Tie GPU scratch buffers to context leases

This commit is contained in:
Marek Lemańczyk committed 2025-11-04 00:26:38 +01:00
1 parent 4c4d4243fb
commit dbde6337ea
3 files changed
+18 -12

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@@ -13,13 +13,14 @@ public static class GpuContextPool
{
public readonly Context Context;
public readonly Accelerator Accelerator;
public readonly KernelContainer Kernels;
public PooledContext(KernelContainer kernels)
{
Context = SharedGpuContext.Context;
Accelerator = SharedGpuContext.Accelerator;
Kernels = kernels;
GpuStaticTableInitializer.EnsureStaticTables(kernels, Accelerator);
kernels.Dispose();
// NOTE: Avoid loading/compiling any kernel here to prevent implicit
// CL stream/queue creation during accelerator construction.
// Some OpenCL drivers are fragile when a queue is created immediately
@@ -34,6 +35,7 @@ public static class GpuContextPool
// Clear any per-accelerator cached resources to avoid releasing
// after the accelerator is destroyed.
PrimeTester.ClearGpuCaches(Accelerator);
Kernels.Dispose();
// These resources are shared between GPU leases
// Accelerator.Dispose();
@@ -53,7 +55,9 @@ public static class GpuContextPool
}
// Create a new accelerator when the pool does not have one available.
return new GpuContextLease(new PooledContext(GpuKernelPool.GetKernels()));
KernelContainer kernels = GpuKernelPool.GetKernels();
var context = new PooledContext(kernels);
return new GpuContextLease(context);
}
@@ -111,6 +115,8 @@ public static class GpuContextPool
public Context Context => _ctx!.Context;
public Accelerator Accelerator => _ctx!.Accelerator;
public KernelContainer Kernels => _ctx!.Kernels;
public void Dispose()
{
if (_disposed)