using System; using System.Runtime.InteropServices; using ILGPU; using ILGPU.Runtime; using ILGPU.Runtime.OpenCL; using PerfectNumbers.Core.Gpu; namespace PerfectNumbers.Core; internal static partial class PrimeOrderCalculator { private static bool IsGpuPow2Allowed => s_pow2ModeInitialized && s_allowGpuPow2; private const int GpuSmallPrimeFactorSlots = 64; private static bool TryPopulateSmallPrimeFactorsGpu(ulong value, uint limit, Dictionary counts, out int factorCount, out ulong remaining) { var primeBufferArray = ThreadStaticPools.UlongPool.Rent(GpuSmallPrimeFactorSlots); var exponentBufferArray = ThreadStaticPools.IntPool.Rent(GpuSmallPrimeFactorSlots); Span primeBuffer = primeBufferArray.AsSpan(0, GpuSmallPrimeFactorSlots); Span exponentBuffer = exponentBufferArray.AsSpan(0, GpuSmallPrimeFactorSlots); remaining = value; var lease = GpuKernelPool.GetKernel(useGpuOrder: true); Accelerator accelerator = lease.Accelerator; AcceleratorStream stream = lease.Stream; SmallPrimeFactorTables tables = GpuKernelPool.EnsureSmallPrimeFactorTables(accelerator); SmallPrimeFactorScratch scratch = GpuKernelPool.EnsureSmallPrimeFactorScratch(accelerator, GpuSmallPrimeFactorSlots); var kernel = lease.SmallPrimeFactorKernel; kernel( stream, 1, value, limit, tables.PrimesView, tables.SquaresView, tables.Count, scratch.PrimeSlots.View, scratch.ExponentSlots.View, scratch.CountSlot.View, scratch.RemainingSlot.View); stream.Synchronize(); factorCount = 0; scratch.CountSlot.View.CopyToCPU(ref factorCount, 1); factorCount = Math.Min(factorCount, GpuSmallPrimeFactorSlots); if (factorCount > 0) { scratch.PrimeSlots.View.CopyToCPU(ref MemoryMarshal.GetReference(primeBuffer), factorCount); scratch.ExponentSlots.View.CopyToCPU(ref MemoryMarshal.GetReference(exponentBuffer), factorCount); } scratch.RemainingSlot.View.CopyToCPU(ref remaining, 1); for (int i = 0; i < factorCount; i++) { ulong primeValue = primeBuffer[i]; int exponent = exponentBuffer[i]; counts.Add(primeValue, exponent); } lease.Dispose(); ThreadStaticPools.UlongPool.Return(primeBufferArray); ThreadStaticPools.IntPool.Return(exponentBufferArray); return true; } }