using System; using System.Runtime.CompilerServices; using ILGPU; using ILGPU.Runtime; using UInt128 = System.UInt128; namespace PerfectNumbers.Core.Gpu; internal static class LucasLehmerKernels { public static void AddSmallKernel(Index1D index, ulong add, ArrayView value) { ulong carry = add; for (int i = 0; i < value.Length && carry != 0UL; i++) { var limb = value[i]; ulong low = limb.Low + carry; ulong carryOut = low < carry ? 1UL : 0UL; ulong high = limb.High + carryOut; carry = high < limb.High ? 1UL : 0UL; value[i] = new GpuUInt128(high, low); } } public static void SubtractSmallKernel(Index1D index, ulong subtract, ArrayView value) { ulong borrow = subtract; for (int i = 0; i < value.Length && borrow != 0UL; i++) { var limb = value[i]; ulong low = limb.Low; ulong high = limb.High; if (low >= borrow) { low -= borrow; borrow = 0UL; } else { low = unchecked(low - borrow); borrow = 1UL; if (high != 0UL) { high--; borrow = 0UL; } else { high = ulong.MaxValue; } } value[i] = new GpuUInt128(high, low); } } public static void ReduceModMersenneKernel(Index1D index, ulong exponent, ArrayView value) { int limbCount = (int)((exponent + 127UL) / 128UL); for (int i = limbCount; i < value.Length; i++) { var limb = value[i]; if (limb.IsZero) { continue; } int target = i - limbCount; var sum = value[target]; var original = sum; sum.Add(limb); value[target] = sum; value[i] = new GpuUInt128(0UL, 0UL); if (sum.CompareTo(original) < 0) { int j = target + 1; while (j < limbCount) { var next = value[j]; var nextOriginal = next; next.Add(1UL); value[j] = next; if (next.CompareTo(nextOriginal) >= 0) { break; } j++; } } } int topBits = (int)exponent.Mod128(); if (topBits == 0) { topBits = 128; } int topIndex = limbCount - 1; ulong topLowMask = topBits >= 64 ? ulong.MaxValue : (1UL << topBits) - 1UL; ulong topHighMask = topBits > 64 ? (1UL << (topBits - 64)) - 1UL : 0UL; var top = value[topIndex]; var carryBits = top >> topBits; top = new(top.High & topHighMask, top.Low & topLowMask); value[topIndex] = top; if (!carryBits.IsZero) { int j = 0; while (j < limbCount && !carryBits.IsZero) { var cur = value[j]; var curOriginal = cur; cur.Add(carryBits); value[j] = cur; carryBits = cur.CompareTo(curOriginal) < 0 ? new GpuUInt128(0UL, 1UL) : new GpuUInt128(0UL, 0UL); j++; } } bool geq = true; for (int i = topIndex; i >= 0; i--) { var limb = value[i]; ulong modHigh = i == topIndex ? topHighMask : ulong.MaxValue; ulong modLow = i == topIndex ? topLowMask : ulong.MaxValue; if (limb.High > modHigh || (limb.High == modHigh && limb.Low > modLow)) { geq = true; break; } if (limb.High < modHigh || (limb.High == modHigh && limb.Low < modLow)) { geq = false; break; } } if (geq) { ulong borrow = 0UL; for (int i = 0; i < limbCount - 1; i++) { var limb = value[i]; ulong newLow = limb.Low - ulong.MaxValue - borrow; borrow = limb.Low < ulong.MaxValue + borrow ? 1UL : 0UL; ulong newHigh = limb.High - ulong.MaxValue - borrow; borrow = limb.High < ulong.MaxValue + borrow ? 1UL : 0UL; value[i] = new GpuUInt128(newHigh, newLow); } var topLimb = value[topIndex]; ulong newTopLow = topLimb.Low - topLowMask - borrow; borrow = topLimb.Low < topLowMask + borrow ? 1UL : 0UL; ulong newTopHigh = topLimb.High - topHighMask - borrow; value[topIndex] = new GpuUInt128(newTopHigh, newTopLow); } for (int i = limbCount; i < value.Length; i++) { value[i] = new GpuUInt128(0UL, 0UL); } } public static void IsZeroKernel(Index1D index, ArrayView value, ArrayView result) { byte isZero = 1; for (int i = 0; i < value.Length; i++) { var limb = value[i]; if (limb.High != 0UL || limb.Low != 0UL) { isZero = 0; break; } } result[0] = isZero; } private static void ReduceModMersenne(Span value, ulong exponent) { int limbCount = (int)((exponent + 127UL) / 128UL); for (int i = limbCount; i < value.Length; i++) { var limb = value[i]; if (limb.IsZero) { continue; } int target = i - limbCount; UInt128 original = value[target]; UInt128 sum = original + (UInt128)limb; bool carry = sum < original; value[target] = new GpuUInt128(sum); value[i] = new GpuUInt128(0UL, 0UL); if (carry) { int j = target + 1; while (j < limbCount) { UInt128 next = value[j]; UInt128 nextSum = next + 1UL; value[j] = new GpuUInt128(nextSum); if (nextSum != 0UL) { break; } j++; } } } int topBits = (int)exponent.Mod128(); if (topBits == 0) { topBits = 128; } int topIndex = limbCount - 1; ulong topLowMask = topBits >= 64 ? ulong.MaxValue : (1UL << topBits) - 1UL; ulong topHighMask = topBits > 64 ? (1UL << (topBits - 64)) - 1UL : 0UL; UInt128 mask = ((UInt128)topHighMask << 64) | topLowMask; UInt128 top = value[topIndex]; UInt128 carryBits = top >> topBits; top &= mask; value[topIndex] = new GpuUInt128(top); if (carryBits != 0UL) { int j = 0; UInt128 carry = carryBits; while (j < limbCount && carry != 0UL) { UInt128 cur = value[j]; UInt128 sum = cur + carry; bool overflow = sum < cur; value[j] = new GpuUInt128(sum); carry = overflow ? 1UL : 0UL; j++; } } bool geq = true; for (int i = topIndex; i >= 0; i--) { UInt128 limb = value[i]; UInt128 modLimb = i == topIndex ? mask : UInt128.MaxValue; if (limb > modLimb) { geq = true; break; } if (limb < modLimb) { geq = false; break; } } if (geq) { ulong borrow = 0UL; for (int i = 0; i < limbCount - 1; i++) { ulong low = value[i].Low; ulong high = value[i].High; ulong newLow = low - ulong.MaxValue - borrow; borrow = low < ulong.MaxValue + borrow ? 1UL : 0UL; ulong newHigh = high - ulong.MaxValue - borrow; borrow = high < ulong.MaxValue + borrow ? 1UL : 0UL; value[i] = new GpuUInt128(newHigh, newLow); } ulong topLow = value[topIndex].Low; ulong topHigh = value[topIndex].High; ulong newTopLow = topLow - topLowMask - borrow; borrow = topLow < topLowMask + borrow ? 1UL : 0UL; ulong newTopHigh = topHigh - topHighMask - borrow; value[topIndex] = new GpuUInt128(newTopHigh, newTopLow); } for (int i = limbCount; i < value.Length; i++) { value[i] = new GpuUInt128(0UL, 0UL); } } public static void KernelBatch(Index1D index, ArrayView exponents, ArrayView moduli, ArrayView states) { int idx = index.X; ulong exponent = exponents[idx]; GpuUInt128 modulus = moduli[idx]; var s = new GpuUInt128(0UL, 4UL); ulong limit = exponent - 2UL; for (ulong i = 0UL; i < limit; i++) { s = SquareModMersenne128(s, exponent); s.SubMod(2UL, modulus); } states[idx] = s; } public static void Kernel(Index1D index, ulong exponent, GpuUInt128 modulus, ArrayView state) { // Lucas–Lehmer iteration in the field GF(2^p-1). // For p < 128, use a Mersenne-specific squaring + reduction to avoid // the generic 128-bit long-division-like reduction. var s = new GpuUInt128(0UL, 4UL); ulong i = 0UL, limit = exponent - 2UL; if (exponent < 128UL) { for (; i < limit; i++) { s = SquareModMersenne128(s, exponent); s.SubMod(2UL, modulus); } } else { for (; i < limit; i++) { s.SquareMod(modulus); s.SubMod(2UL, modulus); } } state[0] = s; } // Squares a 128-bit value and reduces modulo M_p = 2^p - 1 using // Mersenne folding. Valid for 0 < p < 128 and input s in [0, M_p]. private static GpuUInt128 SquareModMersenne128(GpuUInt128 s, ulong p) { // Full square: (H*2^64 + L)^2 = H^2*2^128 + 2HL*2^64 + L^2 SquareFull128(s, out var q3, out var q2, out var q1, out var q0); // v = low128 + high128 (fold by 128 bits once) var vHigh = new GpuUInt128(q3, q2); var vLow = new GpuUInt128(q1, q0); vLow.Add(vHigh); // Mask to keep only p low bits and fold the carry bits (v >> p) int topBits = (int)p.Mod128(); if (topBits == 0) { topBits = 128; } ulong maskLow = topBits >= 64 ? ulong.MaxValue : (1UL << topBits) - 1UL; ulong maskHigh = topBits > 64 ? (1UL << (topBits - 64)) - 1UL : 0UL; var carryBits = vLow >> topBits; vLow = new(vLow.High & maskHigh, vLow.Low & maskLow); // Propagate carryBits back into the masked value (single-limb fold) GpuUInt128 before; while (!carryBits.IsZero) { before = vLow; vLow.Add(carryBits); carryBits = vLow.CompareTo(before) < 0 ? GpuUInt128.One : GpuUInt128.Zero; } // Final correction if v >= modulus (mask) if (vLow.High > maskHigh || (vLow.High == maskHigh && vLow.Low >= maskLow)) { ulong borrow = 0UL; ulong newLow = vLow.Low - maskLow; borrow = vLow.Low < maskLow ? 1UL : 0UL; ulong newHigh = vLow.High - maskHigh - borrow; vLow = new GpuUInt128(newHigh, newLow); } return vLow; } // Helper: 128-bit square -> 256-bit product as four 64-bit limbs (q3..q0) private static void SquareFull128(GpuUInt128 value, out ulong q3, out ulong q2, out ulong q1, out ulong q0) { ulong L = value.Low; ulong H = value.High; Mul64Parts(L, L, out var hLL, out var lLL); // L^2 Mul64Parts(H, H, out var hHH, out var lHH); // H^2 Mul64Parts(L, H, out var hLH, out var lLH); // L*H // double LH ulong dLH_low = lLH << 1; ulong carry = (lLH >> 63) & 1UL; ulong dLH_high = (hLH << 1) | carry; q0 = lLL; ulong sum1 = hLL + dLH_low; ulong c1 = sum1 < hLL ? 1UL : 0UL; q1 = sum1; ulong sum2 = lHH + dLH_high; ulong c2 = sum2 < lHH ? 1UL : 0UL; sum2 += c1; if (sum2 < c1) { c2++; } q2 = sum2; q3 = hHH + c2; } // 64x64 -> 128 multiply (high,low) [MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)] private static void Mul64Parts(ulong a, ulong b, out ulong high, out ulong low) { ulong a0 = (uint)a; ulong a1 = a >> 32; ulong b0 = (uint)b; ulong b1 = b >> 32; ulong lo = a0 * b0; ulong mid1 = a1 * b0; ulong mid2 = a0 * b1; ulong hi = a1 * b1; ulong carry = (lo >> 32) + (uint)mid1 + (uint)mid2; low = (lo & 0xFFFFFFFFUL) | (carry << 32); hi += (mid1 >> 32) + (mid2 >> 32) + (carry >> 32); high = hi; } [MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)] private static ulong ModPow64(ulong value, ulong exponent, ulong modulus) { ulong result = 1UL; ulong baseValue = value % modulus; ulong exp = exponent; while (exp != 0UL) { if ((exp & 1UL) != 0UL) { result = (ulong)(((UInt128)result * baseValue) % modulus); } baseValue = (ulong)(((UInt128)baseValue * baseValue) % modulus); exp >>= 1; } return result; } }