Avoid redundant compaction buffer clearing on GPU

This commit is contained in:
Marek Lemańczyk committed 2025-10-23 01:16:58 +02:00
1 parent dda53581c0
commit f672ff520c
3 files changed
+7 -6

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@@ -73,7 +73,7 @@ public static class MersenneNumberDivisorByDivisorTester
candidateCount = candidateSpan.Length;
}
pool.Return(recordedCandidates, clearArray: true);
pool.Return(recordedCandidates, clearArray: false);
}
if (skippedByPreviousResults > 0)
@@ -211,8 +211,8 @@ public static class MersenneNumberDivisorByDivisorTester
filteredPrimes.Add(prime);
}
pool.Return(allowedMaxBatch, clearArray: true);
pool.Return(primeBatch, clearArray: true);
pool.Return(allowedMaxBatch, clearArray: false);
pool.Return(primeBatch, clearArray: false);
// The filtered list mirrors primesToTest in the CPU flow, so the guard below never triggers after the earlier
// emptiness checks.