330 lines
11 KiB
C#
330 lines
11 KiB
C#
using System.Runtime.CompilerServices;
|
||
|
||
using UInt128 = System.UInt128;
|
||
|
||
namespace PerfectNumbers.Core;
|
||
|
||
public enum ResidueModel
|
||
{
|
||
Identity, // residue of N modulo d
|
||
Mersenne, // residue of (2^N - 1) modulo d
|
||
}
|
||
|
||
/// Tracks residues for a monotonically increasing sequence of numbers against
|
||
/// a dynamic set of divisors. Designed to support repeated divisor checks
|
||
/// while the tested number grows step-by-step without ever decreasing.
|
||
public sealed class ModResidueTracker
|
||
{
|
||
public static readonly ModResidueTracker Shared = new(ResidueModel.Mersenne, initialNumber: PerfectNumberConstants.BiggestKnownEvenPerfectP, initialized: true);
|
||
|
||
private readonly ResidueModel _model;
|
||
private UInt128 _currentNumber;
|
||
private bool _initialized;
|
||
// Per-divisor sorted state at _currentNumber. Aligned arrays for speed.
|
||
private readonly List<UInt128> _divisors = new(1024); // sorted ascending
|
||
private readonly List<UInt128> _residues = new(1024); // same index as _divisors
|
||
private int _cursor; // merge pointer for ascending candidate stream
|
||
private bool _hasLastAppended;
|
||
private UInt128 _lastAppended;
|
||
|
||
public ModResidueTracker(ResidueModel model, UInt128 initialNumber = default, bool initialized = false)
|
||
{
|
||
_model = model;
|
||
_currentNumber = initialNumber;
|
||
_initialized = initialized;
|
||
}
|
||
|
||
/// Returns true if the provided number (either p or M_p depending on model)
|
||
/// is divisible by the divisor. Advances internal state forward if needed
|
||
/// (number must be non-decreasing across calls). Adds and initializes new
|
||
/// divisors on first use.
|
||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
public bool IsDivisible(UInt128 number, UInt128 divisor)
|
||
{
|
||
if (divisor == UInt128.Zero)
|
||
{
|
||
throw new ArgumentOutOfRangeException(nameof(divisor));
|
||
}
|
||
|
||
EnsureAt(number);
|
||
|
||
List<UInt128> divisors = _divisors;
|
||
int idx = LowerBound(divisors, divisor);
|
||
if (idx == divisors.Count || divisors[idx] != divisor)
|
||
{
|
||
UInt128 residue = ComputeInitialResidue(number, divisor);
|
||
divisors.Insert(idx, divisor);
|
||
_residues.Insert(idx, residue);
|
||
if (_hasLastAppended && idx == divisors.Count - 1 && divisor >= _lastAppended)
|
||
{
|
||
_lastAppended = divisor;
|
||
}
|
||
else if (!_hasLastAppended)
|
||
{
|
||
_hasLastAppended = true;
|
||
_lastAppended = divisor;
|
||
}
|
||
|
||
return residue == UInt128.Zero;
|
||
}
|
||
|
||
return _residues[idx] == UInt128.Zero;
|
||
}
|
||
|
||
// Merge-walk support: prepare for increasing sequence of candidate divisors.
|
||
public void BeginMerge(UInt128 number)
|
||
{
|
||
EnsureAt(number);
|
||
_cursor = 0;
|
||
}
|
||
|
||
// Merge or append current candidate divisor (ascending order required across calls).
|
||
// Returns true and sets 'divisible' based on residue at 'number'.
|
||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
public bool MergeOrAppend(UInt128 number, UInt128 divisor, out bool divisible)
|
||
{
|
||
// Assume number is non-decreasing; advance residues lazily when number changes.
|
||
List<UInt128> divisors = _divisors;
|
||
if (number != _currentNumber)
|
||
{
|
||
EnsureAt(number);
|
||
// After EnsureAt we can keep _cursor (still valid monotonic pointer)
|
||
if (_cursor > divisors.Count) _cursor = divisors.Count;
|
||
}
|
||
|
||
UInt128 residue;
|
||
// Fast path: append to tail when candidates are strictly increasing.
|
||
List<UInt128> residues = _residues;
|
||
if (divisors.Count == 0 || (_hasLastAppended && divisor >= _lastAppended && divisors[^1] <= divisor))
|
||
{
|
||
residue = ComputeInitialResidue(number, divisor);
|
||
divisors.Add(divisor);
|
||
residues.Add(residue);
|
||
_hasLastAppended = true;
|
||
_lastAppended = divisor;
|
||
_cursor = divisors.Count; // position after last
|
||
divisible = residue == UInt128.Zero;
|
||
return true;
|
||
}
|
||
|
||
// Merge pointer: advance until current >= divisor
|
||
var cursor = _cursor;
|
||
while (cursor < divisors.Count && divisors[cursor] < divisor)
|
||
{
|
||
cursor++;
|
||
}
|
||
|
||
if (cursor < divisors.Count && divisors[cursor] == divisor)
|
||
{
|
||
divisible = residues[cursor] == UInt128.Zero;
|
||
_cursor = cursor + 1; // position after matched
|
||
return true;
|
||
}
|
||
|
||
|
||
// Insert at cursor to keep order
|
||
residue = ComputeInitialResidue(number, divisor);
|
||
divisors.Insert(cursor, divisor);
|
||
residues.Insert(cursor, residue);
|
||
divisible = residue == UInt128.Zero;
|
||
_cursor = cursor + 1;
|
||
|
||
// update last appended hint
|
||
if (!_hasLastAppended || divisor >= _lastAppended)
|
||
{
|
||
_hasLastAppended = true;
|
||
_lastAppended = divisor;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/// Ensures the internal state corresponds to the provided number by moving
|
||
/// forward from the current number (never backwards). O(Count(divisors)).
|
||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
public void EnsureAt(UInt128 number)
|
||
{
|
||
if (!_initialized)
|
||
{
|
||
_currentNumber = number;
|
||
// Initialize residues lazily upon first check for each divisor.
|
||
_initialized = true;
|
||
return;
|
||
}
|
||
|
||
if (number == _currentNumber)
|
||
{
|
||
return;
|
||
}
|
||
|
||
if (number < _currentNumber)
|
||
{
|
||
throw new InvalidOperationException("Number must be non-decreasing.");
|
||
}
|
||
|
||
UInt128 delta = number - _currentNumber;
|
||
List<UInt128> divisors = _divisors;
|
||
int divisorsCount = divisors.Count;
|
||
if (divisorsCount == 0)
|
||
{
|
||
_currentNumber = number;
|
||
return;
|
||
}
|
||
|
||
// Advance all tracked residues from _currentNumber to 'number'.
|
||
// For Identity: r' = (r + delta) mod d
|
||
// For Mersenne: r' = (2^delta * r + (2^delta - 1)) mod d
|
||
// Optimize small deltas with simple forms when possible.
|
||
int i = 0;
|
||
UInt128 d, value;
|
||
List<UInt128> residues = _residues;
|
||
|
||
if (_model == ResidueModel.Identity)
|
||
{
|
||
// Avoid 128-bit division: delta is small in scanner (<= 6) so use add/sub.
|
||
for (; i < divisorsCount; i++)
|
||
{
|
||
d = divisors[i];
|
||
value = residues[i] + delta;
|
||
// For tiny moduli (2..6) we may need a few subtractions; keep the loop tight.
|
||
while (value >= d)
|
||
{
|
||
value -= d;
|
||
}
|
||
|
||
residues[i] = value;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
for (; i < divisors.Count; i++)
|
||
{
|
||
d = divisors[i];
|
||
// TODO: Replace this PowMod128 call with the upcoming eight-bit window helper once the
|
||
// ProcessEightBitWindows scalar implementation lands so residue updates benefit from the
|
||
// ~2× win recorded in GpuPow2ModBenchmarks for large moduli.
|
||
value = PowMod128(UInt128Numbers.Two, delta, d);
|
||
// r' = pow2Delta*r + (pow2Delta - 1) mod d
|
||
value = MulMod128(value, residues[i], d) + value - UInt128.One;
|
||
if (value >= d)
|
||
{
|
||
value -= d;
|
||
}
|
||
|
||
residues[i] = value;
|
||
}
|
||
}
|
||
|
||
_currentNumber = number;
|
||
}
|
||
|
||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
private static int LowerBound(List<UInt128> list, UInt128 value)
|
||
{
|
||
int lo = 0, hi = list.Count, mid;
|
||
while (lo < hi)
|
||
{
|
||
mid = (int)(((uint)lo + (uint)hi) >> 1);
|
||
if (list[mid] < value)
|
||
{
|
||
lo = mid + 1;
|
||
}
|
||
else
|
||
{
|
||
hi = mid;
|
||
}
|
||
}
|
||
|
||
return lo;
|
||
}
|
||
|
||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
private UInt128 ComputeInitialResidue(UInt128 number, UInt128 divisor)
|
||
{
|
||
if (_model == ResidueModel.Identity)
|
||
{
|
||
// Fast path for 64-bit inputs
|
||
if (number <= ulong.MaxValue && divisor <= ulong.MaxValue)
|
||
{
|
||
// TODO: Swap this modulo fallback for the shared divisor-cycle remainder helper so 64-bit
|
||
// residues reuse cached cycles instead of recomputing `%` on every lookup.
|
||
return (ulong)number % (ulong)divisor;
|
||
}
|
||
|
||
// TODO: Use the Montgomery folding helper measured faster in the Pow2Montgomery benchmarks so this
|
||
// wide residue path avoids general `%` on UInt128 inputs.
|
||
return number % divisor;
|
||
}
|
||
|
||
// residue of Mersenne number M_number = 2^number - 1 modulo divisor
|
||
// TODO: Consult MersenneDivisorCycles.Shared (or similar caches) here so we reuse precomputed cycle lengths
|
||
// instead of recomputing powmods for every divisor; the divisor-cycle benchmarks showed large wins once the
|
||
// cached orders were used across scans.
|
||
UInt128 pow = PowMod128(UInt128Numbers.Two, number, divisor);
|
||
|
||
// q divides M_p ⇔ 2^p ≡ 1 (mod q) AND ord_q(2) | p
|
||
if (pow != UInt128.One)
|
||
return (pow - UInt128.One) % divisor;
|
||
|
||
ulong ord = divisor.CalculateOrder();
|
||
if (ord == 0UL || divisor % ord != UInt128.Zero)
|
||
return UInt128.One; // does NOT divide
|
||
|
||
return UInt128.Zero; // q really divides M_p
|
||
}
|
||
|
||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
private static UInt128 PowMod128(UInt128 baseValue, UInt128 exponent, UInt128 modulus)
|
||
{
|
||
if (modulus == UInt128.One)
|
||
{
|
||
return UInt128.Zero;
|
||
}
|
||
|
||
UInt128 result = UInt128.One;
|
||
UInt128 value = baseValue % modulus;
|
||
|
||
while (exponent != UInt128.Zero)
|
||
{
|
||
if ((exponent & UInt128.One) != UInt128.Zero)
|
||
{
|
||
// TODO: Route this through the planned UInt128 windowed powmod so the inner MulMod adopts the
|
||
// UInt128BuiltIn path that dominated the MulHighBenchmarks on wide operands instead of the
|
||
// current square-and-multiply loop.
|
||
result = MulMod128(result, value, modulus);
|
||
}
|
||
|
||
exponent >>= 1;
|
||
if (exponent != UInt128.Zero)
|
||
{
|
||
value = MulMod128(value, value, modulus);
|
||
}
|
||
}
|
||
|
||
return result;
|
||
}
|
||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
private static UInt128 MulMod128(UInt128 a, UInt128 b, UInt128 modulus)
|
||
{
|
||
// Same approach as MulMod in MersenneNumberTester: double-and-add to avoid overflow.
|
||
// TODO: Replace this double-and-add fallback with the UInt128 intrinsic-backed multiplier once the
|
||
// MulHighBenchmarks-guided implementation lands; the intrinsic path measured dozens of times faster for
|
||
// dense 128-bit workloads.
|
||
UInt128 result = UInt128.Zero;
|
||
a %= modulus;
|
||
|
||
while (b != UInt128.Zero)
|
||
{
|
||
if ((b & UInt128.One) != UInt128.Zero)
|
||
{
|
||
result += result < modulus ? a : a - modulus;
|
||
}
|
||
|
||
a = a < modulus ? a << 1 : (a << 1) - modulus;
|
||
b >>= 1;
|
||
}
|
||
|
||
return result;
|
||
}
|
||
}
|