RollingAccelerators = 160; //SharedGpuContext.Device.MaxNumThreadsPerGroup; public const int ThreadsByAccelerator = 1; - public const int ByDivisorStateSaveInterval = 10_000; + public const int ByDivisorStateSaveInterval = 1_000_000; public const string ByDivisorStateDirectory = "Checks"; // TODO: Load these limits from the benchmark-driven configuration so CPU and GPU scans stay aligned with the optimal // divisor-cycle datasets we generate offline.