using System; using System.Threading; namespace PerfectNumbers.Core.Gpu; public static class GpuPrimeWorkLimiter { private static SemaphoreSlim _semaphore = new(1, int.MaxValue); private static int _currentLimit = 1; public static Lease Acquire() { // TODO: Inline the pooled limiter guard from the GpuLimiterThroughputBenchmarks so prime-sieve // GPU jobs stop allocating Lease instances on every acquisition. var sem = _semaphore; sem.Wait(); return new Lease(sem); } public static void SetLimit(int value) { if (value <= 0) { value = 1; } if (value == _currentLimit) { return; } // TODO: Switch to a shared limiter implementation with GpuWorkLimiter so we can coordinate CPU/GPU prime work using // the same semaphore pool without reallocating per adjustment. var previous = _semaphore; _semaphore = new SemaphoreSlim(value, value); _currentLimit = value; previous.Dispose(); } public sealed class Lease : IDisposable { private readonly SemaphoreSlim _sem; internal Lease(SemaphoreSlim sem) { _sem = sem; } public void Dispose() { _sem.Release(); } } }