Files
even-perfect-numbers-scanner/PerfectNumbers.Core/Gpu/GpuPrimeWorkLimiter.cs

62 lines
1.5 KiB
C#

namespace PerfectNumbers.Core.Gpu;
public static class GpuPrimeWorkLimiter
{
private static SemaphoreSlim _semaphore = new(1, int.MaxValue);
private static readonly object _lock = new();
private static int _currentLimit = 1;
public static IDisposable Acquire()
{
// TODO: Inline the pooled limiter guard from the GpuLimiterThroughputBenchmarks so prime-sieve
// GPU jobs stop allocating Releaser instances on every acquisition.
var sem = _semaphore;
sem.Wait();
return new Releaser(sem);
}
public static void SetLimit(int value)
{
if (value < 1)
{
value = 1;
}
lock (_lock)
{
if (value == _currentLimit)
{
return;
}
// TODO: Switch to a shared limiter implementation with GpuWorkLimiter so we can coordinate CPU/GPU prime work using
// the same semaphore pool without reallocating per adjustment.
_semaphore = new SemaphoreSlim(value, value);
_currentLimit = value;
}
}
private sealed class Releaser : IDisposable
{
private readonly SemaphoreSlim _sem;
private bool _disposed;
public Releaser(SemaphoreSlim sem)
{
_sem = sem;
}
public void Dispose()
{
if (_disposed)
{
return;
}
_sem.Release();
_disposed = true;
}
}
}