Files
even-perfect-numbers-scanner/PerfectNumbers.Core/PrimeOrderCalculator.cs

1339 lines
40 KiB
C#

using System;
using System.Buffers;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.Diagnostics;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security.Cryptography;
using PerfectNumbers.Core.Gpu;
using System.Threading;
namespace PerfectNumbers.Core;
internal static partial class PrimeOrderCalculator
{
internal enum PrimeOrderStatus
{
Found,
HeuristicUnresolved,
}
internal readonly struct PrimeOrderResult
{
public PrimeOrderResult(PrimeOrderStatus status, ulong order)
{
Status = status;
Order = order;
}
public PrimeOrderStatus Status { get; }
public ulong Order { get; }
}
internal enum PrimeOrderMode
{
Heuristic,
Strict,
}
internal readonly struct PrimeOrderSearchConfig
{
public PrimeOrderSearchConfig(uint smallFactorLimit, int pollardRhoMilliseconds, int maxPowChecks, PrimeOrderMode mode)
{
SmallFactorLimit = smallFactorLimit;
PollardRhoMilliseconds = pollardRhoMilliseconds;
MaxPowChecks = maxPowChecks;
Mode = mode;
}
public uint SmallFactorLimit { get; }
public int PollardRhoMilliseconds { get; }
public int MaxPowChecks { get; }
public PrimeOrderMode Mode { get; }
public static PrimeOrderSearchConfig HeuristicDefault => new(100_000, 128, 24, PrimeOrderMode.Heuristic);
public static PrimeOrderSearchConfig StrictDefault => new(1_000_000, 0, 0, PrimeOrderMode.Strict);
}
internal enum PrimeOrderHeuristicDevice
{
Cpu,
Gpu,
}
[ThreadStatic]
private static bool s_pow2ModeInitialized;
[ThreadStatic]
private static bool s_allowGpuPow2;
private static bool IsGpuPow2Allowed => s_pow2ModeInitialized && s_allowGpuPow2;
[ThreadStatic]
private static PrimeOrderHeuristicDevice s_deviceMode;
[ThreadStatic]
private static bool s_debugLoggingEnabled;
private static bool IsGpuHeuristicDevice => s_pow2ModeInitialized && s_deviceMode == PrimeOrderHeuristicDevice.Gpu;
private readonly struct Pow2ModeScope : IDisposable
{
private readonly bool _previousInitialized;
private readonly bool _previousAllow;
private readonly PrimeOrderHeuristicDevice _previousDevice;
public Pow2ModeScope(PrimeOrderHeuristicDevice device)
{
_previousInitialized = s_pow2ModeInitialized;
_previousAllow = s_allowGpuPow2;
_previousDevice = s_deviceMode;
s_pow2ModeInitialized = true;
s_allowGpuPow2 = device == PrimeOrderHeuristicDevice.Gpu;
s_deviceMode = device;
}
public void Dispose()
{
s_allowGpuPow2 = _previousAllow;
s_pow2ModeInitialized = _previousInitialized;
s_deviceMode = _previousDevice;
}
}
private readonly struct DebugLoggingScope : IDisposable
{
private readonly bool _previous;
public DebugLoggingScope(bool enabled)
{
_previous = s_debugLoggingEnabled;
s_debugLoggingEnabled = enabled;
}
public void Dispose()
{
s_debugLoggingEnabled = _previous;
}
}
private static Pow2ModeScope UsePow2Mode(PrimeOrderHeuristicDevice device) => new(device);
private static DebugLoggingScope UseDebugLogging(bool enabled) => new(enabled);
[Conditional("DEBUG")]
private static void DebugLog(string message)
{
if (s_debugLoggingEnabled)
{
Console.WriteLine(message);
}
}
[Conditional("DEBUG")]
private static void DebugLog(Func<string> messageFactory)
{
if (s_debugLoggingEnabled)
{
Console.WriteLine(messageFactory());
}
}
public static PrimeOrderResult Calculate(ulong prime, ulong? previousOrder, in MontgomeryDivisorData divisorData, PrimeOrderSearchConfig config)
=> Calculate(prime, previousOrder, divisorData, config, PrimeOrderHeuristicDevice.Gpu);
public static PrimeOrderResult Calculate(
ulong prime,
ulong? previousOrder,
in MontgomeryDivisorData divisorData,
PrimeOrderSearchConfig config,
PrimeOrderHeuristicDevice device)
{
using var scope = UsePow2Mode(device);
return CalculateInternal(prime, previousOrder, divisorData, config);
}
private static PrimeOrderResult CalculateInternal(ulong prime, ulong? previousOrder, MontgomeryDivisorData divisorData, PrimeOrderSearchConfig config)
{
if (prime <= 3UL)
{
return new PrimeOrderResult(PrimeOrderStatus.Found, prime == 3UL ? 2UL : 1UL);
}
ulong phi = prime - 1UL;
if (IsGpuHeuristicDevice && PrimeOrderGpuHeuristics.TryCalculateOrder(prime, previousOrder, config, divisorData, out PrimeOrderResult gpuResult))
{
return gpuResult;
}
using var debugScope = UseDebugLogging(!IsGpuHeuristicDevice);
DebugLog("Partial factoring φ(p)");
PartialFactorResult phiFactors = PartialFactor(phi, config);
if (phiFactors.Factors is null)
{
DebugLog("No factors found");
return FinishStrictly(prime, config.Mode);
}
return RunHeuristicPipeline(prime, previousOrder, config, divisorData, phi, phiFactors);
}
private static PrimeOrderResult RunHeuristicPipeline(
ulong prime,
ulong? previousOrder,
PrimeOrderSearchConfig config,
in MontgomeryDivisorData divisorData,
ulong phi,
PartialFactorResult phiFactors)
{
DebugLog("Trying special max check");
if (phiFactors.FullyFactored && TrySpecialMax(phi, prime, phiFactors, divisorData))
{
return new PrimeOrderResult(PrimeOrderStatus.Found, phi);
}
DebugLog("Initializing starting order");
ulong candidateOrder = InitializeStartingOrder(prime, phi, divisorData);
candidateOrder = ExponentLowering(candidateOrder, prime, phiFactors, divisorData);
DebugLog("Trying to confirm order");
if (TryConfirmOrder(prime, candidateOrder, divisorData, config))
{
return new PrimeOrderResult(PrimeOrderStatus.Found, candidateOrder);
}
if (config.Mode == PrimeOrderMode.Strict)
{
return FinishStrictly(prime, PrimeOrderMode.Strict);
}
if (TryHeuristicFinish(prime, candidateOrder, previousOrder, divisorData, config, phiFactors, out ulong order))
{
return new PrimeOrderResult(PrimeOrderStatus.Found, order);
}
DebugLog("Heuristic unresolved, finishing strictly");
return FinishStrictly(prime, config.Mode);
}
private static PrimeOrderResult FinishStrictly(ulong prime, PrimeOrderMode mode)
{
ulong strictOrder = CalculateByDoubling(prime);
return new PrimeOrderResult(mode == PrimeOrderMode.Strict ? PrimeOrderStatus.Found : PrimeOrderStatus.HeuristicUnresolved, strictOrder);
}
private static bool TrySpecialMax(ulong phi, ulong prime, PartialFactorResult factors, in MontgomeryDivisorData divisorData)
{
ReadOnlySpan<FactorEntry> factorSpan = factors.Factors;
int length = factors.Count;
for (int i = 0; i < length; i++)
{
ulong factor = factorSpan[i].Value;
ulong reduced = phi / factor;
if (Pow2EqualsOne(reduced, prime, divisorData))
{
return false;
}
}
return true;
}
private static ulong InitializeStartingOrder(ulong prime, ulong phi, in MontgomeryDivisorData divisorData)
{
ulong order = phi;
if ((prime & 7UL) == 1UL || (prime & 7UL) == 7UL)
{
ulong half = phi >> 1;
if (Pow2EqualsOne(half, prime, divisorData))
{
order = half;
}
}
return order;
}
private static ulong ExponentLowering(ulong order, ulong prime, PartialFactorResult factors, in MontgomeryDivisorData divisorData)
{
FactorEntry[]? tempArray = null;
try
{
ReadOnlySpan<FactorEntry> factorSpan = factors.Factors;
int length = factors.Count;
tempArray = ArrayPool<FactorEntry>.Shared.Rent(length + 1);
Span<FactorEntry> buffer = tempArray;
factorSpan.CopyTo(buffer);
bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(factors.Cofactor);
// bool isPrime = PrimeTester.IsPrimeInternal(factors.Cofactor, CancellationToken.None);
if (!factors.FullyFactored && factors.Cofactor > 1UL && isPrime)
{
buffer[length] = new FactorEntry(factors.Cofactor, 1);
length++;
}
buffer.Slice(0, length).Sort(static (a, b) => a.Value.CompareTo(b.Value));
for (int i = 0; i < length; i++)
{
ulong primeFactor = buffer[i].Value;
int exponent = buffer[i].Exponent;
for (int iteration = 0; iteration < exponent; iteration++)
{
if ((order % primeFactor) != 0UL)
{
break;
}
ulong reduced = order / primeFactor;
if (Pow2EqualsOne(reduced, prime, divisorData))
{
order = reduced;
continue;
}
break;
}
}
return order;
}
finally
{
if (tempArray is not null)
{
ArrayPool<FactorEntry>.Shared.Return(tempArray, clearArray: false);
}
}
}
private static bool TryConfirmOrder(ulong prime, ulong order, in MontgomeryDivisorData divisorData, PrimeOrderSearchConfig config)
{
if (order == 0UL)
{
return false;
}
// Calculating `a^order ≡ 1 (mod p)` is a prerequisite for `order` being the actual order of 2 modulo `p`.
DebugLog("Verifying a^order ≡ 1 (mod p)");
if (!Pow2EqualsOne(order, prime, divisorData))
{
return false;
}
DebugLog("Partial factoring order");
// TODO: Do we do partial factoring of order multiple times?
PartialFactorResult factorization = PartialFactor(order, config);
if (factorization.Factors is null)
{
return false;
}
if (!factorization.FullyFactored)
{
if (factorization.Cofactor <= 1UL)
{
DebugLog("Cofactor <= 1. No factors found");
return false;
}
// TODO: Use Open.Numerics.Primality for this final check once it's available.
DebugLog("Cofactor > 1. Testing primality of cofactor");
bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(factorization.Cofactor);
// bool isPrime = PrimeTester.IsPrimeInternal(factorization.Cofactor, CancellationToken.None);
if (!isPrime)
{
return false;
}
DebugLog("Adding cofactor as prime factor");
factorization = factorization.WithAdditionalPrime(factorization.Cofactor);
}
ReadOnlySpan<FactorEntry> span = factorization.Factors;
DebugLog("Verifying prime-power reductions");
int length = factorization.Count;
for (int i = 0; i < length; i++)
{
ulong primeFactor = span[i].Value;
ulong reduced = order;
for (int iteration = 0; iteration < span[i].Exponent; iteration++)
{
if ((reduced % primeFactor) != 0UL)
{
break;
}
reduced /= primeFactor;
if (Pow2EqualsOne(reduced, prime, divisorData))
{
return false;
}
}
}
return true;
}
private static bool TryHeuristicFinish(
ulong prime,
ulong order,
ulong? previousOrder,
in MontgomeryDivisorData divisorData,
PrimeOrderSearchConfig config,
PartialFactorResult phiFactors,
out ulong result)
{
result = 0UL;
if (order <= 1UL)
{
return false;
}
// TODO: Do we do partial factoring of order multiple times?
DebugLog("Trying heuristic. Partial factoring order");
PartialFactorResult orderFactors = PartialFactor(order, config);
if (orderFactors.Factors is null)
{
return false;
}
if (!orderFactors.FullyFactored)
{
if (orderFactors.Cofactor <= 1UL)
{
return false;
}
var isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(orderFactors.Cofactor);
// if (!PrimeTester.IsPrimeInternal(orderFactors.Cofactor, CancellationToken.None))
if (!isPrime)
{
return false;
}
orderFactors = orderFactors.WithAdditionalPrime(orderFactors.Cofactor);
}
int capacity = config.MaxPowChecks <= 0 ? 64 : config.MaxPowChecks * 4;
List<ulong> candidates = new(capacity);
FactorEntry[] factorArray = orderFactors.Factors!;
DebugLog("Building candidates list");
BuildCandidates(order, factorArray, orderFactors.Count, candidates, capacity);
if (candidates.Count == 0)
{
return false;
}
DebugLog("Sorting candidates");
SortCandidates(prime, previousOrder, candidates);
int powBudget = config.MaxPowChecks <= 0 ? candidates.Count : config.MaxPowChecks;
int powUsed = 0;
int candidateCount = candidates.Count;
bool allowGpuBatch = true;
Span<ulong> candidateSpan = CollectionsMarshal.AsSpan(candidates);
DebugLog(() => $"Checking candidates ({candidateCount} candidates, {powBudget} pow budget)");
int index = 0;
const int MaxGpuBatchSize = 1024;
const int StackGpuBatchSize = 1024;
Span<ulong> stackGpuRemainders = stackalloc ulong[StackGpuBatchSize];
while (index < candidateCount && powUsed < powBudget)
{
int remaining = candidateCount - index;
int budgetRemaining = powBudget - powUsed;
int batchSize = Math.Min(remaining, Math.Min(budgetRemaining, MaxGpuBatchSize));
if (batchSize <= 0)
{
break;
}
ReadOnlySpan<ulong> batch = candidateSpan.Slice(index, batchSize);
ulong[]? gpuPool = null;
Span<ulong> pooledGpuRemainders = default;
bool gpuSuccess = false;
bool gpuStackRemainders = false;
GpuPow2ModStatus status = GpuPow2ModStatus.Unavailable;
if (allowGpuBatch && IsGpuPow2Allowed)
{
if (batchSize <= StackGpuBatchSize)
{
Span<ulong> localRemainders = stackGpuRemainders.Slice(0, batchSize);
status = PrimeOrderGpuHeuristics.TryPow2ModBatch(batch, prime, localRemainders, divisorData);
if (status == GpuPow2ModStatus.Success)
{
gpuSuccess = true;
gpuStackRemainders = true;
}
}
else
{
gpuPool = ArrayPool<ulong>.Shared.Rent(batchSize);
Span<ulong> pooledRemainders = gpuPool.AsSpan(0, batchSize);
status = PrimeOrderGpuHeuristics.TryPow2ModBatch(batch, prime, pooledRemainders, divisorData);
if (status == GpuPow2ModStatus.Success)
{
pooledGpuRemainders = pooledRemainders;
gpuSuccess = true;
}
else
{
ArrayPool<ulong>.Shared.Return(gpuPool, clearArray: false);
gpuPool = null;
}
}
if (!gpuSuccess && (status == GpuPow2ModStatus.Overflow || status == GpuPow2ModStatus.Unavailable))
{
allowGpuBatch = false;
}
}
for (int i = 0; i < batchSize && powUsed < powBudget; i++)
{
ulong candidate = batch[i];
powUsed++;
bool equalsOne;
if (gpuSuccess)
{
ulong remainderValue = gpuStackRemainders ? stackGpuRemainders[i] : pooledGpuRemainders[i];
equalsOne = remainderValue == 1UL;
}
else
{
equalsOne = Pow2EqualsOne(candidate, prime, divisorData);
}
if (!equalsOne)
{
continue;
}
if (!TryConfirmCandidate(prime, candidate, divisorData, config, ref powUsed, powBudget))
{
continue;
}
if (gpuPool is not null)
{
ArrayPool<ulong>.Shared.Return(gpuPool, clearArray: false);
}
result = candidate;
return true;
}
if (gpuPool is not null)
{
ArrayPool<ulong>.Shared.Return(gpuPool, clearArray: false);
}
index += batchSize;
}
DebugLog("No candidate confirmed");
return false;
}
private static void SortCandidates(ulong prime, ulong? previousOrder, List<ulong> candidates)
{
ulong previous = previousOrder ?? 0UL;
int previousGroup = previousOrder.HasValue ? GetGroup(previousOrder.Value, prime) : 1;
bool hasPrevious = previousOrder.HasValue;
candidates.Sort((x, y) =>
{
CandidateKey keyX = BuildKey(x, prime, previous, previousGroup, hasPrevious);
CandidateKey keyY = BuildKey(y, prime, previous, previousGroup, hasPrevious);
int compare = keyX.Primary.CompareTo(keyY.Primary);
if (compare != 0)
{
return compare;
}
compare = keyX.Secondary.CompareTo(keyY.Secondary);
if (compare != 0)
{
return compare;
}
return keyX.Tertiary.CompareTo(keyY.Tertiary);
});
}
private static CandidateKey BuildKey(ulong value, ulong prime, ulong previous, int previousGroup, bool hasPrevious)
{
int group = GetGroup(value, prime);
if (group == 0)
{
return new CandidateKey(int.MaxValue, long.MaxValue, long.MaxValue);
}
bool isGe = !hasPrevious || value >= previous;
int primary = ComputePrimary(group, isGe, previousGroup);
long secondary;
long tertiary;
if (group == 3)
{
secondary = -(long)value;
tertiary = -(long)value;
}
else
{
ulong reference = hasPrevious ? previous : 0UL;
ulong distance = hasPrevious ? (value > reference ? value - reference : reference - value) : value;
secondary = (long)distance;
tertiary = (long)value;
}
return new CandidateKey(primary, secondary, tertiary);
}
private static int ComputePrimary(int group, bool isGe, int previousGroup)
{
int groupOffset = group switch
{
1 => 0,
2 => 2,
3 => 4,
_ => 6,
};
if (group == previousGroup)
{
if (group == 3)
{
return groupOffset + (isGe ? 0 : 3);
}
return groupOffset + (isGe ? 0 : 1);
}
return groupOffset + (isGe ? 0 : 1);
}
private static int GetGroup(ulong value, ulong prime)
{
ulong threshold1 = prime >> 3;
if (value <= threshold1)
{
return 1;
}
ulong threshold2 = prime >> 2;
if (value <= threshold2)
{
return 2;
}
ulong threshold3 = (prime * 3UL) >> 3;
if (value <= threshold3)
{
return 3;
}
return 0;
}
private static void BuildCandidates(ulong order, FactorEntry[] factors, int count, List<ulong> candidates, int limit)
{
if (count == 0)
{
return;
}
Span<FactorEntry> buffer = factors.AsSpan(0, count);
buffer.Sort(static (a, b) => a.Value.CompareTo(b.Value));
BuildCandidatesRecursive(order, buffer, 0, 1UL, candidates, limit);
}
private static void BuildCandidatesRecursive(ulong order, ReadOnlySpan<FactorEntry> factors, int index, ulong divisorProduct, List<ulong> candidates, int limit)
{
if (candidates.Count >= limit)
{
return;
}
if (index >= factors.Length)
{
if (divisorProduct == 1UL || divisorProduct == order)
{
return;
}
ulong candidate = order / divisorProduct;
if (candidate > 1UL && candidate < order)
{
candidates.Add(candidate);
}
return;
}
FactorEntry factor = factors[index];
ulong primeFactor = factor.Value;
ulong contribution = 1UL;
for (int exponent = 0; exponent <= factor.Exponent; exponent++)
{
ulong nextDivisor = divisorProduct * contribution;
if (nextDivisor > order)
{
break;
}
BuildCandidatesRecursive(order, factors, index + 1, nextDivisor, candidates, limit);
if (candidates.Count >= limit)
{
return;
}
if (exponent == factor.Exponent)
{
break;
}
if (contribution > order / primeFactor)
{
break;
}
contribution *= primeFactor;
}
}
private static bool TryConfirmCandidate(ulong prime, ulong candidate, in MontgomeryDivisorData divisorData, PrimeOrderSearchConfig config, ref int powUsed, int powBudget)
{
PartialFactorResult factorization = PartialFactor(candidate, config);
if (factorization.Factors is null)
{
return false;
}
if (!factorization.FullyFactored)
{
if (factorization.Cofactor <= 1UL)
{
return false;
}
bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(factorization.Cofactor);
// bool isPrime = PrimeTester.IsPrimeInternal(factorization.Cofactor, CancellationToken.None);
if (!isPrime)
{
return false;
}
factorization = factorization.WithAdditionalPrime(factorization.Cofactor);
}
ReadOnlySpan<FactorEntry> span = factorization.Factors;
int length = factorization.Count;
for (int i = 0; i < length; i++)
{
ulong primeFactor = span[i].Value;
ulong reduced = candidate;
for (int iteration = 0; iteration < span[i].Exponent; iteration++)
{
if ((reduced % primeFactor) != 0UL)
{
break;
}
reduced /= primeFactor;
if (powUsed >= powBudget && powBudget > 0)
{
return false;
}
powUsed++;
if (Pow2EqualsOne(reduced, prime, divisorData))
{
return false;
}
}
}
return true;
}
private static bool Pow2EqualsOne(ulong exponent, ulong prime, in MontgomeryDivisorData divisorData)
{
if (IsGpuPow2Allowed)
{
GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2Mod(exponent, prime, out ulong remainder, divisorData);
if (status == GpuPow2ModStatus.Success)
{
return remainder == 1UL;
}
}
return exponent.Pow2MontgomeryModWindowed(divisorData, keepMontgomery: false) == 1UL;
}
private static PartialFactorResult PartialFactor(ulong value, PrimeOrderSearchConfig config)
{
if (value <= 1UL)
{
return PartialFactorResult.Empty;
}
const int FactorSlotCount = GpuSmallPrimeFactorSlots;
Span<ulong> primeSlots = stackalloc ulong[FactorSlotCount];
Span<int> exponentSlots = stackalloc int[FactorSlotCount];
primeSlots.Clear();
exponentSlots.Clear();
int factorCount = 0;
Dictionary<ulong, int>? counts = null;
bool useDictionary = false;
uint limit = config.SmallFactorLimit == 0 ? uint.MaxValue : config.SmallFactorLimit;
ulong remaining;
bool gpuFactored = false;
if (IsGpuHeuristicDevice)
{
gpuFactored = PrimeOrderGpuHeuristics.TryPartialFactor(value, limit, primeSlots, exponentSlots, out factorCount, out remaining, out _);
}
else
{
remaining = value;
}
if (!gpuFactored)
{
primeSlots.Clear();
exponentSlots.Clear();
if (!TryPopulateSmallPrimeFactorsCpu(value, limit, primeSlots, exponentSlots, out factorCount, out remaining))
{
useDictionary = true;
counts = new Dictionary<ulong, int>(capacity: 8);
remaining = PopulateSmallPrimeFactorsCpu(value, limit, counts);
}
}
List<ulong> pending = new();
if (remaining > 1UL)
{
pending.Add(remaining);
}
if (config.PollardRhoMilliseconds > 0 && pending.Count > 0)
{
DebugLog("Processing pending composites with Pollard's Rho");
Stopwatch stopwatch = Stopwatch.StartNew();
long budgetTicks = TimeSpan.FromMilliseconds(config.PollardRhoMilliseconds).Ticks;
Stack<ulong> stack = new();
stack.Push(remaining);
pending.Clear();
while (stack.Count > 0)
{
ulong composite = stack.Pop();
if (composite <= 1UL)
{
continue;
}
bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(composite);
if (isPrime)
{
AddFactorToCollector(ref useDictionary, ref counts, primeSlots, exponentSlots, ref factorCount, composite, 1);
continue;
}
if (stopwatch.ElapsedTicks > budgetTicks)
{
pending.Add(composite);
continue;
}
if (!TryPollardRho(composite, stopwatch, budgetTicks, out ulong factor))
{
pending.Add(composite);
continue;
}
ulong quotient = composite / factor;
stack.Push(factor);
stack.Push(quotient);
}
}
ulong cofactor = 1UL;
int pendingCount = pending.Count;
for (int i = 0; i < pendingCount; i++)
{
ulong composite = pending[i];
bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(composite);
if (isPrime)
{
AddFactorToCollector(ref useDictionary, ref counts, primeSlots, exponentSlots, ref factorCount, composite, 1);
}
else if (composite > 1UL)
{
cofactor = checked(cofactor * composite);
}
}
if (useDictionary)
{
if ((counts is null || counts.Count == 0) && cofactor == value)
{
DebugLog("cofactor is the same as value, no factors found");
return new PartialFactorResult(null, value, false, 0);
}
if (counts is null || counts.Count == 0)
{
return new PartialFactorResult(null, cofactor, cofactor == 1UL, 0);
}
FactorEntry[] factors = ArrayPool<FactorEntry>.Shared.Rent(counts.Count);
int index = 0;
DebugLog(() => $"Collecting {counts.Count} prime factors");
foreach (KeyValuePair<ulong, int> entry in counts)
{
factors[index] = new FactorEntry(entry.Key, entry.Value);
index++;
}
Span<FactorEntry> span = factors.AsSpan(0, index);
span.Sort(static (a, b) => a.Value.CompareTo(b.Value));
FactorEntry[] resultArray = new FactorEntry[index];
span.CopyTo(resultArray);
ArrayPool<FactorEntry>.Shared.Return(factors, clearArray: false);
bool fullyFactored = cofactor == 1UL;
return new PartialFactorResult(resultArray, cofactor, fullyFactored, index);
}
int actualCount = 0;
for (int i = 0; i < factorCount; i++)
{
if (primeSlots[i] != 0UL && exponentSlots[i] != 0)
{
actualCount++;
}
}
if (actualCount == 0)
{
if (cofactor == value)
{
DebugLog("cofactor is the same as value, no factors found");
return new PartialFactorResult(null, value, false, 0);
}
return new PartialFactorResult(null, cofactor, cofactor == 1UL, 0);
}
FactorEntry[] array = new FactorEntry[actualCount];
int arrayIndex = 0;
DebugLog(() => $"Collecting {actualCount} prime factors");
for (int i = 0; i < factorCount; i++)
{
ulong primeValue = primeSlots[i];
int exponentValue = exponentSlots[i];
if (primeValue == 0UL || exponentValue == 0)
{
continue;
}
array[arrayIndex] = new FactorEntry(primeValue, exponentValue);
arrayIndex++;
}
Array.Sort(array, static (a, b) => a.Value.CompareTo(b.Value));
bool fullyFactoredArray = cofactor == 1UL;
return new PartialFactorResult(array, cofactor, fullyFactoredArray, array.Length);
}
private const int GpuSmallPrimeFactorSlots = 64;
private static bool TryPopulateSmallPrimeFactorsCpu(
ulong value,
uint limit,
Span<ulong> primeTargets,
Span<int> exponentTargets,
out int factorCount,
out ulong remaining)
{
factorCount = 0;
remaining = value;
if (value <= 1UL)
{
return true;
}
int capacity = Math.Min(primeTargets.Length, exponentTargets.Length);
if (capacity == 0)
{
return false;
}
uint[] primes = PrimesGenerator.SmallPrimes;
ulong[] squares = PrimesGenerator.SmallPrimesPow2;
int primeCount = primes.Length;
ulong remainingLocal = value;
uint effectiveLimit = limit == 0 ? uint.MaxValue : limit;
for (int i = 0; i < primeCount && remainingLocal > 1UL; i++)
{
uint primeCandidate = primes[i];
if (primeCandidate > effectiveLimit)
{
break;
}
ulong primeSquare = squares[i];
if (primeSquare != 0UL && primeSquare > remainingLocal)
{
break;
}
ulong primeValue = primeCandidate;
if ((remainingLocal % primeValue) != 0UL)
{
continue;
}
int exponent = 0;
do
{
remainingLocal /= primeValue;
exponent++;
}
while ((remainingLocal % primeValue) == 0UL);
if (factorCount >= capacity)
{
return false;
}
primeTargets[factorCount] = primeValue;
exponentTargets[factorCount] = exponent;
factorCount++;
}
remaining = remainingLocal;
return true;
}
private static ulong PopulateSmallPrimeFactorsCpu(ulong value, uint limit, Dictionary<ulong, int> counts)
{
ulong remaining = value;
uint[] primes = PrimesGenerator.SmallPrimes;
ulong[] squares = PrimesGenerator.SmallPrimesPow2;
int primeCount = primes.Length;
for (int i = 0; i < primeCount; i++)
{
uint primeCandidate = primes[i];
if (primeCandidate > limit)
{
break;
}
if (squares[i] > remaining)
{
break;
}
ulong primeValue = primeCandidate;
if ((remaining % primeValue) != 0UL)
{
continue;
}
int exponent = 0;
do
{
remaining /= primeValue;
exponent++;
}
while ((remaining % primeValue) == 0UL);
counts[primeValue] = exponent;
}
return remaining;
}
private static bool TryPopulateSmallPrimeFactorsGpu(ulong value, uint limit, Dictionary<ulong, int> counts, out ulong remaining)
{
Span<ulong> primeBuffer = stackalloc ulong[GpuSmallPrimeFactorSlots];
Span<int> exponentBuffer = stackalloc int[GpuSmallPrimeFactorSlots];
primeBuffer.Clear();
exponentBuffer.Clear();
if (!PrimeOrderGpuHeuristics.TryPartialFactor(value, limit, primeBuffer, exponentBuffer, out int factorCount, out ulong gpuRemaining, out _))
{
remaining = value;
return false;
}
remaining = gpuRemaining;
for (int i = 0; i < factorCount; i++)
{
ulong primeValue = primeBuffer[i];
int exponent = exponentBuffer[i];
if (primeValue == 0UL || exponent == 0)
{
continue;
}
counts[primeValue] = exponent;
}
return true;
}
private static bool TryPollardRho(ulong n, Stopwatch stopwatch, long budgetTicks, out ulong factor)
{
factor = 0UL;
if ((n & 1UL) == 0UL)
{
factor = 2UL;
return true;
}
Span<byte> buffer = stackalloc byte[8];
while (true)
{
if (stopwatch.ElapsedTicks > budgetTicks)
{
return false;
}
RandomNumberGenerator.Fill(buffer);
ulong c = (BinaryPrimitives.ReadUInt64LittleEndian(buffer) % (n - 1UL)) + 1UL;
RandomNumberGenerator.Fill(buffer);
ulong x = (BinaryPrimitives.ReadUInt64LittleEndian(buffer) % (n - 2UL)) + 2UL;
ulong y = x;
ulong d = 1UL;
while (d == 1UL)
{
if (stopwatch.ElapsedTicks > budgetTicks)
{
return false;
}
x = AdvancePolynomial(x, c, n);
y = AdvancePolynomial(y, c, n);
y = AdvancePolynomial(y, c, n);
ulong diff = x > y ? x - y : y - x;
d = BinaryGcd(diff, n);
}
if (d != n)
{
factor = d;
return true;
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ulong AdvancePolynomial(ulong x, ulong c, ulong modulus)
{
UInt128 value = (UInt128)x * x + c;
return (ulong)(value % modulus);
}
private static ulong BinaryGcd(ulong a, ulong b)
{
if (a == 0UL)
{
return b;
}
if (b == 0UL)
{
return a;
}
int shift = BitOperations.TrailingZeroCount(a | b);
a >>= BitOperations.TrailingZeroCount(a);
while (true)
{
b >>= BitOperations.TrailingZeroCount(b);
if (a > b)
{
(a, b) = (b, a);
}
b -= a;
if (b == 0UL)
{
return a << shift;
}
}
}
private static void AddFactor(Dictionary<ulong, int> counts, ulong prime, int exponent)
{
if (counts.TryGetValue(prime, out int existing))
{
counts[prime] = existing + exponent;
}
else
{
counts[prime] = exponent;
}
}
private static bool TryAppendFactor(Span<ulong> primes, Span<int> exponents, ref int count, ulong prime, int exponent)
{
if (exponent <= 0)
{
return true;
}
for (int i = 0; i < count; i++)
{
if (primes[i] == prime)
{
exponents[i] += exponent;
return true;
}
}
if (count >= primes.Length)
{
return false;
}
primes[count] = prime;
exponents[count] = exponent;
count++;
return true;
}
private static void AddFactorToCollector(
ref bool useDictionary,
ref Dictionary<ulong, int>? counts,
Span<ulong> primes,
Span<int> exponents,
ref int count,
ulong prime,
int exponent)
{
if (exponent <= 0)
{
return;
}
if (useDictionary)
{
AddFactor(counts!, prime, exponent);
return;
}
if (TryAppendFactor(primes, exponents, ref count, prime, exponent))
{
return;
}
counts ??= new Dictionary<ulong, int>(Math.Max(count, 8));
CopyFactorsToDictionary(primes, exponents, count, counts);
count = 0;
useDictionary = true;
AddFactor(counts, prime, exponent);
}
private static void CopyFactorsToDictionary(
ReadOnlySpan<ulong> primes,
ReadOnlySpan<int> exponents,
int count,
Dictionary<ulong, int> target)
{
for (int i = 0; i < count; i++)
{
ulong prime = primes[i];
int exponent = exponents[i];
if (prime == 0UL || exponent == 0)
{
continue;
}
target[prime] = exponent;
}
}
private static ulong CalculateByDoubling(ulong prime)
{
ulong order = 1UL;
ulong pow = 2UL;
while (pow != 1UL)
{
pow <<= 1;
if (pow >= prime)
{
pow -= prime;
}
order++;
}
return order;
}
private readonly struct CandidateKey(int primary, long secondary, long tertiary)
{
public readonly int Primary = primary;
public readonly long Secondary = secondary;
public readonly long Tertiary = tertiary;
}
private readonly struct FactorEntry(ulong value, int exponent)
{
public readonly ulong Value = value;
public readonly int Exponent = exponent;
}
private readonly struct PartialFactorResult(FactorEntry[]? factors, ulong cofactor, bool fullyFactored, int count)
{
public readonly FactorEntry[]? Factors = factors;
public readonly ulong Cofactor = cofactor;
public readonly bool FullyFactored = fullyFactored;
public readonly int Count = count;
public readonly static PartialFactorResult Empty = new(null, 1UL, true, 0);
public PartialFactorResult WithAdditionalPrime(ulong prime)
{
if (Factors is null)
{
FactorEntry[] local = [new FactorEntry(prime, 1)];
return new PartialFactorResult(local, 1UL, true, 1);
}
FactorEntry[] extended = new FactorEntry[Count + 1];
Array.Copy(Factors, 0, extended, 0, Count);
extended[Count] = new FactorEntry(prime, 1);
Array.Sort(extended, static (a, b) => a.Value.CompareTo(b.Value));
return new PartialFactorResult(extended, 1UL, true, Count + 1);
}
}
}