224 lines
8.4 KiB
C#
224 lines
8.4 KiB
C#
using System.Runtime.CompilerServices;
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using ILGPU.Algorithms;
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using PerfectNumbers.Core;
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namespace PerfectNumbers.Core.Gpu;
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/// <summary>
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/// Tracks successive residues for a single divisor while kernels advance exponent candidates on the GPU path.
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/// Callers must seed the stepper once per divisor and then supply exponents in strictly ascending order.
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/// </summary>
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internal struct ExponentRemainderStepperGpu
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{
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private const int WindowSizeMax = 8;
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private readonly ulong _modulus;
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public ulong PreviousExponent;
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private ulong _currentResidue;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ExponentRemainderStepperGpu(in MontgomeryDivisorData divisor)
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{
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_modulus = divisor.Modulus;
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PreviousExponent = 0UL;
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_currentResidue = 1UL;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool MatchesDivisor(in MontgomeryDivisorData divisor)
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{
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return _modulus == divisor.Modulus;
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}
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/// <summary>
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/// Clears the cached residue so the stepper can be reused for another divisor.
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/// Callers must reinitialize the stepper before consuming any residues after a reset.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Reset()
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{
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PreviousExponent = 0UL;
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_currentResidue = 1UL;
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}
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/// <summary>
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/// Initializes the stepper for GPU calculations using the first exponent in a strictly ascending sequence.
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/// The returned value is the canonical residue corresponding to the provided exponent.
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/// </summary>
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/// <param name="exponent">First exponent evaluated for the current divisor. The caller must reuse the same divisor metadata.</param>
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/// <returns>The canonical residue produced by <c>2^exponent mod divisor</c>.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ulong InitializeGpu(ulong exponent)
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{
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InitializeStateGpu(exponent);
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return _currentResidue;
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}
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/// <summary>
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/// Initializes the GPU stepping state and reports whether the seed exponent already yields unity.
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/// </summary>
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/// <param name="exponent">First exponent evaluated for the current divisor. Must match the divisor passed to the constructor.</param>
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/// <returns><see langword="true"/> when the seed exponent produces a residue equal to one.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool InitializeIsUnityGpu(ulong exponent)
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{
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InitializeStateGpu(exponent);
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return _currentResidue == 1UL;
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}
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/// <summary>
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/// Advances the GPU stepping state to the next exponent in a strictly ascending sequence that shares the same divisor.
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/// Callers must invoke <see cref="InitializeGpu(ulong)"/> beforehand.
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/// </summary>
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/// <param name="exponent">Next exponent in the ascending sequence. Callers must never move backwards or reuse an older exponent.</param>
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/// <returns>The canonical residue produced by <c>2^exponent mod divisor</c>.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ulong ComputeNextGpu(ulong exponent)
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{
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AdvanceStateGpu(exponent);
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return _currentResidue;
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}
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/// <summary>
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/// Advances the GPU stepping state to the next exponent and reports whether it evaluates to unity.
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/// Callers must seed the stepper through <see cref="InitializeGpu(ulong)"/> or <see cref="InitializeIsUnityGpu(ulong)"/> and then
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/// pass exponents in strictly ascending order.
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/// </summary>
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/// <param name="exponent">Next exponent in the ascending sequence.</param>
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/// <returns><see langword="true"/> when the canonical residue equals one.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool ComputeNextIsUnityGpu(ulong exponent)
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{
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AdvanceStateGpu(exponent);
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return _currentResidue == 1UL;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void InitializeStateGpu(ulong exponent)
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{
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_currentResidue = Pow2ModWindowed(exponent, _modulus);
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PreviousExponent = exponent;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void AdvanceStateGpu(ulong exponent)
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{
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ulong delta = exponent - PreviousExponent;
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ulong multiplier = Pow2ModWindowed(delta, _modulus);
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_currentResidue = MultiplyMod(_currentResidue, multiplier, _modulus);
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PreviousExponent = exponent;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static ulong Pow2ModWindowed(ulong exponent, ulong modulus)
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{
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// EvenPerfectBitScanner never provides zero exponents on the GPU path, so the guard stays commented out.
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// if (exponent == 0UL)
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// {
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// return 1UL;
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// }
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int bitLength = GetBitLength(exponent);
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int windowSize = GetWindowSize(bitLength);
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ulong result = 1UL;
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int index = bitLength - 1;
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while (index >= 0)
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{
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ulong currentBit = (exponent >> index) & 1UL;
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ulong squared = MultiplyMod(result, result, modulus);
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bool processWindow = currentBit != 0UL;
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result = processWindow ? result : squared;
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index -= (int)(currentBit ^ 1UL);
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int windowStartCandidate = index - windowSize + 1;
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int negativeMask = windowStartCandidate >> 31;
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windowStartCandidate &= ~negativeMask;
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int windowStart = processWindow ? GetNextSetBitIndex(exponent, windowStartCandidate) : windowStartCandidate;
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int windowLength = processWindow ? index - windowStart + 1 : 0;
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for (int square = 0; square < windowLength; square++)
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{
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result = MultiplyMod(result, result, modulus);
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}
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if (!processWindow)
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{
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continue;
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}
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ulong mask = (1UL << windowLength) - 1UL;
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ulong windowValue = (exponent >> windowStart) & mask;
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ulong multiplier = ComputeWindowedOddPower(windowValue, modulus);
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result = MultiplyMod(result, multiplier, modulus);
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index = windowStart - 1;
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}
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return result;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static ulong MultiplyMod(ulong left, ulong right, ulong modulus)
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{
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// GpuUInt128.MulMod is the fastest GPU-compatible multiply-reduce helper available to this kernel path.
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var product = new GpuUInt128(left);
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return product.MulMod(right, modulus);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static ulong ComputeWindowedOddPower(ulong windowValue, ulong modulus)
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{
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// Production divisors on the GPU path always satisfy modulus ≥ 3 (q = 2kp + 1), so the base stays 2 without a reduction.
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ulong baseValue = 2UL;
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if (windowValue == 1UL)
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{
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// Single-bit windows occur frequently in production primes, so keep the fast return for window value 1.
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return baseValue;
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}
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ulong result = baseValue;
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ulong remaining = (windowValue - 1UL) >> 1;
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ulong squareBase = MultiplyMod(baseValue, baseValue, modulus);
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while (remaining != 0UL)
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{
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result = ((remaining & 1UL) != 0UL) ? MultiplyMod(result, squareBase, modulus) : result;
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remaining >>= 1;
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squareBase = (remaining != 0UL) ? MultiplyMod(squareBase, squareBase, modulus) : squareBase;
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}
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return result;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static int GetBitLength(ulong value)
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{
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return value == 0UL ? 0 : 64 - XMath.LeadingZeroCount(value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static int GetWindowSize(int bitLength)
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{
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int window = WindowSizeMax;
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window = bitLength <= 671 ? 7 : window;
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window = bitLength <= 239 ? 6 : window;
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window = bitLength <= 79 ? 5 : window;
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window = bitLength <= 23 ? 4 : window;
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int clamped = bitLength >= 1 ? bitLength : 1;
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window = bitLength <= 6 ? clamped : window;
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return window;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static int GetNextSetBitIndex(ulong exponent, int startIndex)
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{
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ulong guard = (ulong)(((long)startIndex - 64) >> 63);
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int shift = startIndex & 63;
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ulong mask = (~0UL << shift) & guard;
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ulong masked = exponent & mask;
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return XMath.TrailingZeroCount(masked);
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}
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}
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