Stream by-divisor GPU checks without retaining divisors
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@@ -1,7 +1,6 @@
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using System;
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using System.Buffers;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using ILGPU;
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using ILGPU.Algorithms;
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@@ -12,23 +11,15 @@ namespace PerfectNumbers.Core.Gpu;
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public sealed class MersenneNumberDivisorByDivisorGpuTester
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{
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private int _gpuBatchSize = GpuConstants.ScanBatchSize;
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private readonly List<ulong> _divisors = new();
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private readonly List<ulong> _remainders = new();
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private readonly List<ulong> _lastPrimes = new();
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private readonly object _sync = new();
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private ulong _divisorLimit;
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private bool _isConfigured;
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private ulong _lastStatusDivisor;
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private readonly ConcurrentDictionary<Accelerator, Action<Index1D, ulong, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>>> _updateKernelCache = new();
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private readonly ConcurrentDictionary<Accelerator, Action<Index1D, ulong, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>>> _initialKernelCache = new();
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private readonly ConcurrentDictionary<Accelerator, Action<Index1D, ulong, ArrayView<ulong>, ArrayView<byte>>> _kernelCache = new();
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private Action<Index1D, ulong, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>> GetUpdateKernel(Accelerator accelerator) =>
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_updateKernelCache.GetOrAdd(accelerator, acc => acc.LoadAutoGroupedStreamKernel<Index1D, ulong, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>>(UpdateKernel));
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private Action<Index1D, ulong, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>> GetInitialKernel(Accelerator accelerator) =>
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_initialKernelCache.GetOrAdd(accelerator, acc => acc.LoadAutoGroupedStreamKernel<Index1D, ulong, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>>(InitialKernel));
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private Action<Index1D, ulong, ArrayView<ulong>, ArrayView<byte>> GetKernel(Accelerator accelerator) =>
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_kernelCache.GetOrAdd(accelerator, acc => acc.LoadAutoGroupedStreamKernel<Index1D, ulong, ArrayView<ulong>, ArrayView<byte>>(CheckKernel));
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public int GpuBatchSize
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{
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@@ -40,13 +31,6 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester
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{
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lock (_sync)
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{
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if (_divisors.Count > 0)
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{
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_divisors.Clear();
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_remainders.Clear();
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_lastPrimes.Clear();
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}
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_divisorLimit = ComputeDivisorLimitFromMaxPrime(maxPrime);
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_lastStatusDivisor = 0UL;
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_isConfigured = true;
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@@ -69,192 +53,103 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester
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return true;
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}
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bool composite = UpdateExistingDivisors(prime, allowedMax);
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if (!composite)
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bool composite = CheckDivisors(prime, allowedMax, out ulong lastProcessed, out bool coveredRange);
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if (!composite && lastProcessed != 0UL)
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{
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composite = ExtendDivisors(prime, allowedMax);
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ReportStatus(lastProcessed);
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}
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divisorsExhausted = true;
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return !composite;
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if (composite)
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{
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divisorsExhausted = true;
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return false;
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}
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divisorsExhausted = coveredRange;
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return true;
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}
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}
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private bool UpdateExistingDivisors(ulong prime, ulong allowedMax)
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private bool CheckDivisors(ulong prime, ulong allowedMax, out ulong lastProcessed, out bool coveredRange)
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{
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int count = _divisors.Count;
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if (count == 0)
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{
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return false;
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}
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var divisorsSpan = CollectionsMarshal.AsSpan(_divisors);
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var remaindersSpan = CollectionsMarshal.AsSpan(_remainders);
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var lastPrimesSpan = CollectionsMarshal.AsSpan(_lastPrimes);
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var gpuLease = GpuContextPool.RentPreferred(preferCpu: false);
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var accelerator = gpuLease.Accelerator;
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var kernel = GetUpdateKernel(accelerator);
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int batchCapacity = Math.Min(_gpuBatchSize, count);
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var divisorsBuffer = accelerator.Allocate1D<ulong>(batchCapacity);
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var remaindersBuffer = accelerator.Allocate1D<ulong>(batchCapacity);
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var lastPrimesBuffer = accelerator.Allocate1D<ulong>(batchCapacity);
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var hitsBuffer = accelerator.Allocate1D<byte>(batchCapacity);
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byte[] hits = ArrayPool<byte>.Shared.Rent(batchCapacity);
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bool composite = false;
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ulong lastProcessed = 0UL;
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try
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{
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int processed = 0;
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while (processed < count)
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{
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int batchSize = Math.Min(batchCapacity, count - processed);
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var divisorView = divisorsBuffer.View.SubView(0, batchSize);
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var remainderView = remaindersBuffer.View.SubView(0, batchSize);
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var lastPrimeView = lastPrimesBuffer.View.SubView(0, batchSize);
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var hitsView = hitsBuffer.View.SubView(0, batchSize);
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Span<ulong> divisorBatch = divisorsSpan.Slice(processed, batchSize);
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Span<ulong> remainderBatch = remaindersSpan.Slice(processed, batchSize);
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Span<ulong> lastPrimeBatch = lastPrimesSpan.Slice(processed, batchSize);
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divisorView.CopyFromCPU(ref MemoryMarshal.GetReference(divisorBatch), batchSize);
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remainderView.CopyFromCPU(ref MemoryMarshal.GetReference(remainderBatch), batchSize);
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lastPrimeView.CopyFromCPU(ref MemoryMarshal.GetReference(lastPrimeBatch), batchSize);
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hitsView.MemSetToZero();
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kernel(batchSize, prime, divisorView, remainderView, lastPrimeView, hitsView);
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accelerator.Synchronize();
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remainderView.CopyToCPU(ref MemoryMarshal.GetReference(remainderBatch), batchSize);
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lastPrimeView.CopyToCPU(ref MemoryMarshal.GetReference(lastPrimeBatch), batchSize);
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Span<byte> hitsSpan = hits.AsSpan(0, batchSize);
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hitsView.CopyToCPU(ref MemoryMarshal.GetReference(hitsSpan), batchSize);
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for (int i = 0; i < batchSize; i++)
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{
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ulong divisor = divisorBatch[i];
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if (divisor > allowedMax)
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{
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processed = count;
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break;
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}
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lastProcessed = divisor;
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if (hitsSpan[i] != 0)
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{
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composite = true;
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processed = count;
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break;
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}
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}
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if (composite)
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{
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break;
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}
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if (processed < count)
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{
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processed += batchSize;
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}
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}
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}
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finally
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{
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ArrayPool<byte>.Shared.Return(hits, clearArray: true);
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hitsBuffer.Dispose();
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lastPrimesBuffer.Dispose();
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remaindersBuffer.Dispose();
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divisorsBuffer.Dispose();
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gpuLease.Dispose();
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}
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if (lastProcessed != 0UL)
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{
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ReportStatus(lastProcessed);
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}
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return composite;
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}
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private bool ExtendDivisors(ulong prime, ulong allowedMax)
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{
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int existingCount = _divisors.Count;
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allowedMax = Math.Min(allowedMax, _divisorLimit);
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lastProcessed = 0UL;
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ulong currentMax = existingCount == 0 ? 1UL : _divisors[^1];
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ulong start = currentMax < 3UL ? 3UL : currentMax + 2UL;
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if (start > allowedMax)
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if (allowedMax < 3UL)
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{
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coveredRange = true;
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return false;
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}
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var gpuLease = GpuContextPool.RentPreferred(preferCpu: false);
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var accelerator = gpuLease.Accelerator;
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var kernel = GetInitialKernel(accelerator);
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var kernel = GetKernel(accelerator);
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int batchCapacity = _gpuBatchSize;
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var divisorsBuffer = accelerator.Allocate1D<ulong>(batchCapacity);
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var remaindersBuffer = accelerator.Allocate1D<ulong>(batchCapacity);
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var hitsBuffer = accelerator.Allocate1D<byte>(batchCapacity);
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ulong[] remainders = ArrayPool<ulong>.Shared.Rent(batchCapacity);
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byte[] hits = ArrayPool<byte>.Shared.Rent(batchCapacity);
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ulong[] divisors = ArrayPool<ulong>.Shared.Rent(batchCapacity);
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byte[] hits = ArrayPool<byte>.Shared.Rent(batchCapacity);
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bool composite = false;
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ulong lastProcessed = 0UL;
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ulong divisor = start;
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bool processedAll = false;
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ulong divisor = 3UL;
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try
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{
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while (divisor <= allowedMax)
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{
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int batchSize = batchCapacity;
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int index = 0;
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while (index < batchSize && divisor <= allowedMax)
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int batchSize = 0;
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bool reachedEndInBatch = false;
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while (batchSize < batchCapacity && divisor <= allowedMax)
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{
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divisors[index++] = divisor;
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divisor += 2UL;
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ulong current = divisor;
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divisors[batchSize++] = current;
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ulong next = current + 2UL;
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if (next <= current)
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{
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reachedEndInBatch = true;
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break;
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}
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if (next > allowedMax)
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{
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divisor = next;
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reachedEndInBatch = true;
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break;
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}
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divisor = next;
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}
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if (index == 0)
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if (batchSize == 0)
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{
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break;
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}
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var divisorView = divisorsBuffer.View.SubView(0, index);
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var remainderView = remaindersBuffer.View.SubView(0, index);
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var hitsView = hitsBuffer.View.SubView(0, index);
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var divisorView = divisorsBuffer.View.SubView(0, batchSize);
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var hitsView = hitsBuffer.View.SubView(0, batchSize);
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Span<ulong> divisorSpan = divisors.AsSpan(0, index);
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divisorView.CopyFromCPU(ref MemoryMarshal.GetReference(divisorSpan), index);
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hitsView.MemSetToZero();
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Span<ulong> divisorSpan = divisors.AsSpan(0, batchSize);
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Span<byte> hitsSpan = hits.AsSpan(0, batchSize);
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kernel(index, prime, divisorView, remainderView, hitsView);
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divisorView.CopyFromCPU(ref MemoryMarshal.GetReference(divisorSpan), batchSize);
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kernel(batchSize, prime, divisorView, hitsView);
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accelerator.Synchronize();
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Span<ulong> remainderSpan = remainders.AsSpan(0, index);
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Span<byte> hitsSpan = hits.AsSpan(0, index);
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remainderView.CopyToCPU(ref MemoryMarshal.GetReference(remainderSpan), index);
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hitsView.CopyToCPU(ref MemoryMarshal.GetReference(hitsSpan), index);
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hitsView.CopyToCPU(ref MemoryMarshal.GetReference(hitsSpan), batchSize);
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for (int i = 0; i < index; i++)
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for (int i = 0; i < batchSize; i++)
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{
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ulong newDivisor = divisorSpan[i];
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_divisors.Add(newDivisor);
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_remainders.Add(remainderSpan[i]);
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_lastPrimes.Add(prime);
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lastProcessed = newDivisor;
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if (!composite && hitsSpan[i] != 0)
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lastProcessed = divisorSpan[i];
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if (hitsSpan[i] != 0)
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{
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composite = true;
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break;
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}
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}
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@@ -262,24 +157,25 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester
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{
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break;
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}
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if (reachedEndInBatch)
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{
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processedAll = true;
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break;
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}
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}
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coveredRange = composite || processedAll || divisor > allowedMax;
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}
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finally
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{
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ArrayPool<ulong>.Shared.Return(divisors, clearArray: true);
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ArrayPool<ulong>.Shared.Return(remainders, clearArray: true);
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ArrayPool<byte>.Shared.Return(hits, clearArray: true);
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ArrayPool<ulong>.Shared.Return(divisors, clearArray: true);
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hitsBuffer.Dispose();
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remaindersBuffer.Dispose();
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divisorsBuffer.Dispose();
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gpuLease.Dispose();
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}
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if (lastProcessed != 0UL)
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{
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ReportStatus(lastProcessed);
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}
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return composite;
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}
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@@ -325,7 +221,7 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester
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return Math.Min(maxByPrime, _divisorLimit);
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}
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private static void UpdateKernel(Index1D index, ulong prime, ArrayView<ulong> divisors, ArrayView<ulong> remainders, ArrayView<ulong> lastPrimes, ArrayView<byte> hits)
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private static void CheckKernel(Index1D index, ulong prime, ArrayView<ulong> divisors, ArrayView<byte> hits)
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{
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ulong divisor = divisors[index];
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if (divisor <= 1UL || (divisor & 1UL) == 0UL)
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@@ -334,44 +230,8 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester
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return;
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}
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ulong lastPrime = lastPrimes[index];
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ulong remainder = remainders[index] % divisor;
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ulong step = prime >= lastPrime ? prime - lastPrime : 0UL;
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if (step == 0UL)
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{
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hits[index] = remainder == 0UL ? (byte)1 : (byte)0;
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return;
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}
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ulong pow = Pow2Mod(step, divisor);
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ulong temp = remainder + 1UL;
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if (temp >= divisor)
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{
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temp -= divisor;
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}
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ulong product = MulMod(temp, pow, divisor);
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ulong newRemainder = product == 0UL ? divisor - 1UL : product - 1UL;
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bool isZero = newRemainder == 0UL;
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remainders[index] = newRemainder;
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lastPrimes[index] = prime;
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hits[index] = isZero ? (byte)1 : (byte)0;
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}
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private static void InitialKernel(Index1D index, ulong prime, ArrayView<ulong> divisors, ArrayView<ulong> remainders, ArrayView<byte> hits)
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{
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ulong divisor = divisors[index];
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if (divisor <= 1UL || (divisor & 1UL) == 0UL)
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{
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remainders[index] = 0UL;
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hits[index] = 0;
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return;
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}
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ulong pow = Pow2Mod(prime, divisor);
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ulong remainder = pow == 0UL ? divisor - 1UL : (pow == 1UL ? 0UL : pow - 1UL);
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remainders[index] = remainder;
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hits[index] = remainder == 0UL ? (byte)1 : (byte)0;
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hits[index] = pow == 1UL ? (byte)1 : (byte)0;
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}
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private static ulong Pow2Mod(ulong exponent, ulong modulus)
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