Files
even-perfect-numbers-scanner/PerfectNumbers.Core/Gpu/PrimeOrderGpuHeuristics.cs
T

683 lines
27 KiB
C#

using System.Buffers;
using System.Collections.Concurrent;
using ILGPU;
using ILGPU.Runtime;
using System.Numerics;
using PerfectNumbers.Core;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
using ILGPU.Runtime.OpenCL;
namespace PerfectNumbers.Core.Gpu;
internal enum GpuPow2ModStatus
{
Success,
Overflow,
Unavailable,
}
internal static partial class PrimeOrderGpuHeuristics
{
private static readonly ConcurrentDictionary<ulong, byte> OverflowedPrimes = new();
private static readonly ConcurrentDictionary<UInt128, byte> OverflowedPrimesWide = new();
private static readonly ConcurrentDictionary<Accelerator, Action<AcceleratorStream, Index1D, ArrayView1D<ulong, Stride1D.Dense>, MontgomeryDivisorData, ArrayView1D<ulong, Stride1D.Dense>>> Pow2ModKernelCache = new();
private static readonly ConcurrentDictionary<Accelerator, Action<AcceleratorStream, Index1D, ArrayView1D<GpuUInt128, Stride1D.Dense>, GpuUInt128, ArrayView1D<GpuUInt128, Stride1D.Dense>>> Pow2ModKernelWideCache = new();
private static readonly ConcurrentDictionary<Accelerator, Action<AcceleratorStream, Index1D, ArrayView1D<uint, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, int, int, ulong, uint, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<int, Stride1D.Dense>, ArrayView1D<int, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<byte, Stride1D.Dense>>> PartialFactorKernelCache = new();
private static readonly ConcurrentDictionary<Accelerator, OrderKernelLauncher> OrderKernelCache = new();
private static readonly ConcurrentDictionary<Accelerator, SmallPrimeDeviceCache> SmallPrimeDeviceCaches = new();
public readonly struct OrderKernelConfig(ulong previousOrder, byte hasPreviousOrder, uint smallFactorLimit, int maxPowChecks, int mode)
{
public readonly ulong PreviousOrder = previousOrder;
public readonly byte HasPreviousOrder = hasPreviousOrder;
public readonly uint SmallFactorLimit = smallFactorLimit;
public readonly int MaxPowChecks = maxPowChecks;
public readonly int Mode = mode;
}
public readonly struct OrderKernelBuffers(
ArrayView1D<ulong, Stride1D.Dense> phiFactors,
ArrayView1D<int, Stride1D.Dense> phiExponents,
ArrayView1D<ulong, Stride1D.Dense> workFactors,
ArrayView1D<int, Stride1D.Dense> workExponents,
ArrayView1D<ulong, Stride1D.Dense> candidates,
ArrayView1D<int, Stride1D.Dense> stackIndex,
ArrayView1D<int, Stride1D.Dense> stackExponent,
ArrayView1D<ulong, Stride1D.Dense> stackProduct,
ArrayView1D<ulong, Stride1D.Dense> result,
ArrayView1D<byte, Stride1D.Dense> status)
{
public readonly ArrayView1D<ulong, Stride1D.Dense> PhiFactors = phiFactors;
public readonly ArrayView1D<int, Stride1D.Dense> PhiExponents = phiExponents;
public readonly ArrayView1D<ulong, Stride1D.Dense> WorkFactors = workFactors;
public readonly ArrayView1D<int, Stride1D.Dense> WorkExponents = workExponents;
public readonly ArrayView1D<ulong, Stride1D.Dense> Candidates = candidates;
public readonly ArrayView1D<int, Stride1D.Dense> StackIndex = stackIndex;
public readonly ArrayView1D<int, Stride1D.Dense> StackExponent = stackExponent;
public readonly ArrayView1D<ulong, Stride1D.Dense> StackProduct = stackProduct;
public readonly ArrayView1D<ulong, Stride1D.Dense> Result = result;
public readonly ArrayView1D<byte, Stride1D.Dense> Status = status;
}
private delegate void OrderKernelLauncher(
AcceleratorStream stream,
Index1D extent,
ulong prime,
OrderKernelConfig config,
MontgomeryDivisorData divisor,
ArrayView1D<uint, Stride1D.Dense> primes,
ArrayView1D<ulong, Stride1D.Dense> squares,
int primeCount,
OrderKernelBuffers buffers);
private sealed class SmallPrimeDeviceCache
{
public MemoryBuffer1D<uint, Stride1D.Dense>? Primes;
public MemoryBuffer1D<ulong, Stride1D.Dense>? Squares;
public int Count;
}
private const int WideStackThreshold = 8;
private static PrimeOrderGpuCapability s_capability = PrimeOrderGpuCapability.Default;
private const int Pow2WindowSizeBits = 8;
private const int Pow2WindowOddPowerCount = 1 << (Pow2WindowSizeBits - 1);
private const ulong Pow2WindowFallbackThreshold = 32UL;
private const int HeuristicCandidateLimit = 512;
private const int HeuristicStackCapacity = 256;
private const int GpuSmallPrimeFactorSlots = 64;
internal static ConcurrentDictionary<ulong, byte> OverflowRegistry => OverflowedPrimes;
internal static ConcurrentDictionary<UInt128, byte> OverflowRegistryWide => OverflowedPrimesWide;
internal static void OverrideCapabilitiesForTesting(PrimeOrderGpuCapability capability)
{
s_capability = capability;
}
internal static void ResetCapabilitiesForTesting()
{
s_capability = PrimeOrderGpuCapability.Default;
}
private static SmallPrimeDeviceCache GetSmallPrimeDeviceCache(Accelerator accelerator)
{
return SmallPrimeDeviceCaches.GetOrAdd(accelerator, static acc =>
{
uint[] primes = PrimesGenerator.SmallPrimes;
ulong[] squares = PrimesGenerator.SmallPrimesPow2;
var primeBuffer = acc.Allocate1D<uint>(primes.Length);
primeBuffer.View.CopyFromCPU(primes);
var squareBuffer = acc.Allocate1D<ulong>(squares.Length);
squareBuffer.View.CopyFromCPU(squares);
return new SmallPrimeDeviceCache
{
Primes = primeBuffer,
Squares = squareBuffer,
Count = primes.Length,
};
});
}
private static Action<AcceleratorStream, Index1D, ArrayView1D<uint, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, int, int, ulong, uint, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<int, Stride1D.Dense>, ArrayView1D<int, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<byte, Stride1D.Dense>> GetPartialFactorKernel(Accelerator accelerator)
{
return PartialFactorKernelCache.GetOrAdd(accelerator, static accel =>
{
var loaded = accel.LoadAutoGroupedStreamKernel<Index1D, ArrayView1D<uint, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, int, int, ulong, uint, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<int, Stride1D.Dense>, ArrayView1D<int, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<byte, Stride1D.Dense>>(PartialFactorKernel);
var kernel = KernelUtil.GetKernel(loaded);
return kernel.CreateLauncherDelegate<Action<AcceleratorStream, Index1D, ArrayView1D<uint, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, int, int, ulong, uint, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<int, Stride1D.Dense>, ArrayView1D<int, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<byte, Stride1D.Dense>>>();
});
}
public static bool TryPartialFactor(
ulong value,
uint limit,
Span<ulong> primeTargets,
Span<int> exponentTargets,
out int factorCount,
out ulong remaining,
out bool fullyFactored)
{
factorCount = 0;
remaining = value;
fullyFactored = false;
if (primeTargets.Length == 0 || exponentTargets.Length == 0)
{
return false;
}
primeTargets.Clear();
exponentTargets.Clear();
if (!TryLaunchPartialFactorKernel(
value,
limit,
primeTargets,
exponentTargets,
out int extracted,
out ulong leftover,
out bool kernelFullyFactored))
{
return false;
}
int capacity = Math.Min(primeTargets.Length, exponentTargets.Length);
if (extracted > capacity)
{
factorCount = 0;
remaining = value;
fullyFactored = false;
return false;
}
factorCount = extracted;
remaining = leftover;
fullyFactored = kernelFullyFactored && leftover == 1UL;
return true;
}
private static bool TryLaunchPartialFactorKernel(
ulong value,
uint limit,
Span<ulong> primeTargets,
Span<int> exponentTargets,
out int factorCount,
out ulong remaining,
out bool fullyFactored)
{
factorCount = 0;
remaining = value;
fullyFactored = false;
try
{
var lease = GpuKernelPool.GetKernel(useGpuOrder: true);
Accelerator accelerator = lease.Accelerator;
AcceleratorStream stream = lease.Stream;
var kernel = GetPartialFactorKernel(accelerator);
SmallPrimeDeviceCache cache = GetSmallPrimeDeviceCache(accelerator);
// TODO: We should create / reallocate these buffer only once or if the new required length is bigger than capacity.
var factorBuffer = accelerator.Allocate1D<ulong>(primeTargets.Length);
var exponentBuffer = accelerator.Allocate1D<int>(exponentTargets.Length);
var countBuffer = accelerator.Allocate1D<int>(1);
var remainingBuffer = accelerator.Allocate1D<ulong>(1);
var fullyFactoredBuffer = accelerator.Allocate1D<byte>(1);
// TODO: There is no need to clear these buffers because the kernel will always assign values within the required bounds.
// factorBuffer.MemSetToZero();
// exponentBuffer.MemSetToZero();
// countBuffer.MemSetToZero();
// remainingBuffer.MemSetToZero();
// fullyFactoredBuffer.MemSetToZero();
kernel(
stream,
1,
cache.Primes!.View,
cache.Squares!.View,
cache.Count,
primeTargets.Length,
value,
limit,
factorBuffer.View,
exponentBuffer.View,
countBuffer.View,
remainingBuffer.View,
fullyFactoredBuffer.View);
stream.Synchronize();
countBuffer.View.CopyToCPU(ref factorCount, 1);
factorCount = Math.Min(factorCount, primeTargets.Length);
factorBuffer.View.CopyToCPU(ref MemoryMarshal.GetReference(primeTargets), primeTargets.Length);
exponentBuffer.View.CopyToCPU(ref MemoryMarshal.GetReference(exponentTargets), exponentTargets.Length);
remainingBuffer.View.CopyToCPU(ref remaining, 1);
byte fullyFactoredFlag = 0;
fullyFactoredBuffer.View.CopyToCPU(ref fullyFactoredFlag, 1);
fullyFactored = fullyFactoredFlag != 0;
// TODO: These buffers shouldn't be disposed but rather reused accross call with the assigned accelerator.
factorBuffer.Dispose();
exponentBuffer.Dispose();
countBuffer.Dispose();
remainingBuffer.Dispose();
fullyFactoredBuffer.Dispose();
lease.Dispose();
return true;
}
catch (CLException ex)
{
Console.WriteLine($"GPU ERROR ({ex.Error}): {ex.Message}");
factorCount = 0;
remaining = value;
fullyFactored = false;
return false;
}
catch (Exception ex) when (ex is AcceleratorException or InternalCompilerException or NotSupportedException or InvalidOperationException or AggregateException)
{
Console.WriteLine($"GPU ERROR: {ex.Message}");
factorCount = 0;
remaining = value;
fullyFactored = false;
return false;
}
}
public static GpuPow2ModStatus TryPow2Mod(ulong exponent, ulong prime, out ulong remainder, in MontgomeryDivisorData divisorData)
{
Span<ulong> exponents = stackalloc ulong[1];
Span<ulong> remainders = stackalloc ulong[1];
exponents[0] = exponent;
GpuPow2ModStatus status = TryPow2ModBatch(exponents, prime, remainders, divisorData);
remainder = remainders[0];
return status;
}
public static GpuPow2ModStatus TryPow2ModBatch(ReadOnlySpan<ulong> exponents, ulong prime, Span<ulong> remainders, in MontgomeryDivisorData divisorData)
{
// This will never occur in production code
// if (exponents.Length == 0)
// {
// return GpuPow2ModStatus.Success;
// }
// This will never occur in production code
// if (remainders.Length < exponents.Length)
// {
// throw new ArgumentException("Remainder span is shorter than the exponent span.", nameof(remainders));
// }
// This will never occur in production code
// if (remainders.Length > exponents.Length)
// throw new ArgumentException("Remainder span is longer than the exponent span.", nameof(remainders));
// We need to clear more, but we save on allocations
// Span<ulong> target = remainders[..exponents.Length];
remainders.Clear();
// This will never occur in production code
// if (prime <= 1UL)
// {
// return GpuPow2ModStatus.Unavailable;
// }
ConcurrentDictionary<ulong, byte> overflowRegistry = OverflowedPrimes;
if (overflowRegistry.ContainsKey(prime))
{
return GpuPow2ModStatus.Overflow;
}
PrimeOrderGpuCapability capability = s_capability;
if (prime.GetBitLength() > capability.ModulusBits)
{
overflowRegistry[prime] = 0;
return GpuPow2ModStatus.Overflow;
}
for (int i = 0; i < exponents.Length; i++)
{
if (exponents[i].GetBitLength() > capability.ExponentBits)
{
return GpuPow2ModStatus.Overflow;
}
}
bool computed = TryComputeOnGpu(exponents, prime, divisorData, remainders);
return computed ? GpuPow2ModStatus.Success : GpuPow2ModStatus.Unavailable;
}
public static GpuPow2ModStatus TryPow2Mod(in UInt128 exponent, in UInt128 prime, out UInt128 remainder)
{
Span<UInt128> exponents = stackalloc UInt128[1];
Span<UInt128> remainders = stackalloc UInt128[1];
exponents[0] = exponent;
GpuPow2ModStatus status = TryPow2ModBatch(exponents, prime, remainders);
remainder = remainders[0];
return status;
}
public static GpuPow2ModStatus TryPow2ModBatch(ReadOnlySpan<UInt128> exponents, UInt128 prime, Span<UInt128> remainders)
{
return TryPow2ModBatchInternal(exponents, prime, remainders);
}
internal static bool TryCalculateOrder(
ulong prime,
ulong? previousOrder,
PrimeOrderCalculator.PrimeOrderSearchConfig config,
in MontgomeryDivisorData divisorData,
out ulong order)
{
order = 0UL;
var lease = GpuKernelPool.GetKernel(useGpuOrder: true);
Accelerator accelerator = lease.Accelerator;
AcceleratorStream stream = lease.Stream;
var kernel = GetOrderKernel(accelerator);
SmallPrimeDeviceCache cache = GetSmallPrimeDeviceCache(accelerator);
// TODO: These buffers should be created reallocated once and assigned to an accelerator. Callers should use their own
// thread static cache to prevent other threads from using taking accelerators with pre-allocated buffers if they don't
// use them.
var phiFactorBuffer = accelerator.Allocate1D<ulong>(GpuSmallPrimeFactorSlots);
var phiExponentBuffer = accelerator.Allocate1D<int>(GpuSmallPrimeFactorSlots);
var workFactorBuffer = accelerator.Allocate1D<ulong>(GpuSmallPrimeFactorSlots);
var workExponentBuffer = accelerator.Allocate1D<int>(GpuSmallPrimeFactorSlots);
var candidateBuffer = accelerator.Allocate1D<ulong>(HeuristicCandidateLimit);
var stackIndexBuffer = accelerator.Allocate1D<int>(HeuristicStackCapacity);
var stackExponentBuffer = accelerator.Allocate1D<int>(HeuristicStackCapacity);
var stackProductBuffer = accelerator.Allocate1D<ulong>(HeuristicStackCapacity);
var resultBuffer = accelerator.Allocate1D<ulong>(1);
var statusBuffer = accelerator.Allocate1D<byte>(1);
// TODO: Remove the cleaning after the order kernel is modified to always set the result.
phiFactorBuffer.MemSetToZero();
phiExponentBuffer.MemSetToZero();
workFactorBuffer.MemSetToZero();
workExponentBuffer.MemSetToZero();
candidateBuffer.MemSetToZero();
stackIndexBuffer.MemSetToZero();
stackExponentBuffer.MemSetToZero();
stackProductBuffer.MemSetToZero();
resultBuffer.MemSetToZero();
statusBuffer.MemSetToZero();
uint limit = config.SmallFactorLimit == 0 ? uint.MaxValue : config.SmallFactorLimit;
byte hasPrevious = previousOrder.HasValue ? (byte)1 : (byte)0;
ulong previousValue = previousOrder ?? 0UL;
var kernelConfig = new OrderKernelConfig(previousValue, hasPrevious, limit, config.MaxPowChecks, (int)config.Mode);
var buffers = new OrderKernelBuffers(
phiFactorBuffer.View,
phiExponentBuffer.View,
workFactorBuffer.View,
workExponentBuffer.View,
candidateBuffer.View,
stackIndexBuffer.View,
stackExponentBuffer.View,
stackProductBuffer.View,
resultBuffer.View,
statusBuffer.View);
kernel(
stream,
1,
prime,
kernelConfig,
divisorData,
cache.Primes!.View,
cache.Squares!.View,
cache.Count,
buffers);
stream.Synchronize();
byte status = 0;
statusBuffer.View.CopyToCPU(ref status, 1);
PrimeOrderKernelStatus kernelStatus = (PrimeOrderKernelStatus)status;
if (kernelStatus == PrimeOrderKernelStatus.Fallback)
{
DisposeResources();
lease.Dispose();
return false;
}
if (kernelStatus == PrimeOrderKernelStatus.PollardOverflow)
{
DisposeResources();
lease.Dispose();
throw new InvalidOperationException("GPU Pollard Rho stack overflow; increase HeuristicStackCapacity.");
}
resultBuffer.View.CopyToCPU(ref order, 1);
if (kernelStatus == PrimeOrderKernelStatus.FactoringFailure)
{
order = 0UL;
}
DisposeResources();
lease.Dispose();
return order != 0UL;
void DisposeResources()
{
phiFactorBuffer.Dispose();
phiExponentBuffer.Dispose();
workFactorBuffer.Dispose();
workExponentBuffer.Dispose();
candidateBuffer.Dispose();
stackIndexBuffer.Dispose();
stackExponentBuffer.Dispose();
stackProductBuffer.Dispose();
resultBuffer.Dispose();
statusBuffer.Dispose();
}
}
private static OrderKernelLauncher GetOrderKernel(Accelerator accelerator)
{
return OrderKernelCache.GetOrAdd(accelerator, static accel =>
{
var loaded = accel.LoadAutoGroupedStreamKernel<Index1D, ulong, OrderKernelConfig, MontgomeryDivisorData, ArrayView1D<uint, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, int, OrderKernelBuffers>(CalculateOrderKernel);
var kernel = KernelUtil.GetKernel(loaded);
return kernel.CreateLauncherDelegate<OrderKernelLauncher>();
});
}
private static GpuPow2ModStatus TryPow2ModBatchInternal(ReadOnlySpan<UInt128> exponents, UInt128 prime, Span<UInt128> remainders)
{
if (exponents.Length == 0)
{
return GpuPow2ModStatus.Success;
}
if (remainders.Length < exponents.Length)
{
throw new ArgumentException("Remainder span is shorter than the exponent span.", nameof(remainders));
}
Span<UInt128> target = remainders.Slice(0, exponents.Length);
target.Clear();
ConcurrentDictionary<UInt128, byte> overflowRegistryWide = OverflowedPrimesWide;
if (overflowRegistryWide.ContainsKey(prime))
{
return GpuPow2ModStatus.Overflow;
}
PrimeOrderGpuCapability capability = s_capability;
if (prime.GetBitLength() > capability.ModulusBits)
{
overflowRegistryWide[prime] = 0;
return GpuPow2ModStatus.Overflow;
}
for (int i = 0; i < exponents.Length; i++)
{
if (exponents[i].GetBitLength() > capability.ExponentBits)
{
return GpuPow2ModStatus.Overflow;
}
}
bool computed = TryComputeOnGpuWide(exponents, prime, target);
return computed ? GpuPow2ModStatus.Success : GpuPow2ModStatus.Unavailable;
}
private static bool TryComputeOnGpu(ReadOnlySpan<ulong> exponents, ulong prime, in MontgomeryDivisorData divisorData, Span<ulong> results)
{
var lease = GpuKernelPool.GetKernel(useGpuOrder: true);
Accelerator accelerator = lease.Accelerator;
AcceleratorStream stream = lease.Stream;
var kernel = GetPow2ModKernel(accelerator);
// TODO: These buffers should be allocated once per accelerator and only reallocated when the new length exceeds capacity.
// Modify the callers to use their own pool of buffers per accelerator, so that other threads don't use the accelerators
// with out preallocated buffers. Share the pool with Pow2ModWide kernel.
var exponentBuffer = accelerator.Allocate1D<ulong>(exponents.Length);
var remainderBuffer = accelerator.Allocate1D<ulong>(exponents.Length);
exponentBuffer.View.CopyFromCPU(ref MemoryMarshal.GetReference(exponents), exponents.Length);
// Pow2Mod kernel always assigns the required output elements so we don't need to worry about clearing these.
// remainderBuffer.MemSetToZero();
try
{
kernel(stream, exponents.Length, exponentBuffer.View, divisorData, remainderBuffer.View);
stream.Synchronize();
}
catch (Exception)
{
Console.WriteLine($"Exception for {prime} and exponents: {string.Join(",", exponents.ToArray())}.");
exponentBuffer.Dispose();
remainderBuffer.Dispose();
lease.Dispose();
throw;
}
remainderBuffer.View.CopyToCPU(ref MemoryMarshal.GetReference(results), exponents.Length);
exponentBuffer.Dispose();
remainderBuffer.Dispose();
lease.Dispose();
return true;
}
private static void ComputePow2ModCpu(ReadOnlySpan<ulong> exponents, ulong prime, in MontgomeryDivisorData divisorData, Span<ulong> results)
{
int length = exponents.Length;
for (int i = 0; i < length; i++)
{
results[i] = Pow2ModCpu(exponents[i], prime, divisorData);
}
}
private static bool TryComputeOnGpuWide(ReadOnlySpan<UInt128> exponents, UInt128 prime, Span<UInt128> results)
{
int length = exponents.Length;
if (length == 0)
{
return true;
}
GpuUInt128[]? rentedExponents = null;
GpuUInt128[]? rentedResults = null;
var lease = GpuKernelPool.GetKernel(useGpuOrder: true);
try
{
Accelerator accelerator = lease.Accelerator;
AcceleratorStream stream = lease.Stream;
var kernel = GetPow2ModWideKernel(accelerator);
// TODO: These buffers should be allocated once per accelerator and only reallocated when the new length exceeds capacity.
// Modify the callers to use their own pool of buffers per accelerator, so that other threads don't use the accelerators
// with out preallocated buffers. Share the pool with Pow2Mod kernel.
var exponentBuffer = accelerator.Allocate1D<GpuUInt128>(length);
var remainderBuffer = accelerator.Allocate1D<GpuUInt128>(length);
Span<GpuUInt128> exponentSpan = length <= WideStackThreshold
? stackalloc GpuUInt128[length]
: new Span<GpuUInt128>(rentedExponents = ArrayPool<GpuUInt128>.Shared.Rent(length), 0, length);
for (int i = 0; i < length; i++)
{
exponentSpan[i] = (GpuUInt128)exponents[i];
}
exponentBuffer.View.CopyFromCPU(ref MemoryMarshal.GetReference(exponentSpan), length);
// Pow2ModWide kernel always assigns the required output elements so we don't need to worry about clearing these.
// remainderBuffer.MemSetToZero();
GpuUInt128 modulus = (GpuUInt128)prime;
kernel(stream, length, exponentBuffer.View, modulus, remainderBuffer.View);
stream.Synchronize();
Span<GpuUInt128> resultSpan = length <= WideStackThreshold
? stackalloc GpuUInt128[length]
: new Span<GpuUInt128>(rentedResults = ArrayPool<GpuUInt128>.Shared.Rent(length), 0, length);
remainderBuffer.View.CopyToCPU(ref MemoryMarshal.GetReference(resultSpan), length);
for (int i = 0; i < length; i++)
{
results[i] = (UInt128)resultSpan[i];
}
exponentBuffer.Dispose();
remainderBuffer.Dispose();
return true;
}
catch (Exception)
{
Console.WriteLine($"Exception when computing {prime} with exponents: {string.Join(", ", exponents.ToArray())}");
throw;
}
finally
{
if (rentedExponents is not null)
{
ArrayPool<GpuUInt128>.Shared.Return(rentedExponents, clearArray: false);
}
if (rentedResults is not null)
{
ArrayPool<GpuUInt128>.Shared.Return(rentedResults, clearArray: false);
}
lease.Dispose();
}
}
private static void ComputePow2ModCpuWide(ReadOnlySpan<UInt128> exponents, UInt128 prime, Span<UInt128> results)
{
int length = exponents.Length;
for (int i = 0; i < length; i++)
{
results[i] = exponents[i].Pow2MontgomeryModWindowed(prime);
}
}
private static ulong Pow2ModCpu(ulong exponent, ulong modulus, in MontgomeryDivisorData divisorData)
{
if (modulus <= 1UL)
{
return 0UL;
}
return ULongExtensions.Pow2MontgomeryModWindowedGpuConvertToStandard(divisorData, exponent);
}
private static Action<AcceleratorStream, Index1D, ArrayView1D<ulong, Stride1D.Dense>, MontgomeryDivisorData, ArrayView1D<ulong, Stride1D.Dense>> GetPow2ModKernel(Accelerator accelerator)
{
return Pow2ModKernelCache.GetOrAdd(accelerator, static accel =>
{
var loaded = accel.LoadAutoGroupedStreamKernel<Index1D, ArrayView1D<ulong, Stride1D.Dense>, MontgomeryDivisorData, ArrayView1D<ulong, Stride1D.Dense>>(Pow2ModKernel);
var kernel = KernelUtil.GetKernel(loaded);
return kernel.CreateLauncherDelegate<Action<AcceleratorStream, Index1D, ArrayView1D<ulong, Stride1D.Dense>, MontgomeryDivisorData, ArrayView1D<ulong, Stride1D.Dense>>>();
});
}
internal readonly record struct PrimeOrderGpuCapability(int ModulusBits, int ExponentBits)
{
public static PrimeOrderGpuCapability Default => new(128, 128);
}
}