Various improvements to make sure scratch buffers don't override each others memory
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@@ -3,6 +3,7 @@ using System.Diagnostics;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using ILGPU;
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using PerfectNumbers.Core.Gpu;
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namespace PerfectNumbers.Core;
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@@ -106,6 +107,7 @@ internal static partial class PrimeOrderCalculator
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return candidateOrder;
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}
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// private static ulong specialMaxHits;
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private static bool TrySpecialMaxCpu(ulong phi, ulong prime, PartialFactorResult factors, in MontgomeryDivisorData divisorData)
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{
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int length = factors.Count;
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@@ -125,6 +127,8 @@ internal static partial class PrimeOrderCalculator
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return EvaluateSpecialMaxCandidates(stackBuffer, factorSpan, phi, prime, divisorData);
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}
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// Atomic.Add(ref specialMaxHits, 1);
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// Console.WriteLine($"Special max GPU hit {specialMaxHits} ({length})");
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return EvaluateSpecialMaxCandidatesGpu(stackBuffer, factorSpan, phi, prime, divisorData);
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}
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