Files
even-perfect-numbers-scanner/PerfectNumbers.Core/Gpu/Accelerators/AcceleratorStreamPool.cs
T

43 lines
1.2 KiB
C#

using System.Collections.Concurrent;
using ILGPU.Runtime;
namespace PerfectNumbers.Core.Gpu.Accelerators;
public static class AcceleratorStreamPool
{
private static readonly Dictionary<Accelerator, ConcurrentQueue<AcceleratorStream>> _streams = new(PerfectNumberConstants .RollingAccelerators << 1);
private static SemaphoreSlim CreateLock() => new(PerfectNumberConstants.ThreadsByStream);
private static readonly Dictionary<Accelerator, SemaphoreSlim> _locks = new(PerfectNumberConstants.RollingAccelerators << 1);
// private static int _rented;
public static AcceleratorStream Rent(Accelerator accelerator)
{
var streamLock = _locks[accelerator];
var queue = _streams[accelerator];
streamLock.Wait();
return queue.TryDequeue(out var stream)
? stream
: accelerator.CreateStream();
}
public static void Return(AcceleratorStream stream)
{
Accelerator accelerator = stream.Accelerator;
var streamLock = _locks[accelerator];
var queue = _streams[accelerator];
queue.Enqueue(stream);
streamLock.Release();
}
public static void WarmUp(Accelerator accelerator)
{
_streams.Add(accelerator, new());
_ = _locks.TryAdd(accelerator, CreateLock());
}
}