using System; using System.Numerics; using System.Runtime.CompilerServices; namespace PerfectNumbers.Core; /// /// Mutable helper for 128-bit arithmetic derived from the .NET runtime UInt128 implementation. /// Portions adapted from https://github.com/dotnet/runtime/blob/v8.0.0/src/libraries/System.Private.CoreLib/src/System/UInt128.cs. /// public struct MutableUInt128 { public ulong High; public ulong Low; public MutableUInt128(ulong value) { Low = value; } public MutableUInt128(ulong high, ulong low) { High = high; Low = low; } public MutableUInt128(UInt128 value) { High = (ulong)(value >> 64); Low = (ulong)value; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void Set(ulong value) { High = 0UL; Low = value; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void Set(UInt128 value) { High = (ulong)(value >> 64); Low = (ulong)value; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void Set(ulong high, ulong low) { High = high; Low = low; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public readonly UInt128 ToUInt128() => ((UInt128)High << 64) | Low; [MethodImpl(MethodImplOptions.AggressiveInlining)] public void Add(ulong value) { ulong low = Low + value; if (low < value) { High++; } Low = low; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void Add(MutableUInt128 value) { ulong temp = Low + value.Low; Low = temp; temp = temp < Low ? 1UL : 0UL; temp += High; temp += value.High; High = temp; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void Sub(ulong value) { ulong temp = Low; ulong result = temp - value; temp = result > temp ? 1UL : 0UL; Low = result; High -= temp; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void Sub(MutableUInt128 value) { ulong temp = Low; ulong result = temp - value.Low; temp = temp < value.Low ? 1UL : 0UL; Low = result; High = High - value.High - temp; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void Mul(ulong value) { ulong currentHigh = High; ulong currentLow = Low; ulong temp = Mul64(currentLow, value, out currentLow); Mul64(currentHigh, value, out currentHigh); temp += currentHigh; Low = currentLow; High = temp; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static ulong Mul64(ulong left, ulong right, out ulong low) { const ulong Mask32 = 0xFFFF_FFFFUL; ulong leftHigh = left >> 32; ulong rightLow = right & Mask32; ulong leftLow = left & Mask32; ulong lowLow = leftLow * rightLow; ulong temp = right >> 32; leftLow *= temp; rightLow *= leftHigh; leftHigh *= temp; temp = (lowLow >> 32) + (leftLow & Mask32) + (rightLow & Mask32); leftHigh += (leftLow >> 32) + (rightLow >> 32) + (temp >> 32); low = ((temp & Mask32) << 32) | (lowLow & Mask32); return leftHigh; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void MulAdd(ulong multiplier, ulong addend) { const ulong Mask32 = 0xFFFF_FFFFUL; ulong multiplierLow = multiplier & Mask32; ulong multiplierHigh = multiplier >> 32; ulong product11 = Low; ulong product01 = product11 & Mask32; product11 >>= 32; ulong product00 = product01 * multiplierLow; product01 *= multiplierHigh; ulong product10 = product11 * multiplierLow; product11 *= multiplierHigh; ulong high = (product00 >> 32) + (product01 & Mask32) + (product10 & Mask32); product11 = product11 + (product01 >> 32) + (product10 >> 32) + (high >> 32); product10 = ((high & Mask32) << 32) | (product00 & Mask32); high = High; product00 = high & Mask32; high >>= 32; product01 = product00 * multiplierLow; product00 *= multiplierHigh; high *= multiplierLow; high = (product01 >> 32) + (product00 & Mask32) + (high & Mask32); product01 = ((high & Mask32) << 32) | (product01 & Mask32); // Calculate low. We're assigning addend to local variable for a tiny bit better performance. product00 = addend; high = product10 + product00; Low = high; // Calculate high including carry high = high < product00 ? 1UL : 0UL; high += product11 + product01; // Discard overflow above 128 bits to match Multiply's truncation semantics. High = high; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public readonly ulong Mod(ulong modulus) { // This case will never happen in production code. // if (modulus == 0UL) // { // throw new DivideByZeroException(); // } ulong high = High; if (high == 0UL) { return Low % modulus; } MutableUInt128 remainder = default; int highBitLength = 64 - BitOperations.LeadingZeroCount(high); if (highBitLength > 0) { ProcessWord(ref remainder, high, highBitLength, modulus); } ProcessWord(ref remainder, Low, 64, modulus); return remainder.Low; } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static void ProcessWord(ref MutableUInt128 remainder, ulong word, int bitCount, ulong modulus) { for (int bit = bitCount - 1; bit >= 0; bit--) { remainder.ShiftLeft(); if (((word >> bit) & 1UL) != 0) { remainder.Add(1UL); } remainder.Reduce(modulus); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] private void ShiftLeft() { High = (High << 1) | (Low >> 63); Low <<= 1; } [MethodImpl(MethodImplOptions.AggressiveInlining)] private void Reduce(ulong modulus) { if (High != 0UL || Low >= modulus) { Sub(modulus); if (High != 0UL || Low >= modulus) { Sub(modulus); } } } }