namespace PerfectNumbers.Core { public static class UInt128Numbers { public static readonly UInt128 Two = 2UL; public static readonly UInt128 Four = 4UL; public static readonly UInt128 SixtyFour = 64UL; public static readonly UInt128 OneHundredTwentySeven = 127UL; // TODO: Populate this table from the UInt128 residue benchmarks so GPU kernels can pull precomputed constants // without re-deriving them at runtime. // TODO: Extend the table with cached Mod3/Mod5 folding constants so both CPU and GPU residue helpers can reuse // the benchmarked multiply-high reductions without recomputing them per call. } }