using ILGPU; using ILGPU.Runtime; namespace PerfectNumbers.Core.Gpu; public readonly struct ResiduePrimeViews( ArrayView1D lastOne, ArrayView1D lastSeven, ArrayView1D lastOnePow2, ArrayView1D lastSevenPow2) { public readonly ArrayView1D LastOne = lastOne; public readonly ArrayView1D LastSeven = lastSeven; public readonly ArrayView1D LastOnePow2 = lastOnePow2; public readonly ArrayView1D LastSevenPow2 = lastSevenPow2; }