Files
even-perfect-numbers-scanner/PerfectNumbers.Core/Gpu/Accelerators/HeuristicGroupABPrimeTesterAccelerator.cs
T

175 lines
6.3 KiB
C#

using ILGPU;
using ILGPU.Runtime;
namespace PerfectNumbers.Core.Gpu.Accelerators;
internal sealed class HeuristicGroupABPrimeTesterAccelerator
{
#region Pool
[ThreadStatic]
private static Queue<HeuristicGroupABPrimeTesterAccelerator>? Pool;
internal static void WarmUp()
{
Accelerator[]? accelerators = AcceleratorPool.Shared.Accelerators;
int acceleratorCount = accelerators.Length;
for (var i = 0; i < acceleratorCount; i++)
{
Console.WriteLine($"Preparing heuristic accelerator {i}...");
var accelerator = accelerators[i];
AcceleratorStream stream = accelerator.CreateStream();
_ = HeuristicGroupABGpuTables.EnsureStaticTables(i, stream);
// _ = GpuKernelPool.GetOrAddKernels(accelerator, stream, KernelType.None);
// KernelContainer kernels = GpuKernelPool.GetOrAddKernels(accelerator, stream);
// GpuStaticTableInitializer.EnsureStaticTables(accelerator, kernels, stream);
stream.Synchronize();
stream.Dispose();
Console.WriteLine($"Heuristic accelerator {i} is ready");
}
}
internal static HeuristicGroupABPrimeTesterAccelerator Rent(int minBufferCapacity = 1)
{
var pool = Pool ??= new();
if (!pool.TryDequeue(out var lease))
{
lease = new HeuristicGroupABPrimeTesterAccelerator(minBufferCapacity);
}
else
{
lease.EnsureCapacity(minBufferCapacity);
}
return lease;
}
internal static void Return(HeuristicGroupABPrimeTesterAccelerator lease)
{
var pool = Pool ??= new();
pool.Enqueue(lease);
}
internal static void DisposeAll()
{
if (Pool != null)
{
while (Pool.TryDequeue(out var lease))
{
lease.DisposeResources();
}
}
}
internal static void Clear()
{
if (Pool != null)
{
var retained = new List<HeuristicGroupABPrimeTesterAccelerator>();
while (Pool.TryDequeue(out var lease))
{
lease.DisposeResources();
}
}
}
#endregion
public readonly HeuristicGroupABGpuViews DivisorTables;
internal readonly Context Context;
public readonly Accelerator Accelerator;
[ThreadStatic]
public static Dictionary<Accelerator, Action<AcceleratorStream, Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>>>? SmallPrimeSieveKernel;
internal static Action<AcceleratorStream, Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>> GetSmallPrimeSieveKernel(Accelerator accelerator)
{
var pool = SmallPrimeSieveKernel ??= [];
if (pool.TryGetValue(accelerator, out var cached))
{
return cached;
}
cached = KernelUtil.GetKernel(accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>>(PrimeTesterKernels.SmallPrimeSieveKernel)).CreateLauncherDelegate<Action<AcceleratorStream, Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>>>();
pool[accelerator] = cached;
return cached;
}
public readonly Kernel HeuristicTrialDivisionKernel;
public MemoryBuffer1D<ulong, Stride1D.Dense>? Input = null;
public MemoryBuffer1D<byte, Stride1D.Dense>? Output = null;
public MemoryBuffer1D<int, Stride1D.Dense>? HeuristicFlag = null!;
public int BufferCapacity;
private HeuristicGroupABGpuTables _sharedTables;
public MemoryBuffer1D<ulong, Stride1D.Dense> HeuristicGroupADivisors => _sharedTables.HeuristicGroupADivisors;
public MemoryBuffer1D<ulong, Stride1D.Dense> HeuristicGroupADivisorSquares => _sharedTables.HeuristicGroupADivisorSquares;
public MemoryBuffer1D<ulong, Stride1D.Dense> HeuristicGroupBDivisorsEnding1 => _sharedTables.HeuristicGroupBDivisorsEnding1;
public MemoryBuffer1D<ulong, Stride1D.Dense> HeuristicGroupBDivisorSquaresEnding1 => _sharedTables.HeuristicGroupBDivisorSquaresEnding1;
public MemoryBuffer1D<ulong, Stride1D.Dense> HeuristicGroupBDivisorsEnding7 => _sharedTables.HeuristicGroupBDivisorsEnding7;
public MemoryBuffer1D<ulong, Stride1D.Dense> HeuristicGroupBDivisorSquaresEnding7 => _sharedTables.HeuristicGroupBDivisorSquaresEnding7;
public MemoryBuffer1D<ulong, Stride1D.Dense> HeuristicGroupBDivisorsEnding9 => _sharedTables.HeuristicGroupBDivisorsEnding9;
public MemoryBuffer1D<ulong, Stride1D.Dense> HeuristicGroupBDivisorSquaresEnding9 => _sharedTables.HeuristicGroupBDivisorSquaresEnding9;
private static readonly Accelerator[] _accelerators = AcceleratorPool.Shared.Accelerators;
internal readonly int AcceleratorIndex;
internal HeuristicGroupABPrimeTesterAccelerator(int minBufferCapacity)
{
var acceleratorIndex = AcceleratorPool.Shared.Rent();
AcceleratorIndex = acceleratorIndex;
Accelerator accelerator = _accelerators[acceleratorIndex];
Context = accelerator.Context;
Accelerator = accelerator;
EnsureCapacity(minBufferCapacity);
HeuristicTrialDivisionKernel = KernelUtil.GetKernel(accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView<int>, ulong, ulong, HeuristicGpuDivisorTableKind, HeuristicGroupABGpuViews>(PrimeTesterKernels.HeuristicTrialGroupABDivisionKernel));
AcceleratorStream stream = AcceleratorStreamPool.Rent(acceleratorIndex);
// GpuStaticTableInitializer.EnsureStaticTables(accelerator, kernels, stream);
_sharedTables = HeuristicGroupABGpuTables.EnsureStaticTables(acceleratorIndex, stream);
DivisorTables = _sharedTables.CreateViews();
stream.Synchronize();
AcceleratorStreamPool.Return(acceleratorIndex, stream);
}
public void EnsureCapacity(int minCapacity)
{
if (minCapacity <= BufferCapacity)
{
return;
}
Input?.Dispose();
Output?.Dispose();
HeuristicFlag?.Dispose();
Input = Accelerator.Allocate1D<ulong>(minCapacity);
Output = Accelerator.Allocate1D<byte>(minCapacity);
HeuristicFlag = Accelerator.Allocate1D<int>(minCapacity);
BufferCapacity = minCapacity;
}
public void Dispose()
{
Return(this);
}
internal void DisposeResources()
{
Input?.Dispose();
Output?.Dispose();
HeuristicFlag?.Dispose();
// ReleaseSharedTables(_sharedTables);
// These resources are shared between GPU leases
// Accelerator.Dispose();
// AcceleratorContext.Dispose();
}
}