namespace PerfectNumbers.Core.Gpu; public static class GpuPrimeWorkLimiter { private static SemaphoreSlim _semaphore = new(1, int.MaxValue); private static readonly object _lock = new(); private static int _currentLimit = 1; public static IDisposable Acquire() { // TODO: Inline the pooled limiter guard from the GpuLimiterThroughputBenchmarks so prime-sieve // GPU jobs stop allocating Releaser instances on every acquisition. var sem = _semaphore; sem.Wait(); return new Releaser(sem); } public static void SetLimit(int value) { if (value < 1) { value = 1; } lock (_lock) { if (value == _currentLimit) { return; } // TODO: Switch to a shared limiter implementation with GpuWorkLimiter so we can coordinate CPU/GPU prime work using // the same semaphore pool without reallocating per adjustment. _semaphore = new SemaphoreSlim(value, value); _currentLimit = value; } } private sealed class Releaser : IDisposable { private readonly SemaphoreSlim _sem; private bool _disposed; public Releaser(SemaphoreSlim sem) { _sem = sem; } public void Dispose() { if (_disposed) { return; } _sem.Release(); _disposed = true; } } }