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even-perfect-numbers-scanner/PerfectNumbers.Core/MersenneNumberTester.cs
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using System.Runtime.CompilerServices;
using System.Collections.Concurrent;
using System.Buffers;
using ILGPU;
using ILGPU.Runtime;
using PerfectNumbers.Core.Cpu;
using PerfectNumbers.Core.Gpu;
using UInt128 = System.UInt128;
namespace PerfectNumbers.Core;
public enum GpuKernelType
{
Incremental,
Pow2Mod,
}
public sealed class MersenneNumberTester(
bool useIncremental = true,
bool useOrderCache = false,
GpuKernelType kernelType = GpuKernelType.Incremental,
bool useOrder = false,
bool useGpuLucas = true,
bool useGpuScan = true,
bool useGpuOrder = true,
bool useResidue = true,
ulong maxK = 5_000_000UL)
{
private readonly bool _useResidue = useResidue;
private readonly bool _useIncremental = useIncremental && !useResidue;
private readonly ulong _maxK = maxK;
private readonly GpuKernelType _kernelType = kernelType;
private readonly bool _useGpuLucas = useGpuLucas;
private readonly bool _useGpuScan = useGpuScan; // device for pow2mod/incremental scanning
private readonly bool _useGpuOrder = useGpuOrder; // device for order computations
private static readonly ConcurrentDictionary<UInt128, ulong> OrderCache = new();
// TODO: Swap this ConcurrentDictionary for the pooled dictionary variant highlighted in
// Pow2MontgomeryModBenchmarks once order warmups reuse deterministic divisor-cycle snapshots; the pooled approach removed
// the locking overhead when scanning p >= 138M in those benchmarks.
private readonly MersenneNumberIncrementalGpuTester _incrementalGpuTester = new(kernelType, useGpuOrder);
private readonly MersenneNumberIncrementalCpuTester _incrementalCpuTester = new(kernelType);
private readonly MersenneNumberOrderGpuTester _orderGpuTester = new(kernelType, useGpuOrder);
private readonly MersenneNumberOrderCpuTester _orderCpuTester = new(kernelType);
private readonly MersenneNumberLucasLehmerGpuTester _lucasLehmerGpuTester = new();
private readonly MersenneNumberLucasLehmerCpuTester _lucasLehmerCpuTester = new();
private readonly MersenneNumberResidueGpuTester? _residueGpuTester = useResidue ? new(useGpuOrder) : null;
private readonly MersenneNumberResidueCpuTester? _residueCpuTester = useResidue ? new() : null;
// TODO: Ensure Program passes useResidue correctly and that residue-vs-incremental-vs-LL selection respects CLI flags.
// Also consider injecting a shared cycles cache (MersenneDivisorCycles.Shared) to both CPU and GPU testers.
public void WarmUpOrders(ulong exponent, ulong limit = 5_000_000UL)
{
bool cacheEnabled = useOrderCache;
if (!cacheEnabled)
{
return;
}
UInt128 twoP = (UInt128)exponent << 1; // 2 * p
LastDigit lastDigit = (exponent & 3UL) == 3UL ? LastDigit.Seven : LastDigit.One;
// CPU path: compute orders directly and cache
if (!_useGpuOrder)
{
UInt128 k = UInt128.One;
UInt128 q;
ulong remainder;
for (; k <= limit; k++)
{
q = twoP * k + UInt128.One;
remainder = q.Mod10();
// TODO: Replace these repeated Mod10/Mod8/Mod3/Mod5 calls with a residue automaton walk so
// order warmups reuse the optimized cycle stepping validated in the residue benchmarks.
bool shouldCheck = lastDigit == LastDigit.Seven
? remainder == 7UL || remainder == 9UL || remainder == 3UL
: remainder == 1UL || remainder == 3UL || remainder == 9UL;
// Early modular filters for odd order and small-prime rejections
if (shouldCheck)
{
ulong mod8 = q.Mod8();
if (mod8 != 1UL && mod8 != 7UL)
{
continue;
}
else if (q.Mod3() == 0UL || q.Mod5() == 0UL)
{
continue;
}
}
if (!shouldCheck || !cacheEnabled || (cacheEnabled && OrderCache.ContainsKey(q)))
{
continue;
}
ulong ord = q.CalculateOrder();
OrderCache[q] = ord;
}
return;
}
ArrayPool<UInt128> uInt128Pool = ThreadStaticPools.UInt128Pool;
UInt128[] qsBuffer = uInt128Pool.Rent((int)limit);
int idx = 0;
UInt128 k2 = 1UL;
UInt128 q2;
ulong remainder2;
for (; k2 <= limit; k2++)
{
q2 = twoP * k2 + 1UL;
remainder2 = q2.Mod10();
// TODO: Reuse the same residue-automaton fast path here so the GPU warmup staging avoids `%` and
// branches the benchmarks showed slower than the tracked stepping helper.
bool shouldCheck2 = lastDigit == LastDigit.Seven
? remainder2 == 7UL || remainder2 == 9UL || remainder2 == 3UL
: remainder2 == 1UL || remainder2 == 3UL || remainder2 == 9UL;
// Early modular filters for odd order and small-prime rejections
if (shouldCheck2)
{
ulong mod8 = q2.Mod8();
if (mod8 != 1UL && mod8 != 7UL)
{
shouldCheck2 = false;
}
else if (q2.Mod3() == 0UL || q2.Mod5() == 0UL)
{
shouldCheck2 = false;
}
}
if (!shouldCheck2 || (cacheEnabled && OrderCache.ContainsKey(q2)))
{
continue;
}
qsBuffer[idx++] = q2;
}
if (idx == 0)
{
ThreadStaticPools.UInt128Pool.Return(qsBuffer);
return;
}
UInt128[] qs = qsBuffer;
var gpuLease = GpuKernelPool.Rent();
var accelerator = SharedGpuContext.Accelerator;
var stream = accelerator.CreateStream();
var orderKernel = GpuKernelLease.OrderKernel!;
// Guard long-running kernels by chunking the warm-up across batches.
// Reuse the same ScanBatchSize knob used for scanning.
int batchSize = GpuConstants.ScanBatchSize;
ulong divMul = (ulong)((((UInt128)1 << 64) - 1UL) / exponent) + 1UL;
int offset = 0;
var gpuUInt128Pool = ThreadStaticPools.GpuUInt128Pool;
while (offset < idx)
{
int count = Math.Min(batchSize, idx - offset);
var qBuffer = accelerator.Allocate1D<GpuUInt128>(count);
var orderBuffer = accelerator.Allocate1D<ulong>(count);
// Convert to device-friendly GpuUInt128 on the fly
var tmp = gpuUInt128Pool.Rent(count);
for (int i = 0; i < count; i++)
{
tmp[i] = (GpuUInt128)qs[offset + i];
}
// Copy only the populated elements to the device buffer to avoid overrun on pooled arrays.
qBuffer.View.CopyFromCPU(stream, ref tmp[0], count);
gpuUInt128Pool.Return(tmp);
orderKernel(stream, count, exponent, divMul, qBuffer.View, orderBuffer.View);
stream.Synchronize();
// TODO: Change this to .CopyToCPU and use pre-allocated buffer with fixed, max capacity, using stream. Synchronize on the stream after copy.
ulong[] orders = orderBuffer.GetAsArray1D();
for (int i = 0; i < count; i++)
{
ulong order = orders[i];
if (order == 0UL)
{
order = qs[offset + i].CalculateOrder();
}
if (useOrderCache)
{
OrderCache[qs[offset + i]] = order;
}
}
offset += count;
orderBuffer.Dispose();
qBuffer.Dispose();
}
stream.Dispose();
gpuLease.Dispose();
uInt128Pool.Return(qs);
}
public bool IsMersennePrime(ulong exponent)
{
// Safe early rejections using known orders for tiny primes:
// 7 | M_p iff 3 | p. Avoid rejecting p == 3 where M_3 == 7 is prime.
if ((exponent % 3UL) == 0UL && exponent != 3UL)
{
// TODO: Replace this `% 3` check with ULongExtensions.Mod3 to align the early rejection with
// the benchmarked bitmask helper instead of generic modulo for CPU workloads.
return false;
}
if ((exponent & 3UL) == 1UL && exponent.SharesFactorWithExponentMinusOne())
{
return false;
}
// Skip even exponents: for even p > 2, M_p is composite; here p is large.
if ((exponent & 1UL) == 0UL)
{
return false;
}
bool prePrime = true;
UInt128 twoP = (UInt128)exponent << 1; // 2 * p
// UInt128 maxDivisor = new(ulong.MaxValue, ulong.MaxValue);
UInt128 maxK = UInt128Numbers.Two.Pow(exponent) / 2 + 1;
LastDigit lastDigit = (exponent & 3UL) == 3UL ? LastDigit.Seven : LastDigit.One;
// In residue mode the residue scan is the final primality check.
if (_useResidue)
{
if (_maxK < maxK)
{
maxK = _maxK;
}
if (_useGpuScan)
{
_residueGpuTester!.Scan(exponent, twoP, lastDigit, maxK, ref prePrime);
}
else
{
_residueCpuTester!.Scan(exponent, twoP, lastDigit, maxK, ref prePrime);
}
return prePrime;
}
if (!_useIncremental)
{
// Optional prefilter before Lucas–Lehmer using the same GPU/CPU scan path.
// Scan a limited range of k to quickly reject obvious cases.
UInt128 twoPPre = (UInt128)exponent << 1;
UInt128 maxKPre = (UInt128)PreLucasPreScanK;
LastDigit lastDigitPre = (exponent & 3UL) == 3UL ? LastDigit.Seven : LastDigit.One;
if (_useGpuScan)
{
_incrementalGpuTester.Scan(exponent, twoPPre, lastDigitPre, maxKPre, ref prePrime);
}
else
{
_incrementalCpuTester.Scan(exponent, twoPPre, lastDigitPre, maxKPre, ref prePrime);
}
if (!prePrime)
{
return false;
}
return _useGpuLucas
? _lucasLehmerGpuTester.IsPrime(exponent, runOnGpu: true)
: _lucasLehmerCpuTester.IsPrime(exponent);
}
bool isPrime = true;
if (useOrder)
{
if (_useGpuOrder)
{
_orderGpuTester.Scan(exponent, twoP, lastDigit, maxK, ref isPrime);
}
else
{
_orderCpuTester.Scan(exponent, twoP, lastDigit, maxK, ref isPrime);
}
}
else
{
if (_useGpuScan)
{
_incrementalGpuTester.Scan(exponent, twoP, lastDigit, maxK, ref isPrime);
}
else
{
_incrementalCpuTester.Scan(exponent, twoP, lastDigit, maxK, ref isPrime);
}
}
return isPrime;
}
// Limit of k to scan in the pre-Lucas prescan
public const int PreLucasPreScanK = 5_000_000;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool DividesMersenne(ulong exponent, ulong prime)
{
return 2UL.ModPow64(exponent, prime) == 1UL;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void LegacyOrderKernel(Index1D index, ulong exponent, ArrayView<UInt128> qs, ArrayView<ulong> orders)
{
UInt128 q = qs[index];
UInt128 pow = exponent.PowMod(q);
orders[index] = pow == 1UL ? exponent : 0UL;
}
}