IsPrime with cancellation token removed.
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@@ -1,7 +1,5 @@
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using System;
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using System.Buffers;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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@@ -22,7 +20,7 @@ public sealed class PrimeTester
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public static PrimeTester Exclusive => _tester ??= new();
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public static bool IsPrime(ulong n, CancellationToken ct)
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public static bool IsPrime(ulong n)
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{
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if (n <= 1UL)
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{
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@@ -92,310 +90,298 @@ public sealed class PrimeTester
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return result;
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}
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public static bool IsPrimeGpu(ulong n)
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{
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return Exclusive.IsPrimeGpu(n, CancellationToken.None);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool IsPrimeGpu(ulong n, CancellationToken ct)
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{
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bool forceCpu = GpuContextPool.ForceCpu;
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bool belowGpuRange = n < 31UL;
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if (forceCpu || belowGpuRange)
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{
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return IsPrimeCpu(n, ct);
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}
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var limiter = GpuPrimeWorkLimiter.Acquire();
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var gpu = PrimeTesterGpuContextPool.Rent(1);
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var accelerator = gpu.Accelerator;
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var kernel = gpu.Kernel;
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ulong value = n;
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byte flag = 0;
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var input = gpu.Input;
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var output = gpu.Output;
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var inputView = input.View;
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var outputView = output.View;
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inputView.CopyFromCPU(ref value, 1);
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kernel(
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1,
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inputView,
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gpu.DevicePrimesDefault.View,
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gpu.DevicePrimesLastOne.View,
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gpu.DevicePrimesLastSeven.View,
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gpu.DevicePrimesLastThree.View,
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gpu.DevicePrimesLastNine.View,
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gpu.DevicePrimesPow2Default.View,
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gpu.DevicePrimesPow2LastOne.View,
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gpu.DevicePrimesPow2LastSeven.View,
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gpu.DevicePrimesPow2LastThree.View,
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gpu.DevicePrimesPow2LastNine.View,
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outputView);
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accelerator.Synchronize();
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outputView.CopyToCPU(ref flag, 1);
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gpu.Dispose();
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limiter.Dispose();
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return flag != 0;
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}
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public static bool IsPrimeCpu(ulong n, CancellationToken ct)
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public bool IsPrimeGpu(ulong n)
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{
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// Preserve the legacy entry point for callers that bypass the thread-local caches.
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return IsPrime(n, ct);
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}
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bool forceCpu = GpuContextPool.ForceCpu;
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bool belowGpuRange = n < 31UL;
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if (forceCpu || belowGpuRange)
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{
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return IsPrime(n);
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}
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var limiter = GpuPrimeWorkLimiter.Acquire();
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var gpu = PrimeTesterGpuContextPool.Rent(1);
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var accelerator = gpu.Accelerator;
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var kernel = gpu.Kernel;
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ulong value = n;
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byte flag = 0;
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var input = gpu.Input;
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var output = gpu.Output;
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var inputView = input.View;
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var outputView = output.View;
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inputView.CopyFromCPU(ref value, 1);
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kernel(
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1,
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inputView,
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gpu.DevicePrimesDefault.View,
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gpu.DevicePrimesLastOne.View,
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gpu.DevicePrimesLastSeven.View,
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gpu.DevicePrimesLastThree.View,
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gpu.DevicePrimesLastNine.View,
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gpu.DevicePrimesPow2Default.View,
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gpu.DevicePrimesPow2LastOne.View,
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gpu.DevicePrimesPow2LastSeven.View,
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gpu.DevicePrimesPow2LastThree.View,
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gpu.DevicePrimesPow2LastNine.View,
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outputView);
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accelerator.Synchronize();
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outputView.CopyToCPU(ref flag, 1);
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gpu.Dispose();
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limiter.Dispose();
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return flag != 0;
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}
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public static int GpuBatchSize { get; set; } = 262_144;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void IsPrimeBatchGpu(ReadOnlySpan<ulong> values, Span<byte> results)
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{
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var limiter = GpuPrimeWorkLimiter.Acquire();
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var gpu = PrimeTesterGpuContextPool.Rent(GpuBatchSize);
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var accelerator = gpu.Accelerator;
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var kernel = gpu.Kernel;
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int totalLength = values.Length;
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int batchSize = GpuBatchSize;
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{
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var limiter = GpuPrimeWorkLimiter.Acquire();
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var gpu = PrimeTesterGpuContextPool.Rent(GpuBatchSize);
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var accelerator = gpu.Accelerator;
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var kernel = gpu.Kernel;
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int totalLength = values.Length;
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int batchSize = GpuBatchSize;
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var input = gpu.Input;
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var output = gpu.Output;
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var inputView = input.View;
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var outputView = output.View;
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var input = gpu.Input;
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var output = gpu.Output;
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var inputView = input.View;
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var outputView = output.View;
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int pos = 0;
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while (pos < totalLength)
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{
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int remaining = totalLength - pos;
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int count = remaining > batchSize ? batchSize : remaining;
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int pos = 0;
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while (pos < totalLength)
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{
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int remaining = totalLength - pos;
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int count = remaining > batchSize ? batchSize : remaining;
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var valueSlice = values.Slice(pos, count);
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ref ulong valueRef = ref MemoryMarshal.GetReference(valueSlice);
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inputView.CopyFromCPU(ref valueRef, count);
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var valueSlice = values.Slice(pos, count);
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ref ulong valueRef = ref MemoryMarshal.GetReference(valueSlice);
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inputView.CopyFromCPU(ref valueRef, count);
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kernel(
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count,
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inputView,
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gpu.DevicePrimesDefault.View,
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gpu.DevicePrimesLastOne.View,
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gpu.DevicePrimesLastSeven.View,
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gpu.DevicePrimesLastThree.View,
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gpu.DevicePrimesLastNine.View,
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gpu.DevicePrimesPow2Default.View,
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gpu.DevicePrimesPow2LastOne.View,
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gpu.DevicePrimesPow2LastSeven.View,
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gpu.DevicePrimesPow2LastThree.View,
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gpu.DevicePrimesPow2LastNine.View,
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outputView);
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accelerator.Synchronize();
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var resultSlice = results.Slice(pos, count);
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ref byte resultRef = ref MemoryMarshal.GetReference(resultSlice);
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outputView.CopyToCPU(ref resultRef, count);
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kernel(
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count,
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inputView,
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gpu.DevicePrimesDefault.View,
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gpu.DevicePrimesLastOne.View,
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gpu.DevicePrimesLastSeven.View,
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gpu.DevicePrimesLastThree.View,
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gpu.DevicePrimesLastNine.View,
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gpu.DevicePrimesPow2Default.View,
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gpu.DevicePrimesPow2LastOne.View,
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gpu.DevicePrimesPow2LastSeven.View,
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gpu.DevicePrimesPow2LastThree.View,
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gpu.DevicePrimesPow2LastNine.View,
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outputView);
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accelerator.Synchronize();
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var resultSlice = results.Slice(pos, count);
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ref byte resultRef = ref MemoryMarshal.GetReference(resultSlice);
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outputView.CopyToCPU(ref resultRef, count);
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pos += count;
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}
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pos += count;
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}
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gpu.Dispose();
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limiter.Dispose();
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}
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gpu.Dispose();
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limiter.Dispose();
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}
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internal static class PrimeTesterGpuContextPool
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{
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private static readonly ConcurrentQueue<PrimeTesterGpuContextLease> Pool = new();
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internal static class PrimeTesterGpuContextPool
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{
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private static readonly ConcurrentQueue<PrimeTesterGpuContextLease> Pool = new();
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internal static PrimeTesterGpuContextLease Rent(int minBufferCapacity = 1)
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{
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if (!Pool.TryDequeue(out var lease))
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{
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lease = new PrimeTesterGpuContextLease(minBufferCapacity);
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}
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else
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{
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lease.EnsureCapacity(minBufferCapacity);
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}
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internal static PrimeTesterGpuContextLease Rent(int minBufferCapacity = 1)
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{
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if (!Pool.TryDequeue(out var lease))
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{
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lease = new PrimeTesterGpuContextLease(minBufferCapacity);
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}
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else
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{
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lease.EnsureCapacity(minBufferCapacity);
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}
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lease.ResetReturnFlag();
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return lease;
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}
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lease.ResetReturnFlag();
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return lease;
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}
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internal static void Return(PrimeTesterGpuContextLease lease)
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{
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lease.Accelerator.Synchronize();
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Pool.Enqueue(lease);
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}
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internal static void Return(PrimeTesterGpuContextLease lease)
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{
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lease.Accelerator.Synchronize();
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Pool.Enqueue(lease);
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}
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internal static void DisposeAll()
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{
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while (Pool.TryDequeue(out var lease))
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{
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lease.DisposeResources();
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}
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}
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internal static void DisposeAll()
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{
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while (Pool.TryDequeue(out var lease))
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{
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lease.DisposeResources();
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}
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}
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internal static void Clear(Accelerator accelerator)
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{
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if (accelerator is null)
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{
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return;
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}
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internal static void Clear(Accelerator accelerator)
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{
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if (accelerator is null)
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{
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return;
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}
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var retained = new List<PrimeTesterGpuContextLease>();
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while (Pool.TryDequeue(out var lease))
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{
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if (lease.Accelerator == accelerator)
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{
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lease.DisposeResources();
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}
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else
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{
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retained.Add(lease);
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}
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}
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var retained = new List<PrimeTesterGpuContextLease>();
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while (Pool.TryDequeue(out var lease))
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{
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if (lease.Accelerator == accelerator)
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{
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lease.DisposeResources();
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}
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else
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{
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retained.Add(lease);
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}
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}
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int retainedCount = retained.Count;
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for (int i = 0; i < retainedCount; i++)
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{
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Pool.Enqueue(retained[i]);
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}
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}
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int retainedCount = retained.Count;
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for (int i = 0; i < retainedCount; i++)
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{
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Pool.Enqueue(retained[i]);
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}
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}
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internal sealed class PrimeTesterGpuContextLease : IDisposable
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{
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private bool _returned;
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internal sealed class PrimeTesterGpuContextLease : IDisposable
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{
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private bool _returned;
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internal readonly Context AcceleratorContext;
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public readonly Accelerator Accelerator;
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public readonly Action<Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>> Kernel;
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public readonly Action<Index1D, ArrayView<ulong>, ulong, ArrayView<int>> HeuristicTrialDivisionKernel;
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public readonly MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesDefault;
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public readonly MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastOne;
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public readonly MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastSeven;
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public readonly MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastThree;
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public readonly MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastNine;
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public readonly MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2Default;
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public readonly MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastOne;
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public readonly MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastSeven;
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public readonly MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastThree;
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public readonly MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastNine;
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public MemoryBuffer1D<ulong, Stride1D.Dense> Input;
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public MemoryBuffer1D<byte, Stride1D.Dense> Output;
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public MemoryBuffer1D<int, Stride1D.Dense> HeuristicFlag;
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public int BufferCapacity;
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internal readonly Context AcceleratorContext;
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public readonly Accelerator Accelerator;
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public readonly Action<Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>> Kernel;
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public readonly Action<Index1D, ArrayView<ulong>, ulong, ArrayView<int>> HeuristicTrialDivisionKernel;
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public readonly MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesDefault;
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public readonly MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastOne;
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public readonly MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastSeven;
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public readonly MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastThree;
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public readonly MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastNine;
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public readonly MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2Default;
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public readonly MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastOne;
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public readonly MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastSeven;
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public readonly MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastThree;
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public readonly MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastNine;
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public MemoryBuffer1D<ulong, Stride1D.Dense> Input;
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public MemoryBuffer1D<byte, Stride1D.Dense> Output;
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public MemoryBuffer1D<int, Stride1D.Dense> HeuristicFlag;
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public int BufferCapacity;
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internal PrimeTesterGpuContextLease(int minBufferCapacity)
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{
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AcceleratorContext = Context.CreateDefault();
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Accelerator = AcceleratorContext.GetPreferredDevice(false).CreateAccelerator(AcceleratorContext);
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Kernel = Accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>>(PrimeTesterKernels.SmallPrimeSieveKernel);
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HeuristicTrialDivisionKernel = Accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView<ulong>, ulong, ArrayView<int>>(PrimeTesterKernels.HeuristicTrialDivisionKernel);
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internal PrimeTesterGpuContextLease(int minBufferCapacity)
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{
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AcceleratorContext = Context.CreateDefault();
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Accelerator = AcceleratorContext.GetPreferredDevice(false).CreateAccelerator(AcceleratorContext);
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Kernel = Accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>>(PrimeTesterKernels.SmallPrimeSieveKernel);
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HeuristicTrialDivisionKernel = Accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView<ulong>, ulong, ArrayView<int>>(PrimeTesterKernels.HeuristicTrialDivisionKernel);
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var primesDefault = DivisorGenerator.SmallPrimes;
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DevicePrimesDefault = Accelerator.Allocate1D<uint>(primesDefault.Length);
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DevicePrimesDefault.View.CopyFromCPU(primesDefault);
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var primesDefault = DivisorGenerator.SmallPrimes;
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DevicePrimesDefault = Accelerator.Allocate1D<uint>(primesDefault.Length);
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DevicePrimesDefault.View.CopyFromCPU(primesDefault);
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var primesLastOne = DivisorGenerator.SmallPrimesLastOne;
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DevicePrimesLastOne = Accelerator.Allocate1D<uint>(primesLastOne.Length);
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DevicePrimesLastOne.View.CopyFromCPU(primesLastOne);
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var primesLastOne = DivisorGenerator.SmallPrimesLastOne;
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DevicePrimesLastOne = Accelerator.Allocate1D<uint>(primesLastOne.Length);
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DevicePrimesLastOne.View.CopyFromCPU(primesLastOne);
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var primesLastSeven = DivisorGenerator.SmallPrimesLastSeven;
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DevicePrimesLastSeven = Accelerator.Allocate1D<uint>(primesLastSeven.Length);
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DevicePrimesLastSeven.View.CopyFromCPU(primesLastSeven);
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var primesLastSeven = DivisorGenerator.SmallPrimesLastSeven;
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DevicePrimesLastSeven = Accelerator.Allocate1D<uint>(primesLastSeven.Length);
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DevicePrimesLastSeven.View.CopyFromCPU(primesLastSeven);
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var primesLastThree = DivisorGenerator.SmallPrimesLastThree;
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DevicePrimesLastThree = Accelerator.Allocate1D<uint>(primesLastThree.Length);
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DevicePrimesLastThree.View.CopyFromCPU(primesLastThree);
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var primesLastThree = DivisorGenerator.SmallPrimesLastThree;
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DevicePrimesLastThree = Accelerator.Allocate1D<uint>(primesLastThree.Length);
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DevicePrimesLastThree.View.CopyFromCPU(primesLastThree);
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var primesLastNine = DivisorGenerator.SmallPrimesLastNine;
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DevicePrimesLastNine = Accelerator.Allocate1D<uint>(primesLastNine.Length);
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DevicePrimesLastNine.View.CopyFromCPU(primesLastNine);
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var primesLastNine = DivisorGenerator.SmallPrimesLastNine;
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DevicePrimesLastNine = Accelerator.Allocate1D<uint>(primesLastNine.Length);
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DevicePrimesLastNine.View.CopyFromCPU(primesLastNine);
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var primesPow2Default = DivisorGenerator.SmallPrimesPow2;
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DevicePrimesPow2Default = Accelerator.Allocate1D<ulong>(primesPow2Default.Length);
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DevicePrimesPow2Default.View.CopyFromCPU(primesPow2Default);
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var primesPow2Default = DivisorGenerator.SmallPrimesPow2;
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DevicePrimesPow2Default = Accelerator.Allocate1D<ulong>(primesPow2Default.Length);
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DevicePrimesPow2Default.View.CopyFromCPU(primesPow2Default);
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var primesPow2LastOne = DivisorGenerator.SmallPrimesPow2LastOne;
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DevicePrimesPow2LastOne = Accelerator.Allocate1D<ulong>(primesPow2LastOne.Length);
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DevicePrimesPow2LastOne.View.CopyFromCPU(primesPow2LastOne);
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var primesPow2LastOne = DivisorGenerator.SmallPrimesPow2LastOne;
|
||||
DevicePrimesPow2LastOne = Accelerator.Allocate1D<ulong>(primesPow2LastOne.Length);
|
||||
DevicePrimesPow2LastOne.View.CopyFromCPU(primesPow2LastOne);
|
||||
|
||||
var primesPow2LastSeven = DivisorGenerator.SmallPrimesPow2LastSeven;
|
||||
DevicePrimesPow2LastSeven = Accelerator.Allocate1D<ulong>(primesPow2LastSeven.Length);
|
||||
DevicePrimesPow2LastSeven.View.CopyFromCPU(primesPow2LastSeven);
|
||||
var primesPow2LastSeven = DivisorGenerator.SmallPrimesPow2LastSeven;
|
||||
DevicePrimesPow2LastSeven = Accelerator.Allocate1D<ulong>(primesPow2LastSeven.Length);
|
||||
DevicePrimesPow2LastSeven.View.CopyFromCPU(primesPow2LastSeven);
|
||||
|
||||
var primesPow2LastThree = DivisorGenerator.SmallPrimesPow2LastThree;
|
||||
DevicePrimesPow2LastThree = Accelerator.Allocate1D<ulong>(primesPow2LastThree.Length);
|
||||
DevicePrimesPow2LastThree.View.CopyFromCPU(primesPow2LastThree);
|
||||
var primesPow2LastThree = DivisorGenerator.SmallPrimesPow2LastThree;
|
||||
DevicePrimesPow2LastThree = Accelerator.Allocate1D<ulong>(primesPow2LastThree.Length);
|
||||
DevicePrimesPow2LastThree.View.CopyFromCPU(primesPow2LastThree);
|
||||
|
||||
var primesPow2LastNine = DivisorGenerator.SmallPrimesPow2LastNine;
|
||||
DevicePrimesPow2LastNine = Accelerator.Allocate1D<ulong>(primesPow2LastNine.Length);
|
||||
DevicePrimesPow2LastNine.View.CopyFromCPU(primesPow2LastNine);
|
||||
var primesPow2LastNine = DivisorGenerator.SmallPrimesPow2LastNine;
|
||||
DevicePrimesPow2LastNine = Accelerator.Allocate1D<ulong>(primesPow2LastNine.Length);
|
||||
DevicePrimesPow2LastNine.View.CopyFromCPU(primesPow2LastNine);
|
||||
|
||||
BufferCapacity = minBufferCapacity < 1 ? 1 : minBufferCapacity;
|
||||
Input = Accelerator.Allocate1D<ulong>(BufferCapacity);
|
||||
Output = Accelerator.Allocate1D<byte>(BufferCapacity);
|
||||
HeuristicFlag = Accelerator.Allocate1D<int>(BufferCapacity);
|
||||
_returned = false;
|
||||
}
|
||||
BufferCapacity = minBufferCapacity < 1 ? 1 : minBufferCapacity;
|
||||
Input = Accelerator.Allocate1D<ulong>(BufferCapacity);
|
||||
Output = Accelerator.Allocate1D<byte>(BufferCapacity);
|
||||
HeuristicFlag = Accelerator.Allocate1D<int>(BufferCapacity);
|
||||
_returned = false;
|
||||
}
|
||||
|
||||
public void EnsureCapacity(int minCapacity)
|
||||
{
|
||||
int required = minCapacity < 1 ? 1 : minCapacity;
|
||||
if (required <= BufferCapacity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
public void EnsureCapacity(int minCapacity)
|
||||
{
|
||||
int required = minCapacity < 1 ? 1 : minCapacity;
|
||||
if (required <= BufferCapacity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Input.Dispose();
|
||||
Output.Dispose();
|
||||
HeuristicFlag.Dispose();
|
||||
Input = Accelerator.Allocate1D<ulong>(required);
|
||||
Output = Accelerator.Allocate1D<byte>(required);
|
||||
HeuristicFlag = Accelerator.Allocate1D<int>(required);
|
||||
BufferCapacity = required;
|
||||
}
|
||||
Input.Dispose();
|
||||
Output.Dispose();
|
||||
HeuristicFlag.Dispose();
|
||||
Input = Accelerator.Allocate1D<ulong>(required);
|
||||
Output = Accelerator.Allocate1D<byte>(required);
|
||||
HeuristicFlag = Accelerator.Allocate1D<int>(required);
|
||||
BufferCapacity = required;
|
||||
}
|
||||
|
||||
internal void ResetReturnFlag()
|
||||
{
|
||||
_returned = false;
|
||||
}
|
||||
internal void ResetReturnFlag()
|
||||
{
|
||||
_returned = false;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_returned)
|
||||
{
|
||||
return;
|
||||
}
|
||||
public void Dispose()
|
||||
{
|
||||
if (_returned)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_returned = true;
|
||||
PrimeTesterGpuContextPool.Return(this);
|
||||
}
|
||||
_returned = true;
|
||||
PrimeTesterGpuContextPool.Return(this);
|
||||
}
|
||||
|
||||
internal void DisposeResources()
|
||||
{
|
||||
Input.Dispose();
|
||||
Output.Dispose();
|
||||
HeuristicFlag.Dispose();
|
||||
DevicePrimesDefault.Dispose();
|
||||
DevicePrimesLastOne.Dispose();
|
||||
DevicePrimesLastSeven.Dispose();
|
||||
DevicePrimesLastThree.Dispose();
|
||||
DevicePrimesLastNine.Dispose();
|
||||
DevicePrimesPow2Default.Dispose();
|
||||
DevicePrimesPow2LastOne.Dispose();
|
||||
DevicePrimesPow2LastSeven.Dispose();
|
||||
DevicePrimesPow2LastThree.Dispose();
|
||||
DevicePrimesPow2LastNine.Dispose();
|
||||
Accelerator.Dispose();
|
||||
AcceleratorContext.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
// Expose cache clearing for accelerator disposal coordination
|
||||
internal void DisposeResources()
|
||||
{
|
||||
Input.Dispose();
|
||||
Output.Dispose();
|
||||
HeuristicFlag.Dispose();
|
||||
DevicePrimesDefault.Dispose();
|
||||
DevicePrimesLastOne.Dispose();
|
||||
DevicePrimesLastSeven.Dispose();
|
||||
DevicePrimesLastThree.Dispose();
|
||||
DevicePrimesLastNine.Dispose();
|
||||
DevicePrimesPow2Default.Dispose();
|
||||
DevicePrimesPow2LastOne.Dispose();
|
||||
DevicePrimesPow2LastSeven.Dispose();
|
||||
DevicePrimesPow2LastThree.Dispose();
|
||||
DevicePrimesPow2LastNine.Dispose();
|
||||
Accelerator.Dispose();
|
||||
AcceleratorContext.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
// Expose cache clearing for accelerator disposal coordination
|
||||
public static void ClearGpuCaches(Accelerator accelerator)
|
||||
{
|
||||
PrimeTesterGpuContextPool.Clear(accelerator);
|
||||
|
||||
Reference in new issue
Block a user