using System.Runtime.CompilerServices; using ILGPU; using ILGPU.Runtime; using PerfectNumbers.Core.Gpu.Accelerators; namespace PerfectNumbers.Core.Gpu; public static class Pow2MontgomeryGpuCalculator { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static ulong CalculateKeep(ulong exponent, in MontgomeryDivisorData divisor) { GpuPrimeWorkLimiter.Acquire(); var gpu = Pow2MontgomeryAccelerator.Rent(); Accelerator? accelerator = gpu.Accelerator; AcceleratorStream stream = gpu.Stream!; MemoryBuffer1D exponentBuffer = gpu.Input; MemoryBuffer1D resultBuffer = gpu.Output; exponentBuffer.View.CopyFromCPU(stream, ref exponent, 1); // We don't need to worry about any left-overs here. // resultBuffer.MemSetToZero(stream); var kernel = gpu.KeepMontgomeryKernel; kernel(stream, 1, exponentBuffer.View, divisor, resultBuffer.View); ulong result = 0UL; resultBuffer.View.CopyToCPU(stream, ref result, 1); stream.Synchronize(); Pow2MontgomeryAccelerator.Return(gpu); GpuPrimeWorkLimiter.Release(); return result; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static ulong CalculateConvert(ulong exponent, in MontgomeryDivisorData divisor) { GpuPrimeWorkLimiter.Acquire(); var gpu = Pow2MontgomeryAccelerator.Rent(); AcceleratorStream stream = gpu.Stream!; MemoryBuffer1D exponentBuffer = gpu.Input; MemoryBuffer1D resultBuffer = gpu.Output; exponentBuffer.View.CopyFromCPU(stream, ref exponent, 1); // We don't need to worry about any left-overs here. // resultBuffer.MemSetToZero(stream); var kernel = gpu.ConvertToStandardKernel; kernel(stream, 1, exponentBuffer.View, divisor, resultBuffer.View); ulong result = 0UL; resultBuffer.View.CopyToCPU(stream, ref result, 1); stream.Synchronize(); Pow2MontgomeryAccelerator.Return(gpu); GpuPrimeWorkLimiter.Release(); return result; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static ulong CalculateConvert(Pow2MontgomeryAccelerator gpu, ulong exponent, in MontgomeryDivisorData divisor) { AcceleratorStream stream = gpu.Stream!; MemoryBuffer1D exponentBuffer = gpu.Input; MemoryBuffer1D resultBuffer = gpu.Output; exponentBuffer.View.CopyFromCPU(stream, ref exponent, 1); // We don't need to worry about any left-overs here. // resultBuffer.MemSetToZero(stream); var kernel = gpu.ConvertToStandardKernel; kernel(stream, 1, exponentBuffer.View, divisor, resultBuffer.View); ulong result = 0UL; resultBuffer.View.CopyToCPU(stream, ref result, 1); stream.Synchronize(); return result; } }