Handle zero-cycle GPU divisor sessions with heuristics
This commit is contained in:
1 parent
cf9d143ca2
commit
fbd6235316
2 files changed
+34
-7
No files matched your search
@@ -142,6 +142,22 @@ public class MersenneNumberDivisorGpuTesterTests
|
||||
divisorsExhausted.Should().BeTrue();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
[Trait("Category", "Fast")]
|
||||
public void ByDivisor_session_computes_cycle_when_zero_is_provided()
|
||||
{
|
||||
var tester = new MersenneNumberDivisorByDivisorGpuTester();
|
||||
tester.ConfigureFromMaxPrime(43UL);
|
||||
|
||||
using var session = tester.CreateDivisorSession();
|
||||
ulong[] primes = { 31UL, 37UL, 41UL };
|
||||
byte[] hits = new byte[primes.Length];
|
||||
|
||||
session.CheckDivisor(223UL, MontgomeryDivisorData.FromModulus(223UL), 0UL, primes, hits);
|
||||
|
||||
hits.Should().ContainInOrder(new byte[] { 0, 1, 0 });
|
||||
}
|
||||
|
||||
[Fact]
|
||||
[Trait("Category", "Fast")]
|
||||
public void ByDivisor_session_checks_divisors_across_primes()
|
||||
|
||||
Reference in new issue
Block a user