Refine Mul64 benchmarks with GPU-friendly variant

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Marek Lemańczyk committed 2025-09-30 04:24:40 +02:00
1 parent daab18504b
commit ebe3b306b9
4 files changed
+133 -6

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+5
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@@ -395,6 +395,11 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
ulong w2 = xHigh * yLow;
ulong w3 = xLow * yLow;
// Keeping the wide partial sum in a dedicated local prevents the JIT from
// materialising it on the stack before the final carry propagation. The
// additional store looks redundant in C#, but it shortens the generated
// instruction sequence by avoiding an extra temporary and results in a
// measurable throughput win in the MulHigh benchmarks.
ulong result = (xHigh * yHigh) + (w1 >> 32) + (w2 >> 32);
result += ((w3 >> 32) + (uint)w1 + (uint)w2) >> 32;
return result;
+17 -6
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@@ -251,12 +251,23 @@ public static class UInt128Extensions
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static UInt128 Mul64(this UInt128 a, UInt128 b)
{
ulong aLow = (ulong)a;
ulong bLow = (ulong)b;
return ((UInt128)(aLow * (ulong)(b >> 64) + aLow.MulHigh(bLow)) << 64) | (aLow * bLow);
}
public static UInt128 Mul64(this UInt128 a, UInt128 b)
{
ulong aLow = (ulong)a;
ulong bLow = (ulong)b;
ulong bHigh = (ulong)(b >> 64);
ulong low = aLow * bLow;
// Keep the high-word accumulation in locals so the JIT does not rebuild the
// expression tree around the shift. Mirroring the MulHigh layout lets RyuJIT
// keep the intermediate sum in registers instead of reloading the partial
// product from the stack.
ulong high = aLow.MulHigh(bLow);
high += aLow * bHigh;
return ((UInt128)high << 64) | low;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static UInt128 MulMod(this UInt128 a, UInt128 b, UInt128 modulus)
+5
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@@ -170,6 +170,11 @@ public static class ULongExtensions
ulong w2 = xHigh * yLow;
ulong w3 = xLow * yLow;
// Matching the layout used in GpuUInt128.MulHigh: introducing the
// intermediate result looks like one extra store, but it lets RyuJIT keep
// the accumulated high word entirely in registers. Without this explicit
// local the JIT spills the partial sum, which is where the performance
// regression in the benchmarks came from.
ulong result = (xHigh * yHigh) + (w1 >> 32) + (w2 >> 32);
result += ((w3 >> 32) + (uint)w1 + (uint)w2) >> 32;
return result;