Various improvements to make sure scratch buffers don't override each others memory

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mlemanczyk committed 2025-11-03 23:49:55 +01:00
1 parent dcda4b5cba
commit fc22c01ec8
16 files changed
+489 -565

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@@ -31,11 +31,11 @@ public class MersenneNumberIncrementalGpuTester(GpuKernelType kernelType, bool u
ulong step3 = ((exponent % 3UL) << 1) % 3UL;
ulong step5 = ((exponent % 5UL) << 1) % 5UL;
GpuUInt128 twoPGpu = (GpuUInt128)twoP;
var smallCyclesView = GpuKernelPool.EnsureSmallCyclesOnDevice(accelerator);
var smallCyclesView = GpuKernelPool.EnsureSmallCyclesOnDevice(gpuLease.Kernels, accelerator);
ResiduePrimeViews primeViews = default;
if (_kernelType == GpuKernelType.Pow2Mod)
{
primeViews = GpuKernelPool.EnsureSmallPrimesOnDevice(accelerator);
primeViews = GpuKernelPool.EnsureSmallPrimesOnDevice(gpuLease.Kernels, accelerator);
}
var orderBuffer = accelerator.Allocate1D<ulong>(batchSize);
@@ -121,7 +121,7 @@ public class MersenneNumberIncrementalGpuTester(GpuKernelType kernelType, bool u
}
ArrayPool<ulong>.Shared.Return(orderArray);
orderBuffer.Dispose();
orderBuffer.Dispose();
gpuLease.Dispose();
}
}