Various improvements to make sure scratch buffers don't override each others memory
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@@ -13,7 +13,7 @@ internal static partial class PrimeOrderGpuHeuristics
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int factorCount,
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MontgomeryDivisorData divisor,
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ArrayView1D<ulong, Stride1D.Dense> candidates,
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ArrayView1D<byte, Stride1D.Dense> resultOut)
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ArrayView1D<ushort, Stride1D.Dense> resultOut)
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{
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if (index != 0)
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{
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