Refine Mul64 benchmarks with GPU-friendly variant
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@@ -170,6 +170,11 @@ public static class ULongExtensions
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ulong w2 = xHigh * yLow;
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ulong w3 = xLow * yLow;
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// Matching the layout used in GpuUInt128.MulHigh: introducing the
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// intermediate result looks like one extra store, but it lets RyuJIT keep
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// the accumulated high word entirely in registers. Without this explicit
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// local the JIT spills the partial sum, which is where the performance
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// regression in the benchmarks came from.
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ulong result = (xHigh * yHigh) + (w1 >> 32) + (w2 >> 32);
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result += ((w3 >> 32) + (uint)w1 + (uint)w2) >> 32;
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return result;
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