namespace PerfectNumbers.Core.Gpu; public static class PrimeOrderConstants { public const int GpuSmallPrimeFactorSlots = 64; public const int HeuristicCandidateLimit = 512; public const int HeuristicStackCapacity = 256; public const int MaxGpuBatchSize = 256; public const ulong Pow2WindowFallbackThreshold = 32UL; public const int Pow2WindowOddPowerCount = 1 << (Pow2WindowSizeBits - 1); public const int Pow2WindowSizeBits = 8; public const int WideStackThreshold = 12; }