using System; using FluentAssertions; using PerfectNumbers.Core; using PerfectNumbers.Core.Gpu; using Xunit; namespace PerfectNumbers.Core.Tests; [Trait("Category", "Fast")] public class PrimeOrderGpuHeuristicsTests { [Fact] public void TryPow2Mod_returns_overflow_for_marked_prime() { const ulong prime = 97UL; PrimeOrderGpuHeuristics.ClearAllOverflowForTesting(); try { PrimeOrderGpuHeuristics.MarkOverflow(prime); GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2Mod(1UL, prime, out ulong remainder); status.Should().Be(GpuPow2ModStatus.Overflow); remainder.Should().Be(0UL); } finally { PrimeOrderGpuHeuristics.ClearOverflow(prime); } } [Fact] public void TryPow2Mod_returns_unavailable_for_unmarked_prime() { PrimeOrderGpuHeuristics.ClearAllOverflowForTesting(); GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2Mod(1UL, 193UL, out ulong remainder); status.Should().Be(GpuPow2ModStatus.Unavailable); remainder.Should().Be(0UL); } [Fact] public void TryPow2ModBatch_returns_overflow_for_marked_prime() { const ulong prime = 193UL; PrimeOrderGpuHeuristics.ClearAllOverflowForTesting(); try { PrimeOrderGpuHeuristics.MarkOverflow(prime); ulong[] remainders = new ulong[2]; ulong[] exponents = { 1UL, 2UL }; GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2ModBatch(exponents, prime, remainders); status.Should().Be(GpuPow2ModStatus.Overflow); remainders[0].Should().Be(0UL); remainders[1].Should().Be(0UL); } finally { PrimeOrderGpuHeuristics.ClearOverflow(prime); } } [Fact] public void TryPow2ModBatch_returns_unavailable_and_clears_remainders_for_unmarked_prime() { PrimeOrderGpuHeuristics.ClearAllOverflowForTesting(); ulong[] remainders = { 123UL, 456UL }; ulong[] exponents = { 1UL, 2UL }; GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2ModBatch(exponents, 257UL, remainders); status.Should().Be(GpuPow2ModStatus.Unavailable); remainders[0].Should().Be(0UL); remainders[1].Should().Be(0UL); } [Fact] public void TryPow2ModBatch_throws_when_remainder_span_is_too_small() { ulong[] remainders = new ulong[1]; ulong[] exponents = { 1UL, 2UL }; Action act = () => PrimeOrderGpuHeuristics.TryPow2ModBatch(exponents, 5UL, remainders); act.Should().Throw(); } [Fact] public void Calculate_falls_back_to_cpu_when_gpu_overflow_is_marked() { const ulong prime = 7UL; PrimeOrderGpuHeuristics.ClearAllOverflowForTesting(); try { PrimeOrderGpuHeuristics.MarkOverflow(prime); PrimeOrderCalculator.PrimeOrderResult result = PrimeOrderCalculator.Calculate(prime, null, PrimeOrderCalculator.PrimeOrderSearchConfig.HeuristicDefault); result.Status.Should().Be(PrimeOrderCalculator.PrimeOrderStatus.Found); result.Order.Should().Be(3UL); } finally { PrimeOrderGpuHeuristics.ClearOverflow(prime); } } }